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galgje_gamemaster.py
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galgje_gamemaster.py
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import re
from galgje_utils import debug
import random as random_
choice = random_.Random().choice
del random_
debug("Woorden inlezen...")
all_words = []
with open('dutch', 'r') as f:
for line in f:
word = line.strip().lower()
all_words.append(word)
def update_template(template, word, letter):
res = ''
for tc, wc in zip(template, word):
if wc == letter:
res += wc
else:
res += tc
return res
class GalgjeState(object):
def __init__(self):
self.word = None
self.template = None
class GalgjeError(Exception):
pass
def galgje(word=None):
if word is None:
word = choice(all_words)
template = re.sub('[a-z]', '_', word)
print("Galgjewoord: %r" % (template,))
state = GalgjeState()
state.word = word
state.template = template
state.fouten = 0
return state, template
def galgje_guess(state, letter):
goede_letter = False
geraden = False
if len(letter) > 1: # woord raden
if letter == state.word:
print("Geraden! Het was %r" % (state.word,))
goede_letter = True
geraden = True
else:
state.fouten += 1
if state.fouten > 5:
print("Helaas. Het woord was %r" % (state.word,))
raise GalgjeError()
return geraden, goede_letter, state.template
template = state.template
if letter in state.word:
template = update_template(state.template, state.word, letter)
state.template = template
goede_letter = True
else:
state.fouten += 1
if state.fouten > 5:
print("Helaas. Het woord was %r" % (state.word,))
raise GalgjeError()
if template == state.word:
print("Geraden! Het was %r" % (state.word,))
geraden = True
return geraden, goede_letter, template