コード例 #1
0
class CogdoFlyingGame(DirectObject):
    notify = directNotify.newCategory('CogdoFlyingGame')
    UpdateTaskName = 'CogdoFlyingGameUpdate'
    FirstPressOfCtrlTaskName = 'FirstPressOfCtrlTask'

    def __init__(self, distGame):
        self.distGame = distGame
        self.toonId2Player = {}
        self.players = []
        self.index2LegalEagle = {}
        self.legalEagles = []
        self.isGameComplete = False
        self.localPlayer = None
        self._hints = {'targettedByEagle': False,
         'invulnerable': False}

    def _initLegalEagles(self):
        nestIndex = 1
        nests = self.level.root.findAllMatches('**/%s;+s' % Globals.Level.LegalEagleNestName)
        for nest in nests:
            legalEagle = CogdoFlyingLegalEagle(nest, nestIndex)
            self.legalEagles.append(legalEagle)
            self.index2LegalEagle[nestIndex] = legalEagle
            nestIndex += 1

    def initPlayers(self):
        for toonId in self.distGame.getToonIds():
            toon = self.distGame.getToon(toonId)
            i = self.distGame.getToonIds().index(toon.doId)
            if toon is not None:
                if toon.isLocal():
                    player = CogdoFlyingLocalPlayer(toon, self, self.level, self.guiMgr)
                    self.localPlayer = player
                    self.localPlayer.setPlayerNumber(i)
                else:
                    player = CogdoFlyingPlayer(toon)
                player.enable()
                self._addPlayer(player)
                self.guiMgr.addToonToProgressMeter(toon)

        return

    def placeEntranceElevator(self, elevator):
        loc = self.level.startPlatform._model.find('**/door_loc')
        offset = loc.getPos(render)
        elevator.setPos(render, offset)

    def load(self):
        self.accept(self.distGame.getRemoteActionEventName(), self.handleRemoteAction)
        self.audioMgr = CogdoGameAudioManager(Globals.Audio.MusicFiles, Globals.Audio.SfxFiles, base.localAvatar, cutoff=Globals.Audio.Cutoff)
        factory = CogdoFlyingLevelFactory(render, Globals.Level.QuadLengthUnits, Globals.Level.QuadVisibilityAhead, Globals.Level.QuadVisibilityBehind, rng=RandomNumGen(self.distGame.doId))
        self.level = factory.createLevel(self.distGame.getSafezoneId())
        self.level.setCamera(camera)
        self.guiMgr = CogdoFlyingGuiManager(self.level)
        self.levelFog = factory.createLevelFog()
        self._initLegalEagles()

    def unload(self):
        self.guiMgr.destroy()
        del self.guiMgr
        self.__stopUpdateTask()
        for player in self.players:
            player.unload()

        del self.players[:]
        self.toonId2Player.clear()
        del self.localPlayer
        for eagle in self.legalEagles:
            eagle.destroy()

        del self.legalEagles[:]
        self.index2LegalEagle.clear()
        self.levelFog.destroy()
        del self.levelFog
        self.level.destroy()
        del self.level
        self.audioMgr.destroy()
        del self.audioMgr
        self.ignoreAll()
        del self.distGame

    def onstage(self):
        self.level.onstage()
        self.levelFog.setVisible(True)
        for eagle in self.legalEagles:
            eagle.onstage()

        self.localPlayer.request('Inactive')

    def offstage(self):
        self.__stopUpdateTask()
        for eagle in self.legalEagles:
            eagle.offstage()

        self.level.offstage()
        self.levelFog.setVisible(False)

    def startIntro(self):
        self._movie = CogdoFlyingGameIntro(self.level, RandomNumGen(self.distGame.doId))
        self._movie.load()
        self._movie.play()
        self.audioMgr.playMusic('normal')

    def endIntro(self):
        self._movie.end()
        self._movie.unload()
        del self._movie
        base.camLens.setMinFov(ToontownGlobals.CogdoFov/(4./3.))
        self.localPlayer.ready()
        self.level.update(0.0)

    def startFinish(self):
        self._movie = CogdoFlyingGameFinish(self.level, self.players)
        self._movie.load()
        self._movie.play()
        self.audioMgr.playMusic('end')

    def endFinish(self):
        self._movie.end()
        self._movie.unload()
        del self._movie
        self.audioMgr.stopMusic()

