コード例 #1
0
def plt_clips_pitch(pitchDir):
    with open(pitchDir, 'r') as fp:
        for line in fp:
            line = line.rstrip()
            if line.endswith('['):
                clip = line.split()[0]
                singerID, songID, clipID = clip.split('-')
                clipInfor = song(singerID, songID, clipID)
                pitch = []
            else:
                pitch.append(float(line.split()[1]))
                if line.endswith(']'):
                    pitch = smooth(pitch, 75)
                    X = np.arange(0, len(pitch)) * 0.01
                    plt.plot(X, pitch)
                    plt.xlim(0, len(pitch) * 0.01)
                    plt.ylim(0, 500)
                    plt.xlabel('Time(s)')
                    plt.ylabel('Pitch(Hz)')
                    plt.title(clip + ':' + clipInfor.songName)
                    #plt.show()
                    print clip, 'is saved.'
                    saveDir = 'exp/pitch/' + sys.argv[1] + '/smoothed'
                    if os.path.isdir(saveDir) is False:
                        os.mkdir(saveDir)
                    plt.savefig(os.path.join(saveDir, clip))
                    plt.clf()
コード例 #2
0
ファイル: song_folder.py プロジェクト: dinkan/jukebox
   def createfolder(self,folder_name):

      #checking if the folder exists

      if not os.path.isdir(folder_name):
         raise IOError( "Specified directory does not exist . . .")

      else:

         filelist = os.listdir(folder_name)

         self.foldername = folder_name

         song1 = song()
         
         for f in filelist: # todojuke test for empty folder
            ext = os.path.splitext(f)
            path = folder_name + f
            
            if ext[1] == '.mp3' or ext[1] == '.ogg':
               song1.create_from_file(path)
               self.addsong(song1)

            elif os.path.splitext(f)[1] == '.flac':
               self.createfolder_from_flac(f)
コード例 #3
0
 def file_to_song(self, file_content):
     buf = file_content.split(self.sep)
     newsong = song(buf[0], [], buf[1], buf[2], buf[3], buf[4])
     for j in range(5,1024):
         try:
             if( (buf[j][0] == 'R') & (buf[j][1] == ':') ):
                 newsong.add_chorus(buf[j].split("R:")[1])
             else:
                 newsong.add_verse(buf[j])
         except:
             break
     return newsong
コード例 #4
0
def sex_pitch_distribution(pitchDir):
    Mpitch = []
    Fpitch = []
    Dpitch = []
    Allpitch = []
    with open(pitchDir, 'r') as fp:
        for line in fp:
            line = line.rstrip()
            if line.endswith('['):
                clip = line.split()[0]
                singerID, songID, clipID = clip.split('-')
                clipInfor = song(singerID, songID, clipID)
                print 'Analyzing', clip, 'singerSex is', clipInfor.singerSex
                pitch = []
            else:
                pitch.append(float(line.split()[1]))
                if line.endswith(']'):
                    pitch = smooth(pitch, 75)
                    if clipInfor.singerSex == 'M':
                        for x in pitch:
                            Mpitch.append(x)
                            Allpitch.append(x)
                    if clipInfor.singerSex == 'F':
                        for x in pitch:
                            Fpitch.append(x)
                            Allpitch.append(x)
                    if clipInfor.singerSex == 'D':
                        for x in pitch:
                            Dpitch.append(x)
                            Allpitch.append(x)
    plt_pitch_distribt(Mpitch, 'Male', 'b')
    plt_pitch_distribt(Fpitch, 'Female', 'r')
    plt_pitch_distribt(Dpitch, 'D', 'g')
    plt_pitch_distribt(Allpitch, 'All', 'k')
    plt.legend()
    plt.show()
コード例 #5
0
ファイル: songtext.py プロジェクト: ErnieBoxer/PiGuiPiano
def songtext():
    # colors    R    G    B
    white   = (255, 255, 255)
    red     = (255,   0,   0)
    green   = (  0, 255,   0)
    blue    = (102, 102,   0)
    #blue    = (  0,   0, 255)
    black   = (  0,   0,   0)
    cyan    = ( 50, 255, 255)
    magenta = (255,   0, 255)
    yellow  = (255, 255,   0)
    orange  = (255, 127,   0)

    # Set up the base menu you can customize your menu with the colors above

    #set size of the screen
    size = width, height = 480, 320
    screen = pygame.display.set_mode((size), pygame.FULLSCREEN )
    pygame.init()
    pygame.mouse.set_visible(1)

    # the 'normal' font
    base_font = pygame.font.SysFont('Arial', 24, 1)

    # the 'mouse-over' font
    mod_font  = pygame.font.SysFont('Arial', 24, 1)
    mod_font.set_underline(True)

    # always use some kind of cache when rendering font
    # font rendering is very expensive, and it *will*
    # slow down your application if you render some text
    cache = {}

    # always use a Clock to keep your framerate constant
    clock = pygame.time.Clock()

    run = True
    while run:




        def render(text, mod=False):
            if not mod in cache:
                cache[mod] = {}
            if not text in cache[mod]:
                cache[mod][text] = (mod_font if mod else base_font).render(text, True, (255, 255, 255))
            return cache[mod][text]

    # create a list of (text, Rect)-tuples
        x, y = 1, 20
        objetcs = [(t, render(t).get_rect()) for t in (song(), artist(), album(), station())]

    # just move some objects around
        for (_, r) in objetcs:
            r.top, r.left = y, x
            x *= 2
            y += 60




        # clear the screen
        screen.fill((0, 0, 0))

        # draw all objects
        for (t, r) in objetcs:
            # decide if we want to render the text with or without the underline
            # based on the result of collidepoint(pygame.mouse.get_pos())
            # note that collidepoint is a method of Rect, not Surface
            screen.blit(render(t, r.collidepoint(pygame.mouse.get_pos())), r)

        # check which item is clicked
        if pygame.event.get(pygame.MOUSEBUTTONDOWN):
            # calling 'render' over and over again is cheap now, since the resut is cached
            for text in [t for (t, r) in objetcs if r.collidepoint(pygame.mouse.get_pos())]:
                print "'{}' was clicked".format(text)

        # draw the screen ONCE
        pygame.display.flip()
        if pygame.event.get(pygame.QUIT): run = False
        # clear all unwanted events
        pygame.event.clear()
        clock.tick(60)


        for event in pygame.event.get():
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                   sys.exit()
コード例 #6
0
 def new_song(self):
     s = song("")
     self.set_active_song(s)