def run_app(moves): """ @param moves: iterable of Move objects """ try: controller = Controller(settings.SERIAL_PORT) controller.set_board(moves) gui = GUI(controller) gui.drawer.init_pen('simmove', 400) controller.set_gui(gui) # set start position controller.virtualmachine.position[0] = 1 controller.virtualmachine.position[1] = 1 #For some reason setting this also changes the local computer movetable!!! Why??? controller.virtualmachine.position[2] = 0.002 # mill board! controller.mill_board() # gui should continue running until user presses escape key while True: gui.check_events() time.sleep(0.2) except Exception, error: print " ERROR " print Exception, error self.controller.exit() sys.exit(0)
class Editor: def __init__(self): self.topHandler = TopHandler() self.GUI = GUI(self.topHandler) self.topHandler.setGUI(self.GUI) self.statechart = Statechart(self.GUI.getStatechartHandler()) self.statechart.setCanvas(self.GUI.getCanvas()) self.topHandler.setStatechart(self.statechart) def start(self): self.GUI.mainloop()
class Minesweeper(object): def __init__ (self, *args): self.settings = Settings() self.game = self.getGame() self.gui = GUI(self.settings, self.game) def getGame(self): mode = self.settings['MODE'] if mode in game_by_mode: return game_by_mode[mode](self.settings) elif mode is None: gui = SettingsGUI(self.settings) if gui.cancelled: sys.exit(0) return self.getGame() elif not isinstance(mode, tuple) or len(mode) != 3: raise ValueError("expected 3-tuple for Custom Game, got {0}".format(mode)) return Game(self.settings,*mode) def run(self): return self.gui.start() def restart (self): self.game = self.getGame() self.gui = GUI(self.settings, self.game)
def __init__(self): self.topHandler = TopHandler() self.GUI = GUI(self.topHandler) self.topHandler.setGUI(self.GUI) self.statechart = Statechart(self.GUI.getStatechartHandler()) self.statechart.setCanvas(self.GUI.getCanvas()) self.topHandler.setStatechart(self.statechart)
def __init__(self, handle): activity.Activity.__init__(self, handle) self._name = handle # Set up logging. We're sending messages to the default log directory, # which can be browsed with the Log activity. self._logger = logging.getLogger('bundle.BundleActivity') self._logger.setLevel(logging.DEBUG) # Show ALL messages # self._logger.setLevel(logging.WARNING) # Ignore DEBUG/INFO msgs self._logger.debug("Initializing BundleActivity.") # Set title for our Activity self.set_title('Bundle Activity') # Attach sugar toolbox (Share, ...) toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) #toolbox.show() self.activity_toolbar = toolbox.get_activity_toolbar() #create toolbar self.main_toolbar = gtk.Toolbar() #self.main_toolbar.show() toolbox.add_toolbar(_('Bundle'), self.main_toolbar) toolbox.set_current_toolbar(1) toolbox.show() # Create the main container self._main_view = gtk.VBox() # Import our class Bundle(): # Step 1: Load class, which creates Bundle.widget self.myBundle = Bundle(None) self._logger.debug("Bundle instance created.") self.myBundle.parent = self self.myGUI = GUI(self) self.myGUI.xid = handle self.myGUI.myBundle = self.myBundle self.myGUI.set_bundle(self.myBundle) #self.myGUI.parent = self # Step 3: We attach that widget to our window self._main_view.pack_start(self.myGUI.widget) # Display everything self.myGUI.widget.show() self._main_view.show() self.set_canvas(self._main_view) self.show_all() self.scratchDir = os.path.join(self.get_activity_root(), 'instance') self._logger.debug("Scratch dir is %s", self.scratchDir) self._logger.debug("__init__() finished") self.activityRegistry = ActivityRegistry()
def main(): #Create new threads comedi = ComediCom() mon = Monitor() Gui_Thread = GUI(mon, comedi) RefThread = ReferenceGenerator(mon) ControlThread = Controller(mon, comedi) # set daemon = True to connect all threads exit states such that when one exits, all does ControlThread.daemon = True RefThread.daemon = True # Start new Threads ControlThread.start() Gui_Thread.start() RefThread.start()
def main(DEBUG=True): screen_width = 400 screen_height = 300 stream_resolution = (320, 240) try: listener = inputDevice() tkinter_app = GUI(host='192.168.1.1', port=8000, resolution="1440x900", stream_resolution=stream_resolution) tkinter_app.run() except (KeyboardInterrupt, SystemExit): print('Quit') tkinter_app.quit() except Exception as error: print('Error: ' + str(error)) exit()
def __init__(self, base, gameEngine, gameState): self.__base = base self.__gameEngine = gameEngine self.setCamera() self.__base.taskMgr.add(self.updateTask, "updateTask") self.__gameEngine.accept('a', self.switchColliderDisplay) self.__gameEngine.accept('r', self.restart) self.__gameEngine.accept('escape', self.backToMenu) self.__gameState = gameState self.__gui = GUI(self.__gameEngine, self.__base, self.__gameState) self.__background = ParallaxBackground(self.__gameEngine, self.__base)
class ReaderProgram: def __init__(self): self.gui = GUI(self.readHeader, self.readGame, self.startGame, self.refreshCOMList, self.changeCOMDevice, self.saveFile) self._reader = None self._cartridge = None def run(self): self._reader = None #self.initReader("COM1") self.gui.mainloop() def initReader(self, com): self.gui.setError("") self.gui.setInfoButtonEnabled(False) self.gui.setReadButtonEnabled(False) self.gui.setStartButtonEnabled(False) try: if self._reader is not None: self._reader.close() self._reader = GBReader(com) self.gui.setInfoButtonEnabled(True) except NoGBReaderException as e: self.gui.setError("No GBC Reader connected at " + com + "!") sys.stdout.write("\033[31mNo GBC Reader connected at" + com + "!\n") sys.stdout.write("\033[31mFurther information:\n") print(e) def readHeader(self): self.gui.setError("") self.gui.setInfoButtonEnabled(True) self.gui.setReadButtonEnabled(False) self.gui.setStartButtonEnabled(False) try: self._cartridge = self._reader.readCartridgeHeader() self.gui.setTitle(self._cartridge.gameTitle) self.gui.setFlag(self._cartridge.cgbFlag) self.gui.setSize(str(self._cartridge.romSizeKB) + " KB") self.gui.setType(self._cartridge.cartridgeType) self.gui.setBanks(self._cartridge.romBankCount) logo = NintendoLogo( self._cartridge.nintendoLogo) # create nintendo logo from data self.gui.setImage(logo.getImage()) self.gui.setReadButtonEnabled(True) except serial.serialutil.SerialException: self.gui.setError("No GBC Reader connected!") sys.stdout.write("\033[31mNo GBC Reader connected!