    def start(self):
        self.level.start(self.distGame.getStartTime())
        self.accept(CogdoFlyingObstacle.EnterEventName, self.handleLocalToonEnterObstacle)
        self.accept(CogdoFlyingObstacle.ExitEventName, self.handleLocalToonExitObstacle)
        self.accept(CogdoFlyingGatherable.EnterEventName, self.handleLocalToonEnterGatherable)
        self.accept(CogdoFlyingLegalEagle.RequestAddTargetEventName, self.handleLocalToonEnterLegalEagleInterest)
        self.accept(CogdoFlyingLegalEagle.RequestAddTargetAgainEventName, self.handleLocalToonAgainLegalEagleInterest)
        self.accept(CogdoFlyingLegalEagle.RequestRemoveTargetEventName, self.handleLocalToonExitLegalEagleInterest)
        self.accept(CogdoFlyingLegalEagle.EnterLegalEagle, self.handleLocalToonEnterLegalEagle)
        self.accept(CogdoFlyingLegalEagle.ChargingToAttackEventName, self.handlePlayerBackpackAttacked)
        self.accept(CogdoFlyingLegalEagle.LockOnToonEventName, self.handlePlayerBackpackTargeted)
        self.accept(CogdoFlyingLegalEagle.CooldownEventName, self.handlePlayerBackpackNormal)
        self.accept(CogdoFlyingGuiManager.EagleTargetingLocalPlayerEventName, self.handleLocalPlayerTargetedByEagle)
        self.accept(CogdoFlyingGuiManager.EagleAttackingLocalPlayerEventName, self.handleLocalPlayerAttackedByEagle)
        self.accept(CogdoFlyingGuiManager.ClearMessageDisplayEventName, self.handleClearGuiMessage)
        self.accept(CogdoFlyingGuiManager.InvulnerableEventName, self.handleLocalPlayerInvulnerable)
        self.acceptOnce(CogdoFlyingGuiManager.FirstPressOfCtrlEventName, self.handleLocalPlayerFirstPressOfCtrl)
        self.acceptOnce(CogdoFlyingGuiManager.PickedUpFirstPropellerEventName, self.handleLocalPlayerPickedUpFirstPropeller)
        self.acceptOnce(CogdoFlyingGuiManager.StartRunningOutOfTimeMusicEventName, self.handleTimeRunningOut)
        self.acceptOnce(CogdoFlyingLocalPlayer.PlayWaitingMusicEventName, self.handlePlayWaitingMusic)
        self.acceptOnce(CogdoFlyingLocalPlayer.RanOutOfTimeEventName, self.handleLocalPlayerRanOutOfTime)
        self.__startUpdateTask()
        self.isGameComplete = False

        for eagle in self.legalEagles:
            eagle.gameStart(self.distGame.getStartTime())

        for player in self.players:
            player.start()

        self.guiMgr.onstage()
        if not Globals.Dev.InfiniteTimeLimit:
            self.guiMgr.startTimer(Globals.Gameplay.SecondsUntilGameOver, self._handleTimerExpired)

    def exit(self):
        self.ignore(CogdoFlyingObstacle.EnterEventName)
        self.ignore(CogdoFlyingObstacle.ExitEventName)
        self.ignore(CogdoFlyingGatherable.EnterEventName)
        self.ignore(CogdoFlyingLegalEagle.ChargingToAttackEventName)
        self.ignore(CogdoFlyingLegalEagle.LockOnToonEventName)
        self.ignore(CogdoFlyingLegalEagle.CooldownEventName)
        self.ignore(CogdoFlyingLocalPlayer.RanOutOfTimeEventName)
        taskMgr.remove(CogdoFlyingGame.FirstPressOfCtrlTaskName)
        self.__stopUpdateTask()
        self.ignore(CogdoFlyingLegalEagle.EnterLegalEagle)
        self.ignore(CogdoFlyingLegalEagle.RequestAddTargetEventName)
        self.ignore(CogdoFlyingLegalEagle.RequestAddTargetAgainEventName)
        self.ignore(CogdoFlyingLegalEagle.RequestRemoveTargetEventName)
        self.ignore(CogdoFlyingLocalPlayer.PlayWaitingMusicEventName)
        self.level.update(0.0)
        for eagle in self.legalEagles:
            eagle.gameEnd()

        for player in self.players:
            player.exit()

        self.guiMgr.offstage()

    def _handleTimerExpired(self):
        self.localPlayer.handleTimerExpired()

    def _addPlayer(self, player):
        self.players.append(player)
        self.toonId2Player[player.toon.doId] = player
        toon = player.toon
        self.accept(toon.uniqueName('disable'), self._removePlayer, extraArgs=[toon.doId])

    def _removePlayer(self, toonId):
        if toonId in self.toonId2Player:
            player = self.toonId2Player[toonId]
            self.players.remove(player)
            del self.toonId2Player[toonId]
            self.guiMgr.removeToonFromProgressMeter(player.toon)
            player.exit()
            player.unload()

    def setToonSad(self, toonId):
        player = self.toonId2Player[toonId]
        self.forceClearLegalEagleInterestInToon(toonId)
        if player == self.localPlayer:
            player.goSad()
            self.exit()
        else:
            player.exit()

    def setToonDisconnect(self, toonId):
        player = self.toonId2Player[toonId]
        self.forceClearLegalEagleInterestInToon(toonId)
        if player == self.localPlayer:
            self.exit()
        else:
            player.exit()

    def handleRemoteAction(self, action, data):
        if data != self.localPlayer.toon.doId:
            if action == Globals.AI.GameActions.GotoWinState:
                if self.localPlayer.state in ['WaitingForWin']:
                    self.localPlayer.request('Win')

    def toonDied(self, toonId, elapsedTime):
        player = self.toonId2Player[toonId]
        if player is not None:
            player.died(elapsedTime)
        return

    def toonSpawn(self, toonId, elapsedTime):
        player = self.toonId2Player[toonId]
        if player is not None:
            player.spawn(elapsedTime)
        return

    def toonResetBlades(self, toonId):
        player = self.toonId2Player[toonId]
        if player is not None:
            player.resetBlades()
        return

    def toonSetBlades(self, toonId, fuelState):
        player = self.toonId2Player[toonId]
        if player is not None:
            player.setBlades(fuelState)
        return

    def toonBladeLost(self, toonId):
        player = self.toonId2Player[toonId]
        if player is not None:
            player.bladeLost()
        return

