- This tool aim to provide a clean and easy-to-use solution for Maya -> Unity animation dtata export pipeline.
- This tool supports exporting two sets of data ( model/skeleton & skeleton/animation ) of one character shareing the same bone structure.
- This FBX exporter currently works with RapidRig 1.8.2‘s Rig naming convention.
original scene will full rig and animation
exported fbx will only skeletons and baked animation
to open the tool:
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set up the tool as normal multi-module python plugin for maya
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in maya python script tab type: import fbxExporterControler as bfxExporter bfxEporter.main
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you should be able to see the GUI
to export:
- open the maya file
- click on one of the rig controller, the tool should be able to tell if this file contains animation or not
- you can change export path by typing in the text area and then click save export path btn
- click export