\n") except UnknownGBDataException as e: self.gui.setError( "Undefined data read from the cartridge! Are you sure a cartridge is connected?" ) sys.stdout.write( "\033[31mError loading CartridgeHeader! Unknown Data!\n") sys.stdout.write("\033[31mFurther information:\n") print(e) def readGame(self): self.gui.setError("") self.gui.setInfoButtonEnabled(False) self.gui.setReadButtonEnabled(False) self.gui.setStartButtonEnabled(False) thread = Thread(target=self._readGame) thread.start() def _readGame(self): try: self._reader.readGameData(self._cartridge, self.gui.setProgress) self.gui.setInfoButtonEnabled(True) self.gui.setReadButtonEnabled(True) self.gui.setStartButtonEnabled(True) if self._reader.checkGlobalChecksum(self._cartridge): print('Checksum correct!') else: self.gui.setError( "Checksum incorrect! A real Game Boy would not care.") print('Checksum incorrect!') except GBCartridgeChangedException as e: self.gui.setError( "Error loading Cartridge! Cartridge has changed since reading header information! Please try again!" ) sys.stdout.write( "\033[31mError loading Cartridge! Cartridge has changed since reading header information!\n" ) sys.stdout.write("\033[31mPlease try again!\n") def startGame(self): self.gui.setError("") self.gui.setInfoButtonEnabled(False) self.gui.setReadButtonEnabled(False) self.gui.setStartButtonEnabled(False) thread = Thread(target=self._startGame) thread.start() def _startGame(self): filename = "temp.gb" file = open(filename, 'wb') self._reader.saveROMFile(self._cartridge, file) file.close() p = subprocess.Popen("./emulator/bgb.exe run " + filename) p.wait() os.remove(filename) self.gui.setInfoButtonEnabled(True) self.gui.setReadButtonEnabled(True) self.gui.setStartButtonEnabled(True) def saveFile(self): if self._cartridge is None or self._cartridge.gameData is None: showerror("GameBoy Reader - Error", "You have to read a cartridge first!") return file = asksaveasfile(mode='wb', initialfile=self._cartridge.gameTitle + '.gbc', filetypes=[('gbc roms', '.gbc')]) self._reader.saveROMFile(self._cartridge, file) showinfo("GameBoy Reader - Done", "Game Boy ROM saved!") def refreshCOMList(self): ports = list(list_ports.comports()) self.gui.setCOMList(ports) def changeCOMDevice(self, comDevice): self.initReader(comDevice)
def create_origin_face(self): self.open_camera('create_origin_face', 'origin') cv2.waitKey(1000) self.catch_face('origin.jpg', 'origin') GUI.popupmsg("新增人臉完成")
class Scene(object): __gameEngine = None __cameraPosition = LPoint3f(38, -80, 65) __cameraDirection = LPoint3f(0, -25, 0) __objects = [] __gui = None __background = None __gameState = None def __init__(self, base, gameEngine, gameState): self.__base = base self.__gameEngine = gameEngine self.setCamera() self.__base.taskMgr.add(self.updateTask, "updateTask") self.__gameEngine.accept('a', self.switchColliderDisplay) self.__gameEngine.accept('r', self.restart) self.__gameEngine.accept('escape', self.backToMenu) self.__gameState = gameState self.__gui = GUI(self.__gameEngine, self.__base, self.__gameState) self.__background = ParallaxBackground(self.__gameEngine, self.__base) def setCamera(self): self.__base.disableMouse() self.__base.camera.setPos(self.__cameraPosition) self.__base.camera.setHpr(self.__cameraDirection) def showMenu(self): self.__gui.showMenu() pass def loadGame(self, isPreviousStatePause): if not isPreviousStatePause: self.destroyObjects() self.__objects.append(Board(self.__gameEngine, self.__base)) self.__objects.append(Paddle(self.__gameEngine, self.__base, self.__background)) self.__objects.append(Ball(self.__gameEngine, self.__base, self)) self.__objects.append(LevelBlocks(self.__gameEngine, self.__base)) self.__objects[3].loadLevelBlocks() self.drawObjects() def pauseGame(self): pass def destroyObjects(self): for obj in self.__objects: obj.destroy() del self.__objects[:] def drawObjects(self): for obj in self.__objects: obj.draw() def updateTask(self, task): elapsedTime = self.__gameEngine.getTime() self.__gui.update(elapsedTime) for obj in self.__objects: obj.update(elapsedTime) return task.cont def switchColliderDisplay(self): global collshow collshow=not collshow if collshow: self.__base.cTrav.showCollisions(self.__base.render) l=self.__base.render.findAllMatches("**/+CollisionNode") for cn in l: cn.show() else: self.__base.cTrav.hideCollisions() l=self.__base.render.findAllMatches("**/+CollisionNode") for cn in l: cn.hide() def restart(self): self.destroyObjects() self.__gui.hideGameOver() self.loadGame(False) def ballLost(self): self.__gui.showGameOver() def backToMenu(self): self.destroyObjects() self.__gui.backToMenu()
return game, possible_actions with tf.Session() as sess: PGNetwork = PGNetwork(state_shape=state_size, action_shape=action_size, learning_rate=learning_rate, name="PGNetwork") game, possible_actions = create_environment() totalScore = 0 saver = tf.train.Saver() saver.restore(sess, "./PGModels_v1/model.ckpt") window = GUI(50) step = 0 for i in range(10): game.newInstance() while not game.gameEnd(): step += 1 if (step == 30): print("TOTAL_SCORE", totalScore) step = 0 frame = game.getState() print(frame) action_probability_distribution = sess.run( PGNetwork.action_distribution,
def __init__ (self, *args): self.settings = Settings() self.game = self.getGame() self.gui = GUI(self.settings, self.game)
from math import sin, cos, radians from random import randint import sys from PyQt5.QtCore import QSize from PyQt5.QtWidgets import QApplication, QWidget from Drone import Position, Drone from GUI import GUI from move import Move, generate_moves if __name__ == '__main__': app = QApplication(sys.argv) w = GUI() w.init_gui() sys.exit(app.exec_())