    def handleLocalToonEnterGatherable(self, gatherable):
        if gatherable.wasPickedUp():
            return
        if gatherable.isPowerUp() and gatherable.wasPickedUpByToon(self.localPlayer.toon):
            return
        if gatherable.type in [Globals.Level.GatherableTypes.LaffPowerup, Globals.Level.GatherableTypes.InvulPowerup]:
            self.distGame.d_sendRequestPickup(gatherable.serialNum, gatherable.type)
        elif gatherable.type == Globals.Level.GatherableTypes.Memo:
            self.distGame.d_sendRequestPickup(gatherable.serialNum, gatherable.type)
            gatherable.disable()
        elif gatherable.type == Globals.Level.GatherableTypes.Propeller and self.localPlayer.fuel < 1.0:
            self.distGame.d_sendRequestPickup(gatherable.serialNum, gatherable.type)

    def pickUp(self, toonId, pickupNum, elapsedTime = 0.0):
        self.notify.debugCall()
        player = self.toonId2Player[toonId]
        gatherable = self.level.getGatherable(pickupNum)
        if gatherable is not None:
            if not gatherable.isPowerUp() and not gatherable.wasPickedUp() or gatherable.isPowerUp() and not gatherable.wasPickedUpByToon(player.toon):
                gatherable.pickUp(player.toon, elapsedTime)
                player.handleEnterGatherable(gatherable, elapsedTime)
                if gatherable.type in [Globals.Level.GatherableTypes.InvulPowerup]:
                    if player.toon.isLocal():
                        self.audioMgr.playMusic('invul')
                taskMgr.doMethodLater(30, lambda task: self.debuffPowerup(toonId, gatherable.type, elapsedTime), 'gatherable-timeout')
        else:
            self.notify.warning('Trying to pickup gatherable nonetype:%s' % pickupNum)
        return

    def debuffPowerup(self, toonId, pickupType, elapsedTime):
        self.notify.debugCall()
        if toonId in self.toonId2Player:
            player = self.toonId2Player[toonId]
            if player.isBuffActive(pickupType):
                if pickupType in [Globals.Level.GatherableTypes.InvulPowerup]:
                    if self.guiMgr.isTimeRunningOut():
                        self.audioMgr.playMusic('timeRunningOut')
                    else:
                        self.audioMgr.playMusic('normal')
                    player.handleDebuffPowerup(pickupType, elapsedTime)

    def handleLocalToonEnterLegalEagle(self, eagle, collEntry):
        if not self.localPlayer.isEnemyHitting() and not self.localPlayer.isInvulnerable():
            collPos = collEntry.getSurfacePoint(render)
            self.localPlayer.handleEnterEnemyHit(eagle, collPos)
            self.distGame.d_sendRequestAction(Globals.AI.GameActions.HitLegalEagle, 0)

    def handleLocalToonEnterObstacle(self, obstacle, collEntry):
        if self.localPlayer.isInvulnerable():
            return
        if obstacle.type == Globals.Level.ObstacleTypes.Whirlwind:
            self.localPlayer.handleEnterWhirlwind(obstacle)
            self.distGame.d_sendRequestAction(Globals.AI.GameActions.HitWhirlwind, 0)
        if obstacle.type == Globals.Level.ObstacleTypes.Fan:
            self.localPlayer.handleEnterFan(obstacle)
        if obstacle.type == Globals.Level.ObstacleTypes.Minion:
            if not self.localPlayer.isEnemyHitting():
                collPos = collEntry.getSurfacePoint(render)
                self.localPlayer.handleEnterEnemyHit(obstacle, collPos)
                self.distGame.d_sendRequestAction(Globals.AI.GameActions.HitMinion, 0)

    def handleLocalToonExitObstacle(self, obstacle, collEntry):
        if obstacle.type == Globals.Level.ObstacleTypes.Fan:
            self.localPlayer.handleExitFan(obstacle)

    def __startUpdateTask(self):
        self.__stopUpdateTask()
        taskMgr.add(self.__updateTask, CogdoFlyingGame.UpdateTaskName, 45)

    def __stopUpdateTask(self):
        taskMgr.remove(CogdoFlyingGame.UpdateTaskName)

    def handleTimeRunningOut(self):
        if self.localPlayer.state not in ['WaitingForWin']:
            self.audioMgr.playMusic('timeRunningOut')
        self.guiMgr.presentTimerGui()
        self.guiMgr.setTemporaryMessage(TTLocalizer.CogdoFlyingGameTimeIsRunningOut)

    def handlePlayWaitingMusic(self):
        self.audioMgr.playMusic('waiting')

    def handleLocalPlayerFirstPressOfCtrl(self):
        self.doMethodLater(3.0, self.guiMgr.setMessage, CogdoFlyingGame.FirstPressOfCtrlTaskName, extraArgs=[''])

    def handleLocalPlayerRanOutOfTime(self):
        self.guiMgr.setMemoCount(0)
        self.distGame.d_sendRequestAction(Globals.AI.GameActions.RanOutOfTimePenalty, 0)
        self.guiMgr.setMessage(TTLocalizer.CogdoFlyingGameTakingMemos)

    def handleClearGuiMessage(self):
        if not self.localPlayer.isInvulnerable():
            self.guiMgr.setMessage('')

    def handleLocalPlayerInvulnerable(self):
        if not self._hints['invulnerable']:
            self.guiMgr.setMessage(TTLocalizer.CogdoFlyingGameYouAreInvincible)
            self._hints['invulnerable'] = True

    def handleLocalPlayerPickedUpFirstPropeller(self):
        self.guiMgr.setMessage(TTLocalizer.CogdoFlyingGamePressCtrlToFly)
        self.guiMgr.presentRefuelGui()

    def handleLocalPlayerTargetedByEagle(self):
        if not self.localPlayer.isInvulnerable() and not self._hints['targettedByEagle']:
            self.guiMgr.setMessage(TTLocalizer.CogdoFlyingGameLegalEagleTargeting)
            self._hints['targettedByEagle'] = True

    def handleLocalPlayerAttackedByEagle(self):
        if not self.localPlayer.isInvulnerable():
            self.guiMgr.setMessage(TTLocalizer.CogdoFlyingGameLegalEagleAttacking)

    def handlePlayerBackpackAttacked(self, toonId):
        if toonId in self.toonId2Player:
            player = self.toonId2Player[toonId]
            player.setBackpackState(Globals.Gameplay.BackpackStates.Attacked)

    def handlePlayerBackpackTargeted(self, toonId):
        if toonId in self.toonId2Player:
            player = self.toonId2Player[toonId]
            player.setBackpackState(Globals.Gameplay.BackpackStates.Targeted)

    def handlePlayerBackpackNormal(self, toonId):
        if toonId in self.toonId2Player:
            player = self.toonId2Player[toonId]
            player.setBackpackState(Globals.Gameplay.BackpackStates.Normal)

    def handleLocalToonEnterLegalEagleInterest(self, index):
        if index in self.index2LegalEagle:
            legalEagle = self.index2LegalEagle[index]
            if not self.localPlayer.isLegalEagleInterestRequestSent(index) and not self.localPlayer.isLegalEagleTarget():
                if self.localPlayer.state in ['WaitingForWin', 'Win']:
                    return
                self.localPlayer.setLegalEagleInterestRequest(index)
                self.distGame.d_sendRequestAction(Globals.AI.GameActions.RequestEnterEagleInterest, index)
        else:
            self.notify.warning("Legal eagle %i isn't in index2LegalEagle dict" % index)

    def handleLocalToonAgainLegalEagleInterest(self, index):
        self.handleLocalToonEnterLegalEagleInterest(index)

    def handleLocalToonExitLegalEagleInterest(self, index):
        if index in self.index2LegalEagle:
            legalEagle = self.index2LegalEagle[index]
            if self.localPlayer.isLegalEagleInterestRequestSent(index):
                self.localPlayer.clearLegalEagleInterestRequest(index)
                self.distGame.d_sendRequestAction(Globals.AI.GameActions.RequestExitEagleInterest, index)
        else:
            self.notify.warning("Legal eagle %i isn't in index2LegalEagle dict" % index)

    def forceClearLegalEagleInterestInToon(self, toonId):
        player = self.toonId2Player[toonId]
        if player:
            for legalEagle in self.legalEagles:
                index = legalEagle.index
                if player.toon.isLocal():
                    if self.localPlayer.isLegalEagleInterestRequestSent(index):
                        self.localPlayer.clearLegalEagleInterestRequest(index)
                        self.distGame.d_sendRequestAction(Globals.AI.GameActions.RequestExitEagleInterest, index)
                self.toonClearAsEagleTarget(toonId, index, 0)

    def toonSetAsEagleTarget(self, toonId, eagleId, elapsedTime):
        if eagleId in self.index2LegalEagle:
            legalEagle = self.index2LegalEagle[eagleId]
            if toonId in self.toonId2Player:
                player = self.toonId2Player[toonId]
                player.setAsLegalEagleTarget(legalEagle)
                legalEagle.setTarget(player.toon, elapsedTime)

    def toonClearAsEagleTarget(self, toonId, eagleId, elapsedTime):
        if eagleId in self.index2LegalEagle:
            legalEagle = self.index2LegalEagle[eagleId]
            if toonId in self.toonId2Player:
                player = self.toonId2Player[toonId]
                player.removeAsLegalEagleTarget(legalEagle)
                if legalEagle.getTarget() == player.toon:
                    legalEagle.clearTarget(elapsedTime)

    def eagleExitCooldown(self, eagleId, elapsedTime):
        if eagleId in self.index2LegalEagle:
            legalEagle = self.index2LegalEagle[eagleId]
            legalEagle.leaveCooldown(elapsedTime)

    def gameComplete(self):
        self.localPlayer.request('Win')

    def __updateTask(self, task):
        dt = globalClock.getDt()
        self.localPlayer.update(dt)
        self.level.update(dt)
        for eagle in self.legalEagles:
            eagle.update(dt, self.localPlayer)

        self.guiMgr.update()
        return Task.cont
コード例 #2
0
 def startFinish(self):
     self._movie = CogdoFlyingGameFinish(self.level, self.players)
     self._movie.load()
     self._movie.play()
     self.audioMgr.playMusic('end')
コード例 #3
0
 def startIntro(self):
     self._movie = CogdoFlyingGameIntro(self.level, RandomNumGen(self.distGame.doId))
     self._movie.load()
     self._movie.play()
     self.audioMgr.playMusic('normal')
コード例 #4
0
ファイル: CogdoFlyingGame.py プロジェクト: perpi06/ttoffline
class CogdoFlyingGame(DirectObject):
    notify = directNotify.newCategory('CogdoFlyingGame')
    UpdateTaskName = 'CogdoFlyingGameUpdate'
    FirstPressOfCtrlTaskName = 'FirstPressOfCtrlTask'