def game(): altura = 600 largura = 1230 mainClock = pygame.time.Clock() screen = pygame.display.set_mode((largura, altura), 0, 32) vel = 10 anim = 0 home = pygame.image.load("images\home.png") IdleDonw = pygame.image.load("images\spritesTestes\imagem_1.png") IdleLeft = pygame.image.load("images\spritesTestes\imagem_4.png") IdleUp = pygame.image.load("images\spritesTestes\imagem_7.png") IdleRigth = pygame.image.load("images\spritesTestes\imagem_10.png") animImgDonw = ["images\spritesTestes\imagem_1.png", "images\spritesTestes\imagem_2.png", "images\spritesTestes\imagem_1.png", "images\spritesTestes\imagem_3.png"] animImgLeft = ["images\spritesTestes\imagem_4.png", "images\spritesTestes\imagem_5.png", "images\spritesTestes\imagem_4.png", "images\spritesTestes\imagem_6.png"] animImgUP = ["images\spritesTestes\imagem_7.png", "images\spritesTestes\imagem_8.png", "images\spritesTestes\imagem_7.png", "images\spritesTestes\imagem_9.png"] animImgRight = ["images\spritesTestes\imagem_10.png", "images\spritesTestes\imagem_11.png", "images\spritesTestes\imagem_10.png", "images\spritesTestes\imagem_12.png"] pos_x = 340 pos_y = 130 vida = 30 vidaS = "Vida: " dire = [animImgDonw, animImgLeft, animImgRight, animImgUP] çao = 0 character = pygame.image.load("images\spritesTestes\imagem_1.png") screen.blit(home, (0, 0)) screen.blit(character, (pos_x, pos_y)) running = True while running: screen.fill((0, 0, 0)) keys = pygame.key.get_pressed() character = pygame.image.load(dire[çao][0]) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: running = False if event.key == pygame.K_m: GUI() if keys[pygame.K_LEFT]: pos_x -= vel anim += 1 çao = 1 if anim == 4: anim = 0 character = pygame.image.load(animImgLeft[anim]) if keys[pygame.K_RIGHT]: pos_x += vel anim += 1 çao = 2 if anim == 4: anim = 0 character = pygame.image.load(animImgRight[anim]) if keys[pygame.K_UP]: pos_y -= vel anim += 1 çao = 3 if anim == 4: anim = 0 character = pygame.image.load(animImgUP[anim]) if keys[pygame.K_DOWN]: pos_y += vel anim += 1 çao = 0 if anim == 4: anim = 0 character = pygame.image.load(animImgDonw[anim]) if pos_x >= 640: pos_x -= 10 if pos_y >= 420: pos_y -= 10 if pos_x <= 30: pos_x += 10 if pos_y <= 70: pos_y += 10 pos_y = collisaCimaHorizontal(40, 310, 330, pos_x, pos_y) pos_x = collisaEsquerdaParedeVertical(340, 360, 250, pos_x, pos_y) pos_y = collisaCimaHorizontal(200, 250, 360, pos_x, pos_y) pos_x = collisaEsquerdaParedeVertical(340, 380, 210, pos_x, pos_y) pos_y = collisaCimaHorizontal(160, 210, 380, pos_x, pos_y) pos_x = collisaDireitaVertical(340, 390, 150, pos_x, pos_y) pos_y = collisaCimaHorizontal(40, 80, 380, pos_x, pos_y) pos_x = collisaEsquerdaParedeVertical(240, 330, 310, pos_x, pos_y) pos_x = collisaEsquerdaParedeVertical(340, 360, 110, pos_x, pos_y) screen.blit(home, (0, 0)) EscrV = textt(vidaS+"{}".format(vida), (225, 225, 225), screen, 30, 30) EscrV.draw_text1() screen.blit(character, (pos_x, pos_y)) pygame.display.update() mainClock.tick(10) print(pos_y, pos_x) pygame.display.update()
def OnClick_button_Test(self): GUI.DisplayDialog("SettingDialog")
WORLD_X = 500 WORLD_Y = 300 actualX = 100 actualY = 100 particles = list() fvel = 2 rvel = 0 for N in range(0,1000): x = random.randint(0,WORLD_X) # initial x position y = random.randint(0,WORLD_Y) # initial y position orientation = random.randint(0,360) # initial orientation par = Robot([x,y,orientation],fvel,rvel,WORLD_X,WORLD_Y) particles.append(par) for robots in particles: robots.setNoise(5.0,50.0) robots.destDistance = 200 actaulRobot = Robot([actualX,actualY,45],fvel,rvel,WORLD_X,WORLD_Y,color='green') actaulRobot.setNoise(5.0,15.0) actaulRobot.destDistance = 200 particles.append(actaulRobot) world = GUI([WORLD_X,WORLD_Y],particles) world.createWorld()
import Menu from GUI import GUI if __name__ == "__main__": dimensions = Menu.Menu().get_dimensions() GUI(dimensions[0], dimensions[1]).start()
class Main(): # Main function takes in parameters about GUI and kicks off GUI window setup according to with GUI or without GUI # Mode = 1 for interactive GUI # Mode = 2 for Command line control with GUI # Mode = 3 for Command line control with no GUI in 1 player mode # Mode = 4 for Command line control with no GUI in 2 player mode def __init__(self, mode = 1): self.game = "" self.game_mode = mode # GUI enabled game if self.game_mode == 1: # Create GUI object self.gui = GUI(self) # Loop gui self.loop() # GUI enabled main without loop elif self.game_mode == 2: self.gui = GUI(self) # Comand line control with no GUI elif self.game_mode == 3: self.game = Game() elif self.game_mode == 4: self.game = Game() else: print("Not a selection!") # returns True or False based on whether the game is in the pawn promo state def is_pawn_promo_state(self): if len(self.game.moves) != 0: # TODO: make corresponding passing function in game return self.game.moves[-1].pawn_promo return -1 # Chooses pawn promotion piece when in pawn promo state def choose_pawn_promo(self, piece): # If the game is in pawn promo stage if self.is_pawn_promo_state() == 'ready': # Make pawn promotion self.game.make_pawn_promo(piece) self.gui.destroy_popup() else: print('Not in pawn promo state') # Rebuild the game board buttons if gui is used if self.game_mode <= 2: self.gui.sync_board() # Function to undo a move on the board def undo(self): self.game.undo_move() # Rebuild the game board buttons if gui is used if self.game_mode <= 2: self.gui.sync_board() # GUI functions ** Only to be used in GUI mode ** # Loops GUIs to activate def loop(self): # loop gui update self.gui.loop() # Function for Starting in 1 Player def goto_1p(self): # console message print("switching to 1 player....") # Destroy previous frame self.gui.destroy_frame() # Create Game object and pass in the GUI and set to self.game self.game = Game() setattr(self.gui, 'game', self.game) # Set GUI state to 1P setattr(self.gui, 'state', '1P') # Generate 1p game board self.gui.create_board(1) # sync GUI self.gui.sync_board() self.gui.update() # TODO: Initiate AI # Function for Starting in 2 Player def goto_2p(self): # console message print("switching to 2 player....") # Destroy previous frame self.gui.destroy_frame() # Create Game object and pass in the GUI and set to self.game self.game = Game() setattr(self.gui, 'game', self.game) # Set GUI state to 1P setattr(self.gui, 'state', '1P') # Generate 1p game board self.gui.create_board(1) # sync GUI self.gui.sync_board() self.gui.update() # Registers a touch on the board and records it to the game def pressed(self, x, y): # make move based on move handler self.game.handle_move(x, y) # sync board self.gui.sync_board() self.gui.update() # Returns to main menu def back_to_menu(self): # console message print("Going back to menu...") # Destroy frame game frame self.gui.destroy_frame() # Reset and save the game board # Set GUi state setattr(self.gui, 'state', 'Menu') # Switch to main page self.gui.create_menu() self.gui.update() def quit_win(self): # console message print("Quitting game") # Save game state # Quit self.gui.window.quit() self.gui.update()