    def __init__(self, distGame):
        self.distGame = distGame
        self.toonId2Player = {}
        self.players = []
        self.index2LegalEagle = {}
        self.legalEagles = []
        self.isGameComplete = False
        self._hints = {'targettedByEagle': False, 'invulnerable': False}

    def _initLegalEagles(self):
        nestIndex = 1
        nests = self.level.root.findAllMatches('**/%s;+s' % Globals.Level.LegalEagleNestName)
        for nest in nests:
            legalEagle = CogdoFlyingLegalEagle(nest, nestIndex)
            self.legalEagles.append(legalEagle)
            self.index2LegalEagle[nestIndex] = legalEagle
            nestIndex += 1

    def initPlayers(self):
        for toonId in self.distGame.getToonIds():
            toon = self.distGame.getToon(toonId)
            i = self.distGame.getToonIds().index(toon.doId)
            if toon is not None:
                if toon.isLocal():
                    player = CogdoFlyingLocalPlayer(toon, self, self.level, self.guiMgr)
                    self.localPlayer = player
                    self.localPlayer.setPlayerNumber(i)
                else:
                    player = CogdoFlyingPlayer(toon)
                player.enable()
                self._addPlayer(player)
                self.guiMgr.addToonToProgressMeter(toon)

        return

    def placeEntranceElevator(self, elevator):
        loc = self.level.startPlatform._model.find('**/door_loc')
        offset = loc.getPos(render)
        elevator.setPos(render, offset)

    def load(self):
        self.accept(self.distGame.getRemoteActionEventName(), self.handleRemoteAction)
        self.audioMgr = CogdoGameAudioManager(Globals.Audio.MusicFiles, Globals.Audio.SfxFiles, base.localAvatar, cutoff=Globals.Audio.Cutoff)
        factory = CogdoFlyingLevelFactory(render, Globals.Level.QuadLengthUnits, Globals.Level.QuadVisibilityAhead, Globals.Level.QuadVisibilityBehind, rng=RandomNumGen(self.distGame.doId))
        self.level = factory.createLevel(self.distGame.getSafezoneId())
        self.level.setCamera(camera)
        self.guiMgr = CogdoFlyingGuiManager(self.level)
        self.levelFog = factory.createLevelFog()
        self._initLegalEagles()

    def unload(self):
        self.guiMgr.destroy()
        del self.guiMgr
        self.__stopUpdateTask()
        for player in self.players:
            player.unload()

        del self.players[:]
        self.toonId2Player.clear()
        del self.localPlayer
        for eagle in self.legalEagles:
            eagle.destroy()

        del self.legalEagles[:]
        self.index2LegalEagle.clear()
        self.levelFog.destroy()
        del self.levelFog
        self.level.destroy()
        del self.level
        self.audioMgr.destroy()
        del self.audioMgr
        self.ignoreAll()
        del self.distGame

    def onstage(self):
        self.level.onstage()
        self.levelFog.setVisible(True)
        for eagle in self.legalEagles:
            eagle.onstage()

        self.localPlayer.request('Inactive')

    def offstage(self):
        self.__stopUpdateTask()
        for eagle in self.legalEagles:
            eagle.offstage()

        self.level.offstage()
        self.levelFog.setVisible(False)

    def startIntro(self):
        self._movie = CogdoFlyingGameIntro(self.level, RandomNumGen(self.distGame.doId))
        self._movie.load()
        self._movie.play()
        self.audioMgr.playMusic('normal')

    def endIntro(self):
        self._movie.end()
        self._movie.unload()
        del self._movie
        base.camLens.setMinFov(ToontownGlobals.DefaultCameraFov / (4.0 / 3.0))
        self.localPlayer.ready()
        self.level.update(0.0)

    def startFinish(self):
        self._movie = CogdoFlyingGameFinish(self.level, self.players)
        self._movie.load()
        self._movie.play()
        self.audioMgr.playMusic('end')

    def endFinish(self):
        self._movie.end()
        self._movie.unload()
        del self._movie
        self.audioMgr.stopMusic()

    def start(self):
        self.level.start(self.distGame.getStartTime())
        self.accept(CogdoFlyingObstacle.EnterEventName, self.handleLocalToonEnterObstacle)
        self.accept(CogdoFlyingObstacle.ExitEventName, self.handleLocalToonExitObstacle)
        self.accept(CogdoFlyingGatherable.EnterEventName, self.handleLocalToonEnterGatherable)
        self.accept(CogdoFlyingLegalEagle.RequestAddTargetEventName, self.handleLocalToonEnterLegalEagleInterest)
        self.accept(CogdoFlyingLegalEagle.RequestAddTargetAgainEventName, self.handleLocalToonAgainLegalEagleInterest)
        self.accept(CogdoFlyingLegalEagle.RequestRemoveTargetEventName, self.handleLocalToonExitLegalEagleInterest)
        self.accept(CogdoFlyingLegalEagle.EnterLegalEagle, self.handleLocalToonEnterLegalEagle)
        self.accept(CogdoFlyingLegalEagle.ChargingToAttackEventName, self.handlePlayerBackpackAttacked)
        self.accept(CogdoFlyingLegalEagle.LockOnToonEventName, self.handlePlayerBackpackTargeted)
        self.accept(CogdoFlyingLegalEagle.CooldownEventName, self.handlePlayerBackpackNormal)
        self.accept(CogdoFlyingGuiManager.EagleTargetingLocalPlayerEventName, self.handleLocalPlayerTargetedByEagle)
        self.accept(CogdoFlyingGuiManager.EagleAttackingLocalPlayerEventName, self.handleLocalPlayerAttackedByEagle)
        self.accept(CogdoFlyingGuiManager.ClearMessageDisplayEventName, self.handleClearGuiMessage)
        self.accept(CogdoFlyingGuiManager.InvulnerableEventName, self.handleLocalPlayerInvulnerable)
        self.acceptOnce(CogdoFlyingGuiManager.FirstPressOfCtrlEventName, self.handleLocalPlayerFirstPressOfCtrl)
        self.acceptOnce(CogdoFlyingGuiManager.PickedUpFirstPropellerEventName, self.handleLocalPlayerPickedUpFirstPropeller)
        self.acceptOnce(CogdoFlyingGuiManager.StartRunningOutOfTimeMusicEventName, self.handleTimeRunningOut)
        self.acceptOnce(CogdoFlyingLocalPlayer.PlayWaitingMusicEventName, self.handlePlayWaitingMusic)
        self.acceptOnce(CogdoFlyingLocalPlayer.RanOutOfTimeEventName, self.handleLocalPlayerRanOutOfTime)
        self.__startUpdateTask()
        self.isGameComplete = False
        if 0 and base.config.GetBool('schellgames-dev', True):
            self.acceptOnce('end', self.guiMgr.forceTimerDone)

            def toggleFog():
                self.levelFog.setVisible(not self.levelFog.isVisible())

            self.accept('home', toggleFog)
        for eagle in self.legalEagles:
            eagle.gameStart(self.distGame.getStartTime())

        for player in self.players:
            player.start()

        self.guiMgr.onstage()
        if not Globals.Dev.InfiniteTimeLimit:
            self.guiMgr.startTimer(Globals.Gameplay.SecondsUntilGameOver, self._handleTimerExpired, keepHidden=False)

    def exit(self):
        self.ignore(CogdoFlyingObstacle.EnterEventName)
        self.ignore(CogdoFlyingObstacle.ExitEventName)
        self.ignore(CogdoFlyingGatherable.EnterEventName)
        self.ignore(CogdoFlyingLegalEagle.ChargingToAttackEventName)
        self.ignore(CogdoFlyingLegalEagle.LockOnToonEventName)
        self.ignore(CogdoFlyingLegalEagle.CooldownEventName)
        self.ignore(CogdoFlyingLocalPlayer.RanOutOfTimeEventName)
        taskMgr.remove(CogdoFlyingGame.FirstPressOfCtrlTaskName)
        self.__stopUpdateTask()
        self.ignore(CogdoFlyingLegalEagle.EnterLegalEagle)
        self.ignore(CogdoFlyingLegalEagle.RequestAddTargetEventName)
        self.ignore(CogdoFlyingLegalEagle.RequestAddTargetAgainEventName)
        self.ignore(CogdoFlyingLegalEagle.RequestRemoveTargetEventName)
        self.ignore(CogdoFlyingLocalPlayer.PlayWaitingMusicEventName)
        if 0 and base.config.GetBool('schellgames-dev', True):
            self.ignore('end')
            self.ignore('home')
        self.level.update(0.0)
        for eagle in self.legalEagles:
            eagle.gameEnd()

        for player in self.players:
            player.exit()

        self.guiMgr.offstage()

    def _handleTimerExpired(self):
        self.localPlayer.handleTimerExpired()

    def _addPlayer(self, player):
        self.players.append(player)
        self.toonId2Player[player.toon.doId] = player
        toon = player.toon
        self.accept(toon.uniqueName('disable'), self._removePlayer, extraArgs=[toon.doId])

    def _removePlayer(self, toonId):
        if toonId in self.toonId2Player:
            player = self.toonId2Player[toonId]
            self.players.remove(player)
            del self.toonId2Player[toonId]
            self.guiMgr.removeToonFromProgressMeter(player.toon)
            player.exit()
            player.unload()

    def setToonSad(self, toonId):
        player = self.toonId2Player[toonId]
        self.forceClearLegalEagleInterestInToon(toonId)
        if player == self.localPlayer:
            player.goSad()
            self.exit()
        else:
            player.exit()

    def setToonDisconnect(self, toonId):
        player = self.toonId2Player[toonId]
        self.forceClearLegalEagleInterestInToon(toonId)
        if player == self.localPlayer:
            self.exit()
        else:
            player.exit()

    def handleRemoteAction(self, action, data):
        if data != self.localPlayer.toon.doId:
            if action == Globals.AI.GameActions.GotoWinState:
                if self.localPlayer.state in ('WaitingForWin', ):
                    self.localPlayer.request('Win')

    def toonDied(self, toonId, elapsedTime):
        player = self.toonId2Player[toonId]
        if player is not None:
            player.died(elapsedTime)
        return

    def toonSpawn(self, toonId, elapsedTime):
        player = self.toonId2Player[toonId]
        if player is not None:
            player.spawn(elapsedTime)
        return

    def toonResetBlades(self, toonId):
        player = self.toonId2Player[toonId]
        if player is not None:
            player.resetBlades()
        return

    def toonSetBlades(self, toonId, fuelState):
        player = self.toonId2Player[toonId]
        if player is not None:
            player.setBlades(fuelState)
        return