from Automats import Automates from GUI import GUI from tkinter import * #Note: il faut s'assurer d'avoir la librairie (doit être installé sur linux) auto = Automates("lexique6.txt") root = Tk() root.geometry('300x300') gui = GUI(root, auto) gui.mainloop()
import rpyc from GUI import GUI # ========== connect to the Instruments Server ========== Instruments = rpyc.classic.connect("localhost").modules["Instruments"] brick = Instruments.LabBrick(serialNumber=24352, name='brick') sa124B_IQ = Instruments.SA124B(serialNumber=19184645, mode='IQ', name='sa124B_IQ') sc5511A = Instruments.SC5511A(serialNumber=10002657, name='sc5511A') sc5503B = Instruments.SC5503B(serialNumber=10002656, name='SC5503B') gui = GUI() gui.add([brick, sa124B_IQ, sc5511A, sc5503B]) gui.run()
def background(): print("Hi I'm Thursday") eng.say('Hi I am Thursday') eng.runAndWait() while True: r = sr.Recognizer() with sr.Microphone() as source: r.adjust_for_ambient_noise(source) audio = r.listen(source, timeout=None) try: order = r.recognize_google(audio).lower() print(order) if order.startswith("thursday"): # print("Up") # eng.say('I am Up') # eng.runAndWait() UP(order.replace('thursday ', '')) eng.say("Going to Stand by mode") eng.runAndWait() print("Stand by mode...") elif order in TERMINATE: terminate() elif ("terminal" in order) or ("criminal" in order) or ( "permanent" in order) or ("birmingham" in order): GUI() print('Back to Thursday') eng.say("Back to Thursday") eng.runAndWait() elif ("your name" in order) and (order.startswith("what") or order.startswith("what's")): eng.say("My Name is Thursday.") eng.runAndWait() print("My Name is Thursday.") elif ("your name" in order) and (order.startswith("why")): eng.say( "Because Tony Stark has already used 'Friday'. and The Weeknd's music rocks." ) eng.runAndWait() print( "Beacuse Tony Stark already has used 'Friday' and The Weeknd's music rocks." ) except sr.UnknownValueError: print( "Listening to the magic words: 'Wake up ' or 'Shut down'") except sr.RequestError: eng.say("I'm sorry, I couldn't reach google") eng.runAndWait() print("I'm sorry, I couldn't reach google")
from GUI import GUI if __name__ == "__main__": GUI().run()
self.infoText.set("ROUND : " + str(self.runoff) + "\n" + self.infoText.get()) sorted_organisms = [] self.sort(sorted_organisms) for i in sorted_organisms: if self.organism[i.x][i.y] is i: i.action(self) i.age += 1 self.draw_runoff() self.runoff += 1 def draw_runoff(self): """display appropriate icons in labels, if there's no organism->show empty png file""" for y in range(20): for x in range(20): if self.organism[x][y] is None: gui.label[x][y].configure(image=PhotoImage(file='icons/pusty.png')) else: gui.label[x][y].configure(image=self.organism[x][y].icon) if __name__ == '__main__': root = Tk() world = World() # create just one World representation gui = GUI(root, world) # sending also reference to our world gui.load_game(None, world, load_example_map=True) world.draw_runoff() root.mainloop()
def main(configFileName): ConfigurationFile.read(configFileName) gui = GUI() hideInput = True githubPassword = gui.getUserInput("Enter Github Password", hideInput) gui.drawMessage("Updating internal gubbins, please wait") Github.GithubWrapper.init(githubPassword) _updateRepository() branches = [] releaseArchipelagoName = ConfigurationFile.releaseArchipelago branches = Git.getArchipelagoNamesRecentlyActiveInBranch( releaseArchipelagoName, ConfigurationFile. amountOfTimeInDaysBeforeBranchIsTooOldToBeConsideredRecent) # The archipelago(s) which are never merged into anything and we :. can't rely on when they have been merged into the release archipelago. # Usually only the release archipelagos are merged into it except that there might be bug fixes so really any branch could go in from # anywhere. It could be called anything and there could be multiple instances of it (though usually not). blackList = ConfigurationFile.blackList branches = _removeBlacklistedArchipelagosFromList(branches, blackList) archipelagoDataList = _setUpArchipelagoDataList(branches, releaseArchipelagoName, gui) gui.clearScreen() gui.drawMessage("Press F5 to refresh") # Git.RunAndStoreAllRepeatedCommands() keepRunning = True justStartedAndThereforeJustUpdatedRepository = True haveDrawnCirclesOnceAlready = False while keepRunning: gui.go() events = gui.getEvents() for event in events: if (event == GUI.WindowClosedEvent) or (event == GUI.EscapeKeyEvent): keepRunning = False return if (event == gui.F5KeyEvent): gui.drawMessage("Updating internal gubbins, please wait") if not justStartedAndThereforeJustUpdatedRepository: _updateRepository() justStartedAndThereforeJustUpdatedRepository = False needToDrawCirclesEveryTime = ConfigurationFile.automaticallyUpdateRepository if needToDrawCirclesEveryTime: _drawIslands(releaseArchipelagoName, gui, archipelagoDataList) elif haveDrawnCirclesOnceAlready: _redrawIslands(releaseArchipelagoName, gui, archipelagoDataList) else: _drawIslands(releaseArchipelagoName, gui, archipelagoDataList) haveDrawnCirclesOnceAlready = True if (event == gui.F6KeyEvent): if haveDrawnCirclesOnceAlready: _redrawIslands(releaseArchipelagoName, gui, archipelagoDataList) if (event == gui.MouseClickReleaseEvent): gui.displayNameOfIslandAtMouseLocation() if (event == gui.DeleteKeyEvent): gui.doNotRenderSelectedIsland()
from GUI import GUI if __name__ == '__main__': GUI().start_gui()
print(data[0]['dd']) str = 'Våning %s sensor %s:' % (plane, sensor) strinfo = 'Tid: %s\n timestamp: %s\n Temperature: %s\nHumidity: %s\nLight: %s\n' % ( data[0]['time'], data[0]['ts'], data[0]['dd']['temperature'], data[0]['dd']['humidity'], data[0]['dd']['light']) strinfo = strinfo + 'Movement: %s\n Battery: %s\n' % (data[0]['dd']['pir'], data[0]['dd']['vdd']) return data[0] def getsensorAPI(): url = "http://webplant.azurewebsites.net/api/soilsensordatas" headers = {'content-type': 'application/json'} response = requests.get(url, headers).json() return response #Post to Sensor def postToSensorAPI(): url = "http://webplant.azurewebsites.net/api/soilsensordatas" dir = {'MoistInt': 1, 'timestamp': 1337} headers = {'content-type': 'application/json'} post = requests.post(url, data=json.dumps(dir), headers=headers).json() return post #print(getsensorAPI()) GUI(loraAPIconnection())
import random import time import pygame from algorithm import algo from colors import colors from GUI import COLS, FPS, GUI, ROWS from matrix import matrix from nodeClasses.goalNode import goalNode from nodeClasses.spareNode import spareNode from nodeClasses.startNode import startNode from nodeClasses.wallNode import wallNode matr = matrix(ROWS, COLS) gui = GUI(matr.arr) gui.update() path = algo(matr.arr, matr.start, matr.goal, gui) # waits one second so we can see the initial state before # starting the interaction time.sleep(15) """ while True: # INPUT PROCESSING event = pygame.event.poll() if event.type == pygame.QUIT: # quits the program if clicked to close the window
class Main: def __init__(self): #start the gui! - We have to update everything manually here :S self.GUI = GUI(self) self.GUI.drawLoader() self.TextOut = TextOut(self.GUI) self.TextOut.addText("[J.A.R.V.I.S.]: Loading Dataset! This could need a second!") self.mnist_loader = MNIST_LOADER() self.mnist_loader.loadMNIST() self.TextOut.addText("[J.A.R.V.I.S.]: Dataset loadeded!") self.RandomPicker = RandomPicker(self.mnist_loader) self.TextOut.addText("[J.A.R.V.I.S.]: Loading AI!") self.ai = AI_LITE() self.ai_keras = AI_KERAS() self.TextOut.addText("[J.A.R.V.I.S.]: Loading ImageEditor!") self.PicEditor = PicEditor() self.TextOut.addText("[J.A.R.V.I.S.]: Loading Camera!") self.GUI.drawMain() self.GUI.display.update() self.ai.initialize() self.TextOut.addText("[J.A.R.V.I.S.]: Everything's done, Sir.") self.GUI.handler() def sendThroughAI(self, x): values = self.ai.feedforward(x) digit = numpy.argmax(values) return [digit, values] def sendThroughAI_Keras(self, x): x = (numpy.expand_dims(x, 0)) values = self.ai_keras.sendThrough(x) digit = numpy.argmax(values) return [digit,values] def runImage(self): img = Image.open("data/image_RAW.png").convert("L") #Black-White! if min(img.getdata()) == 255: self.TextOut.addText("[J.A.R.V.I.S.]: I can't handle this picture.") return (False, None, None) images = self.PicEditor.getAll(img)[1] return (True, images, img) #Get a png and translate it... - Returns an array containing arrays (1 pxl = 1 array...) def translateToMNIST(self, path=None,img=None): if img == None: #just in case it's not in greyscale yet. img = Image.open(path).convert('L') data = list(img.getdata()) newData = [] for x in data: newData.append([(255 - x) / 255]) return newData #Not working via path; via the img directly: data = list(img.getdata()) newData = [] for x in data: newData.append([(255-x) / 255]) return newData
elif Data["realtime_protection"] == True: LOG.CORELET_LOG("Realtime Protection is enabled.\n") RealTime_Protection(Count) # Virus names Virus_names = "virus.exe", "exploit.application", "internet_explorer.exe", "fake_virus.bat" # This function will check whether it should allow any program or not. def IsVirus(files): if files in Virus_names: return True else: return False # Main Antivirus Loop Title = GUI.Label(Display, (25, 25, 25), 0, 0, 475, 70) Title_Text = GUI.Text(Display, "Corelet", (90, 90, 90), (160, 10), 50) SystemScan = GUI.Button(Display, (50, 50, 50), (70, 70, 70), (40, 40, 40), 30, 100, 120, 30) SystemScan_Info = GUI.Text(Display, f"Scan {WinDir} drive (Cannot scan other drives)", (0, 0, 0), (38, 140), 13) SystemScan_Text = GUI.Text(Display, "System scan", (255, 255, 255), (38, 104), 21) SystemScan_Border = GUI.Label(Display, (18, 18, 18), 30, 130, 120, 2) SystemScan_Left_Border = GUI.Label(Display, (18, 18, 18), 30, 100, 2, 30) CustomScan = GUI.Button(Display, (50, 50, 50), (70, 70, 70), (40, 40, 40), 30, 200, 120, 30) CustomScan_Info = GUI.Text(Display,
import DataSource from GUI import GUI if __name__ == "__main__": data_source = DataSource.DataSource() GUI(data_source)
def OnGUI(self): GUI.BeginGUI(self) GUI.BeginGroup("Server Information") GUI.BeginHorizontalLayout() GUI.Label("服务器IP地址") GUI.IPAddress("edit_serverIP") GUI.Spacer(50) GUI.Label("服务器端口号") GUI.LineEdit("edit_port") GUI.EndLayout() GUI.EndGroup() GUI.BeginGroup("Propery Setting") GUI.BeginHorizontalLayout() GUI.Label("JitterBug阈值w:") GUI.LineEdit("edit_w") GUI.EndLayout() GUI.EndGroup() GUI.BeginGroup("Display") GUI.BeginHorizontalLayout() GUI.Label("发送进度") GUI.ProgressBar("progressBar_send") GUI.EndLayout() GUI.EndGroup() GUI.BeginHorizontalLayout() GUI.Spacer(400) GUI.Button("button_Connect", "连接服务器") GUI.Button("button_Send", "开始发送") GUI.EndLayout() GUI.EndGroup() GUI.EndGUI()
def restart (self): self.game = self.getGame() self.gui = GUI(self.settings, self.game)
break #correction fonc def ParcoursRobotC(G, depart, gui): atteint = set() P = [(depart, [depart]) ] #pile avec initilament le sommet de dep et le chemin dep prev_chemin = [depart] while P: (u, chemin) = P.pop() if (u not in atteint): atteint.add(u) x, y = u gui.deplacer_oscar(prev_chemin, chemin) prev_chemin = chemin if (G[x][y] == "cookie"): print("trouver cookie") break for v in voisins(G, u): P.append((v, chemin + [v])) if __name__ == '__main__': grille, pos_robot = creer_grille(12, 20) GUI(grille, pos_robot, ParcoursRobot)