    def toonBladeLost(self, toonId):
        player = self.toonId2Player[toonId]
        if player is not None:
            player.bladeLost()
        return

    def handleLocalToonEnterGatherable(self, gatherable):
        if gatherable.wasPickedUp():
            return
        if gatherable.isPowerUp() and gatherable.wasPickedUpByToon(self.localPlayer.toon):
            return
        if gatherable.type in [Globals.Level.GatherableTypes.LaffPowerup, Globals.Level.GatherableTypes.InvulPowerup]:
            self.distGame.d_sendRequestPickup(gatherable.serialNum, gatherable.type)
        elif gatherable.type == Globals.Level.GatherableTypes.Memo:
            self.distGame.d_sendRequestPickup(gatherable.serialNum, gatherable.type)
            gatherable.disable()
        elif gatherable.type == Globals.Level.GatherableTypes.Propeller and self.localPlayer.fuel < 1.0:
            self.distGame.d_sendRequestPickup(gatherable.serialNum, gatherable.type)

    def pickUp(self, toonId, pickupNum, elapsedTime=0.0):
        self.notify.debugCall()
        player = self.toonId2Player[toonId]
        gatherable = self.level.getGatherable(pickupNum)
        if gatherable is not None:
            if not gatherable.isPowerUp() and not gatherable.wasPickedUp() or gatherable.isPowerUp() and not gatherable.wasPickedUpByToon(player.toon):
                gatherable.pickUp(player.toon, elapsedTime)
                player.handleEnterGatherable(gatherable, elapsedTime)
                if gatherable.type in [Globals.Level.GatherableTypes.InvulPowerup]:
                    if player.toon.isLocal():
                        self.audioMgr.playMusic('invul')
        else:
            self.notify.warning('Trying to pickup gatherable nonetype:%s' % pickupNum)
        return

    def debuffPowerup(self, toonId, pickupType, elapsedTime):
        self.notify.debugCall()
        if toonId in self.toonId2Player:
            player = self.toonId2Player[toonId]
            if player.isBuffActive(pickupType):
                if pickupType in [Globals.Level.GatherableTypes.InvulPowerup]:
                    if self.guiMgr.isTimeRunningOut():
                        self.audioMgr.playMusic('timeRunningOut')
                    else:
                        self.audioMgr.playMusic('normal')
                    player.handleDebuffPowerup(pickupType, elapsedTime)

    def handleLocalToonEnterLegalEagle(self, eagle, collEntry):
        if not self.localPlayer.isEnemyHitting() and not self.localPlayer.isInvulnerable():
            collPos = collEntry.getSurfacePoint(render)
            self.localPlayer.handleEnterEnemyHit(eagle, collPos)
            self.distGame.d_sendRequestAction(Globals.AI.GameActions.HitLegalEagle, 0)

    def handleLocalToonEnterObstacle(self, obstacle, collEntry):
        if self.localPlayer.isInvulnerable():
            return
        if obstacle.type == Globals.Level.ObstacleTypes.Whirlwind:
            self.localPlayer.handleEnterWhirlwind(obstacle)
            self.distGame.d_sendRequestAction(Globals.AI.GameActions.HitWhirlwind, 0)
        if obstacle.type == Globals.Level.ObstacleTypes.Fan:
            self.localPlayer.handleEnterFan(obstacle)
        if obstacle.type == Globals.Level.ObstacleTypes.Minion:
            if not self.localPlayer.isEnemyHitting():
                collPos = collEntry.getSurfacePoint(render)
                self.localPlayer.handleEnterEnemyHit(obstacle, collPos)
                self.distGame.d_sendRequestAction(Globals.AI.GameActions.HitMinion, 0)

    def handleLocalToonExitObstacle(self, obstacle, collEntry):
        if obstacle.type == Globals.Level.ObstacleTypes.Fan:
            self.localPlayer.handleExitFan(obstacle)

    def __startUpdateTask(self):
        self.__stopUpdateTask()
        taskMgr.add(self.__updateTask, CogdoFlyingGame.UpdateTaskName, 45)

    def __stopUpdateTask(self):
        taskMgr.remove(CogdoFlyingGame.UpdateTaskName)

    def handleTimeRunningOut(self):
        if self.localPlayer.state not in ('WaitingForWin', ):
            self.audioMgr.playMusic('timeRunningOut')
        self.guiMgr.presentTimerGui()
        self.guiMgr.setTemporaryMessage(TTLocalizer.CogdoFlyingGameTimeIsRunningOut)

    def handlePlayWaitingMusic(self):
        self.audioMgr.playMusic('waiting')

    def handleLocalPlayerFirstPressOfCtrl(self):
        self.doMethodLater(3.0, self.guiMgr.setMessage, CogdoFlyingGame.FirstPressOfCtrlTaskName, extraArgs=[''])

    def handleLocalPlayerRanOutOfTime(self):
        self.guiMgr.setMemoCount(0)
        self.distGame.d_sendRequestAction(Globals.AI.GameActions.RanOutOfTimePenalty, 0)
        self.guiMgr.setMessage(TTLocalizer.CogdoFlyingGameTakingMemos)

    def handleClearGuiMessage(self):
        if not self.localPlayer.isInvulnerable():
            self.guiMgr.setMessage('')