def main(): setup_logger() logger.debug('DEBUG') print " *"*30, "\nWe start NOW!" # *** # all_gene_names = extract_all_gene_names(my_example_of_ecosystem_settings) # all_strings = extract_all_strings( # my_example_of_ecosystem_settings, # exceptions = No_effect_directives + All_action_names) # print 'ALL GENES:', all_gene_names # print 'ALL STRINGS:', all_strings # print 'DIFFERENCE:', [ # item # for item in all_strings # if not item in all_gene_names and \ # not item in All_allowed_directives_in_expression] enable_graphics = True make_sleeps = False time_lapse = 4 Total_time = 5000 ecosystem = Ecosystem(my_example_of_ecosystem_settings) ecosystem.minimum_population_allowed = 200 """ *********************** TRIAL ZONE **************************** ecosystem.evolve() org = ecosystem.get_random_organisms(1)[0] print_dictionary( evaluate_functions_of_a_dictionary( org['offers to sell'], org ) ) f_set = {'-': ('nutrient A reserve', 'minimum nutrient A reserve for procreating')} f = ecosystem.function_maker.read_function_settings( '#organism', f_set) print_organism(org, 'nutrient A reserve', 'minimum nutrient A reserve for procreating') print_organism(org, 'nutrient A surplus') print f(org) print org['value in next cycle']['nutrient A surplus'](org) exit() f_set = {'curve from 0 to 1': 'photosynthesis capacity'} f = ecosystem.function_maker.read_function_settings( 'output function #organism #input', f_set) for org in ecosystem.organisms_list: print f(org, 5) exit() f_set = {'extract #biotope sunlight (percentage)': ( 'normalized location x', 'normalized location y', 0.8 )} f_2_set = { '#biotope sunlight': ( 'normalized location x', 'normalized location y' ) } org = choice(ecosystem.organisms_list) print_dictionary(org) f = ecosystem.function_maker.read_function_settings('#organism', f_set) f_2 = ecosystem.function_maker.read_function_settings('#organism', f_2_set) print f(org), f_2(org) for i in range(10): org.act() print_dictionary(org) # f_set = ecosystem.settings['constraints']['can procreate'] # f_set = {'cost': 'procreate'} f_set = 'time' f = ecosystem.function_maker.read_function_settings('#organism', f_set) # print f(ecosystem) for org in ecosystem.organisms_list: print f(org) exit() *********************** (TRIAL ZONE) ************************** """ if enable_graphics: gui = GUI(ecosystem) # Loop print "LOOPING:" while ((len(ecosystem.organisms_list) > 0) and (ecosystem.time < Total_time)): # Print ecosystem status: if ecosystem.time % time_lapse == 0: print_ecosystem_status(ecosystem) # organism1, organism2 = ecosystem.get_random_organisms( # number_of_random_organisms = 2) if Store_data: ecosystem.data_storer.store_data() # Evolve: ecosystem.evolve() if enable_graphics: gui.handle_events() gui.draw_ecosystem() if make_sleeps: sleep(1.0) # To remove if ecosystem.population() < ecosystem.minimum_population_allowed: n = ecosystem.minimum_population_allowed - ecosystem.population() ecosystem.create_new_organisms(n) print n, "organisms created", print "Time:", ecosystem.time, "Number of organisms:", \ len(ecosystem.organisms_list) # *** if enable_graphics: gui.delete()
def main(): gui = GUI() gui.loop()
if __name__ == '__main__': world = get_world() trains = world.my_trains() trains[1].target = 5 trains[2].target = 15 trains[1].point = 1 trains[2].point = 1 solver = get_solver() gui = GUI(*(world.get_parts())) limit = 99 start_time = time() while not solved(world): gui.turn() if((not gui.paused) or gui.onestep): world.next_tick() solver.step(world) # apply consist move if (limit > 0 and world.tick() > limit): break stop_time = time()
print(" Hash: " + str( check_output(["git", "rev-parse", "--short", "HEAD"]).decode('utf-8') [:-1] + postHash)) # Print the lastest commit message print(" Commit Message: " + str( check_output(["git", "log", "-1", "--pretty=%B"]).decode('utf-8')[:-2]) ) # Commit messages are apperently have an extra newline? print("") if __name__ == "__main__": if len(sys.argv) > 1: # Handle GUI if sys.argv[1] in ["-g", "--gui"]: GUIRunner(GUI("Utilities")) # Handle help elif sys.argv[1] in ["-h", "--help"]: print("") printHelpOutput() # Handle version elif sys.argv[1] in ["-v", "--version"]: printVersionOutput() # Handle unknown command else: print("") # Print unkown command passed to util
class Controller(): def __init__(self): self.frames = {} self.GUI = GUI() self.init_frames() def init_frames(self): self.init_main_frame() self.init_add_process_frame() self.show_frame(self.main_frame) def init_add_process_frame(self): self.add_process_frame = AddProcessFrame(self.get_gui_container(), self) self.add_process_frame.grid(row=0, column=0, sticky="nsew") self.add_process_frame.back.configure(command=self.go_to_main_frame) self.add_process_frame.add.configure(command=self.add_process_to_list) def init_main_frame(self): self.main_frame = MainFrame(self.get_gui_container(), self) self.main_frame.add_button.configure(command=self.add_process) self.main_frame.del_button.configure(command=self.del_process) self.main_frame.ini_button.configure(command=self.ini_process) self.main_frame.grid(row=0, column=0, sticky="nsew") def add_process(self): self.show_frame(self.add_process_frame) def add_process_to_list(self): self.main_frame.process_list.insert(tk.END, " " + self.format_process()) def format_process(self): process = "" process += self.add_process_frame.pid.get() + " | " process += self.add_process_frame.arrival_entry.get() + " | " process += self.add_process_frame.duration_entry.get() + " | " process += self.add_process_frame.priority.get() + " | " process += self.add_process_frame.io_exits_entry.get() + " | " process += self.add_process_frame.io_duration_entry.get() return process def del_process(self): self.main_frame.process_list.delete( self.main_frame.process_list.curselection()) def ini_process(self): print("INI") def get_processes_from_list(self): processes = [] for i in range(self.main_frame.process_list.size()): processes.append() def get_process_from_listbox_index(self): pass def go_to_main_frame(self): self.show_frame(self.main_frame) def get_gui_container(self): return self.GUI.container def show_frame(self, frame_to_show): frame_to_show.tkraise() def start_gui(self): self.GUI.mainloop()
def OnGUI(self): GUI.BeginGUI(self) GUI.BeginGroup("Server Infomation") GUI.BeginHorizontalLayout() GUI.Label("服务器IP地址") GUI.IPAddress("edit_serverIP") GUI.Label("服务器端口号") GUI.LineEdit("edit_port") GUI.Button("button_StartServer", "开启服务器") GUI.EndLayout() GUI.EndGroup() GUI.BeginGroup("Client Information") GUI.BeginHorizontalLayout() GUI.Table("table_client", ["IP地址", "端口号", "消息总数", "连接时间", "连接状态", "最后消息"]) GUI.BeginVerticalLayout() GUI.Button("button_export", "导出数据") GUI.Button("button_deleteClient", "删除Client") GUI.Button("button_closeServer", "关闭服务器") GUI.EndLayout() GUI.EndLayout() GUI.EndGroup() GUI.EndGUI()
class BundleActivity(activity.Activity): zip_mime = ["application/x-zip", "application/zip", "application/x-zip-compressed"] _logger = None def __init__(self, handle): activity.Activity.__init__(self, handle) self._name = handle # Set up logging. We're sending messages to the default log directory, # which can be browsed with the Log activity. self._logger = logging.getLogger('bundle.BundleActivity') self._logger.setLevel(logging.DEBUG) # Show ALL messages # self._logger.setLevel(logging.WARNING) # Ignore DEBUG/INFO msgs self._logger.debug("Initializing BundleActivity.") # Set title for our Activity self.set_title('Bundle Activity') # Attach sugar toolbox (Share, ...) toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) #toolbox.show() self.activity_toolbar = toolbox.get_activity_toolbar() #create toolbar self.main_toolbar = gtk.Toolbar() #self.main_toolbar.show() toolbox.add_toolbar(_('Bundle'), self.main_toolbar) toolbox.set_current_toolbar(1) toolbox.show() # Create the main container self._main_view = gtk.VBox() # Import our class Bundle(): # Step 1: Load class, which creates Bundle.widget self.myBundle = Bundle(None) self._logger.debug("Bundle instance created.") self.myBundle.parent = self self.myGUI = GUI(self) self.myGUI.xid = handle self.myGUI.myBundle = self.myBundle self.myGUI.set_bundle(self.myBundle) #self.myGUI.parent = self # Step 3: We attach that widget to our window self._main_view.pack_start(self.myGUI.widget) # Display everything self.myGUI.widget.show() self._main_view.show() self.set_canvas(self._main_view) self.show_all() self.scratchDir = os.path.join(self.get_activity_root(), 'instance') self._logger.debug("Scratch dir is %s", self.scratchDir) self._logger.debug("__init__() finished") self.activityRegistry = ActivityRegistry() #self.myGUI.statusBar.set_text(self._logger.get_logs_dir()) def write_file(self, file_path): self._logger.debug("write_file() called with path = %s", file_path) if self.myBundle.status == self.myBundle.unpacked: # this means we have a list of items to save, so the mime-type # will be set to "application/x-zebra self.metadata['mime_type'] = "application/x-zebra" f = open(file_path, 'w') for (item) in self.myBundle.objList: f.write(item.object_id + "\n") f.close() elif self.myBundle.status == self.myBundle.packed: x = 1 def get_temp_files(self): self._logger.debug("get_temp_files called") for (item) in self.myBundle.objList: if item.status == self.myBundle.notInZip: self._logger.debug("Getting file for object = %s", item.object_id) jobject = datastore.get(item.object_id) filename = jobject.file_path self._logger.debug("Copying file %s", filename) ext = os.path.splitext(filename)[1] self._logger.debug("File extension = %s", ext) f, temp_file = tempfile.mkstemp(ext, prefix= jobject.metadata['title']+"_HASH", dir = self.scratchDir) # the changes to the line above should preserve and uniquify our filenames ~J #Might be more sensible to use the file name, but I think this'll work............... self._logger.debug("Copying %s", jobject.metadata['title']) if (os.path.exists(filename)): shutil.copy(filename, temp_file) self._logger.debug("Copying DONE"); self.myBundle.tempFileList.append((temp_file, jobject.metadata['title'])) else: self._logger.debug("Item %s does not have a file associated", jobject.metadata['title']) jobject.destroy() # this segment right here handles modified archives # basically modification is also handled when we click "Pack" (after adding new items) # just that here we unpack the existing files in the archive to put them in a new archive # file. Files flagged with the "to_delete" flag are not extracted if (self.myBundle.status == self.myBundle.packed): self._logger.debug("Attempting to re-pack the archive") # extract all the files that are not flagged as "TO DELETE" for (item) in self.myBundle.objList: self._logger.debug("Found item with title %s and to_delete %s", item.title, item.to_delete) if ((item.status == self.myBundle.inZip) and (item.to_delete == False)): try: f, temp_file = tempfile.mkstemp(item.ext, prefix= item.title+"_HASH", dir = self.scratchDir) del f; f = open(temp_file, 'wb') f.write(self.myBundle.extractOne(item)) f.close() self.myBundle.tempFileList.append((temp_file, " ")) except Exception, e: self._logger.error("EXCEPTION: %s", str(e))
from csv import DictReader from sys import argv, exit from negotiator import Negotiator from mynegotiator import MyNegotiator from dumbnegotiator import DumbNegotiator from standardnegotiator import StandardNegotiator from safenegotiator import SafeNegotiator from random import randint ##GUI Related Imports import matplotlib matplotlib.use('TkAgg') import pylab import matplotlib.pylab as plt from GUI import GUI g = GUI() #set_diff(a: list, b: list) #Performs the set difference of sets A and B and returns it def set_diff(a,b): B = set(b) return [aa for aa in a if aa not in B] # read_scenario(parameterfile_name : String) --> (int, list(dict)) # Utility function to read in a single scenario from a csv file # Expects a single int on the first line, specifying the iteration limit, # and then an arbitrary number of rows of three comma-separated columns, # specifying the name of each item, its rank (where 1 is best) for negotiator A, # and the same for negotiator B def read_scenario(parameterfile_name): # Open the file for reading
from GUI import GUI g = GUI() g.run()
class DST: def __init__(self): # Load GUI class self.G = GUI() # Load Prediction Model self.PM = PredictionModel() # Prepare the Figure plt.ion() self.fig = mpl.figure.Figure( figsize=(10, 5), dpi=80, facecolor='w', ) self.ax = self.fig.add_subplot(111) # Urls for Real-Time DST and IMF data self.url_dst = 'http://wdc.kugi.kyoto-u.ac.jp/dst_realtime/presentmonth/index.html' self.url_imf = 'https://cdaweb.gsfc.nasa.gov/pub/data/omni/low_res_omni/omni2_2018.dat' # Load data self.fill_data() # Plot data self.plot_data() # Intilialize a scheduler self.scheduler = sched.scheduler(time.time, time.sleep) # Load new values self.update() # Show GUI self.G.start_gui() def fill_data(self): # Initializer of data arrays, creates empty data arrays for DST and IMF # Get current date and month length month = datetime.datetime.utcnow().month year = datetime.datetime.utcnow().year self.length = monthrange(year, month)[1] # Create arrays for dst and imf with required length self.data_dst = np.zeros((self.length, 24), ) self.data_imf = np.zeros((self.length, 24), ) # current