    def handleLocalPlayerInvulnerable(self):
        if not self._hints['invulnerable']:
            self.guiMgr.setMessage(TTLocalizer.CogdoFlyingGameYouAreInvincible)
            self._hints['invulnerable'] = True

    def handleLocalPlayerPickedUpFirstPropeller(self):
        self.guiMgr.setMessage(TTLocalizer.CogdoFlyingGamePressCtrlToFly)
        self.guiMgr.presentRefuelGui()

    def handleLocalPlayerTargetedByEagle(self):
        if not self.localPlayer.isInvulnerable() and not self._hints['targettedByEagle']:
            self.guiMgr.setMessage(TTLocalizer.CogdoFlyingGameLegalEagleTargeting)
            self._hints['targettedByEagle'] = True

    def handleLocalPlayerAttackedByEagle(self):
        if not self.localPlayer.isInvulnerable():
            self.guiMgr.setMessage(TTLocalizer.CogdoFlyingGameLegalEagleAttacking)

    def handlePlayerBackpackAttacked(self, toonId):
        if toonId in self.toonId2Player:
            player = self.toonId2Player[toonId]
            player.setBackpackState(Globals.Gameplay.BackpackStates.Attacked)

    def handlePlayerBackpackTargeted(self, toonId):
        if toonId in self.toonId2Player:
            player = self.toonId2Player[toonId]
            player.setBackpackState(Globals.Gameplay.BackpackStates.Targeted)

    def handlePlayerBackpackNormal(self, toonId):
        if toonId in self.toonId2Player:
            player = self.toonId2Player[toonId]
            player.setBackpackState(Globals.Gameplay.BackpackStates.Normal)

    def handleLocalToonEnterLegalEagleInterest(self, index):
        if index in self.index2LegalEagle:
            legalEagle = self.index2LegalEagle[index]
            if not self.localPlayer.isLegalEagleInterestRequestSent(index) and not self.localPlayer.isLegalEagleTarget():
                if self.localPlayer.state in ('WaitingForWin', 'Win'):
                    return
                self.localPlayer.setLegalEagleInterestRequest(index)
                self.distGame.d_sendRequestAction(Globals.AI.GameActions.RequestEnterEagleInterest, index)
        else:
            self.notify.warning("Legal eagle %i isn't in index2LegalEagle dict" % index)

    def handleLocalToonAgainLegalEagleInterest(self, index):
        self.handleLocalToonEnterLegalEagleInterest(index)

    def handleLocalToonExitLegalEagleInterest(self, index):
        if index in self.index2LegalEagle:
            legalEagle = self.index2LegalEagle[index]
            if self.localPlayer.isLegalEagleInterestRequestSent(index):
                self.localPlayer.clearLegalEagleInterestRequest(index)
                self.distGame.d_sendRequestAction(Globals.AI.GameActions.RequestExitEagleInterest, index)
        else:
            self.notify.warning("Legal eagle %i isn't in index2LegalEagle dict" % index)

    def forceClearLegalEagleInterestInToon(self, toonId):
        player = self.toonId2Player[toonId]
        if player:
            for legalEagle in self.legalEagles:
                index = legalEagle.index
                if player.toon.isLocal():
                    if self.localPlayer.isLegalEagleInterestRequestSent(index):
                        self.localPlayer.clearLegalEagleInterestRequest(index)
                        self.distGame.d_sendRequestAction(Globals.AI.GameActions.RequestExitEagleInterest, index)
                self.toonClearAsEagleTarget(toonId, index, 0)

    def toonSetAsEagleTarget(self, toonId, eagleId, elapsedTime):
        if eagleId in self.index2LegalEagle:
            legalEagle = self.index2LegalEagle[eagleId]
            if toonId in self.toonId2Player:
                player = self.toonId2Player[toonId]
                player.setAsLegalEagleTarget(legalEagle)
                legalEagle.setTarget(player.toon, elapsedTime)

    def toonClearAsEagleTarget(self, toonId, eagleId, elapsedTime):
        if eagleId in self.index2LegalEagle:
            legalEagle = self.index2LegalEagle[eagleId]
            if toonId in self.toonId2Player:
                player = self.toonId2Player[toonId]
                player.removeAsLegalEagleTarget(legalEagle)
                if legalEagle.getTarget() == player.toon:
                    legalEagle.clearTarget(elapsedTime)

    def eagleExitCooldown(self, eagleId, elapsedTime):
        if eagleId in self.index2LegalEagle:
            legalEagle = self.index2LegalEagle[eagleId]
            legalEagle.leaveCooldown(elapsedTime)

    def gameComplete(self):
        self.localPlayer.request('Win')

    def __updateTask(self, task):
        dt = globalClock.getDt()
        self.localPlayer.update(dt)
        self.level.update(dt)
        for eagle in self.legalEagles:
            eagle.update(dt, self.localPlayer)

        self.guiMgr.update()
        return Task.cont
コード例 #5
0
ファイル: CogdoFlyingGame.py プロジェクト: perpi06/ttoffline
 def startFinish(self):
     self._movie = CogdoFlyingGameFinish(self.level, self.players)
     self._movie.load()
     self._movie.play()
     self.audioMgr.playMusic('end')
コード例 #6
0
ファイル: CogdoFlyingGame.py プロジェクト: perpi06/ttoffline
 def startIntro(self):
     self._movie = CogdoFlyingGameIntro(self.level, RandomNumGen(self.distGame.doId))
     self._movie.load()
     self._movie.play()
     self.audioMgr.playMusic('normal')