time today = datetime.datetime.utcnow().day hour = datetime.datetime.utcnow().hour if (hour == 0): hour = 24 today = today - 1 if (today == 0): return True # Latest time of update self.today = today self.hour = hour # Load available data self.update_data(1, 0, today, hour - 1) def update_data(self, from_day, from_time, to_day, to_time): self.update_dst(from_day, from_time, to_day, to_time) self.update_imf(from_day, from_time, to_day, to_time) def update_dst(self, from_day, from_time, to_day, to_time): # Load the page from Real-time DST data response = urllib2.urlopen(self.url_dst) content = response.read() parsed_html = BeautifulSoup(content) # Get pre tag containing the data data = str(parsed_html.body.find('pre', attrs={ 'class': 'data' }).text).splitlines() # get data day be day for i in xrange(from_day, to_day + 1): line = data[5 + i + (i - 1) / 5] for j in xrange(0, 24): # for each day get valid hours if (i == from_day and j < from_time): continue if (i == to_day and j > to_time): break # Parse dst value = float(line[(j + 1) * 4 + (j / 8) - 1:(j + 2) * 4 + (j / 8) - 1]) self.data_dst[i - 1, j] = value return True def update_imf(self, from_day, from_time, to_day, to_time): # Same as DST function response = urllib2.urlopen(self.url_imf) content = response.read() data = str(content).splitlines() for i in xrange(from_day, to_day + 1): line = data[(i - 1) * 24:i * 24] for j in xrange(0, 24): if (i == from_day and j < from_time): continue if (i == to_day and j > to_time): break splitted = line[j].split() value = float(splitted[14]) self.data_imf[i - 1, j] = value return True def plot_data(self): # Redraw the figure self.ax.clear() # Flatten the data data_dst = (np.ndarray.flatten( self.data_dst))[0:(self.today - 1) * 24 + self.hour] data_imf = (np.ndarray.flatten( self.data_imf))[0:(self.today - 1) * 24 + self.hour] # Plot real-time DST and IMF (Bz,GSE) self.ax.plot(np.arange(1, (len(data_dst) - 2) / 23.0, 1.0 / 24.0), data_dst, 'b', label='DST') self.ax.plot(np.arange(1, (len(data_imf) - 2) / 23.0, 1.0 / 24.0), data_imf, 'g', label='IMF (Bz, GSE)') # If have enough data predict next DST for future 5 hours if (len(data_dst) > 4): # Prepare input data for the model p_input = np.append(data_dst[-5:], data_imf[-5:]) # Make predictions p_dst = self.PM.predict(p_input) # Plot predictions self.ax.plot(np.arange((len(data_imf) - 2) / 23.0, ((len(data_imf) - 2) / 23.0) + 5.0 / 24, 1.0 / 24.0), p_dst, 'r', label='Predicted DST') self.ax.set_title("DST and IMF data (updated: " + str(datetime.datetime.utcnow()) + ")") self.ax.set_ylabel('Value (nT)') self.ax.set_xlabel('Day of the month') self.ax.legend() self.ax.set_xlim(1, self.length) try: self.G.draw(self.fig) except RuntimeError: pass def check_running(self): # Check whether the user closed the program if (not self.G.is_active()): # If yes, kill the background thread sys.exit(0) else: # If no check if it's time to update the data (once in an hour at 15 minutes) if ((15 - datetime.datetime.utcnow().minute) == 0): self.fill_data() self.plot_data() def update(self): # Background thread for data updates if (self.G.active): # Check every minute if program running and update data once in an hour self.scheduler.enter(60, 2, self.update, {}) self.scheduler.enter(60, 1, self.check_running, {}) th = threading.Thread(target=self.scheduler.run, args={}) th.start() else: sys.exit(0)
from StarPanel import StarPanel from StarPanel import makeASolarSystem from GUI import GUI starPanel = StarPanel() gui = GUI(starPanel) raw_input()
for i in range(0, 5): lst.append(ser.readline().rstrip()) if resetVar == False: updateUser(lst) else: if(checkVip(User(lst))): reset() else: gui.updateRFID('INVALID VIP') print("INVALID VIP") resetVar = False if len(userList) > 0 and not pygame.mixer.music.get_busy() and skipBool == False: skip() print 'in skip loop' skipBool = False #create the GUI gui = GUI(resetCallback,pausePlay,skip, quit_callback) thread.start_new(main,('main thread',)) gui.getRoot().wm_protocol('WM_DELETE_WINDOW', quit) gui.getRoot().mainloop()
directions_map = np.roll(directions_map, 1, axis=0) loc = directions_map.mean(axis=0).argmax() if loc == 0: text = 'Back' HAL.motors.sendV(-1) elif loc == 1: text = 'Turn right' HAL.motors.sendW(-0.05) elif loc == 2: text = 'Advance' HAL.motors.sendV(1) elif loc == 3: text = 'Turn left' HAL.motors.sendW(0.05) else: text = 'WAITING' hsv[:, :, 0] = ang_180 hsv[:, :, 2] = cv.normalize(mag, None, 0, 255, cv.NORM_MINMAX) rgb = cv.cvtColor(hsv, cv.COLOR_HSV2BGR) frame = cv.flip(frame, 1) cv.putText(frame, text, (30, 90), cv.FONT_HERSHEY_COMPLEX, frame.shape[1] / 500, (0, 0, 255), 2) # Show Image GUI.showImage(frame) cap.release() cv.destroyAllWindows()
def OnGUI(self): GUI.BeginGUI(self) GUI.BeginGroup("Server Information") GUI.BeginHorizontalLayout() GUI.Label("服务器IP地址") GUI.IPAddress("edit_serverIP") GUI.Spacer(50) GUI.Label("服务器端口号") GUI.LineEdit("edit_port") GUI.Label("发包数量") GUI.LineEdit("edit_count") GUI.EndLayout() GUI.EndGroup() GUI.BeginGroup("Propery Setting") GUI.BeginHorizontalLayout() GUI.Label("间隔时间") GUI.LineEdit("edit_interval") GUI.Spacer(50) GUI.Label("轮换模式") GUI.CheckBox("check_turn", "") GUI.Label("轮换周期") GUI.LineEdit("edit_period") GUI.EndLayout() GUI.EndGroup() GUI.BeginGroup("Display") GUI.BeginHorizontalLayout() GUI.Label("发送进度") GUI.ProgressBar("progressBar_send") GUI.EndLayout() GUI.EndGroup() GUI.BeginHorizontalLayout() GUI.Spacer(400) GUI.Button("button_Connect", "连接服务器") GUI.Button("button_Send", "开始发送") GUI.Button("button_Test", "测试") GUI.EndLayout() GUI.EndGroup() GUI.EndGUI()
#Set up the window backgroundColor = (232, 232, 232) screen = py.display.set_mode((1000, 650)) py.display.set_caption("Train Your Brain") backgroundSurface = py.Surface([1000,650]) backgroundSurface.fill(backgroundColor) clock = py.time.Clock() #Set up local variables fps = 20 count = 0 index = 0 #Init the board and GUI board = Board(screen) gui = GUI(screen,backgroundColor) #Load images wait = py.image.load("images/wait.png") go = py.image.load("images/go.png") #Build the initial screen gui.initScreenBuild() initScreen = True buttonList = [gui.easyButton, gui.mediumButton, gui.hardButton] py.init() while running: for event in py.event.get(): if event.type == py.QUIT: