コード例 #1
0
ファイル: TestMatch.py プロジェクト: andreaschuch/games
 def test_learner_random_players(self):
     player1 = Learner()
     player2 = RandomPlayer()
     game = TicTacToe()
     gui = KtinterGui(game)
     match = Match(gui, game, players=[player1, player2])
     match.play()
コード例 #2
0
ファイル: TestMatch.py プロジェクト: andreaschuch/games
 def test_human_learner_players(self):
     player1 = HumanPlayer()
     player2 = Learner()
     game = TicTacToe()
     gui = KtinterGui(game)
     match = Match(gui, game, players=[player1, player2])
     match.play()
コード例 #3
0
ファイル: TestMatch.py プロジェクト: andreaschuch/games
 def test_random_human_players(self):
     player1 = RandomPlayer()
     player2 = HumanPlayer()
     game = TicTacToe()
     gui = KtinterGui(game)
     match = Match(gui, game, players=[player1, player2])
     match.play()
コード例 #4
0
ファイル: TestMatch.py プロジェクト: andreaschuch/games
 def test_2_human_players(self):
     player1 = HumanPlayer('H1')
     player2 = HumanPlayer('H2')
     game = TicTacToe()
     gui = KtinterGui(game)
     match = Match(gui, game, players=[player1, player2])
     match.play()
コード例 #5
0
ファイル: TestMatch.py プロジェクト: andreaschuch/games
 def test_2_random_players(self):
     player1 = RandomPlayer('R1')
     player2 = RandomPlayer('R2')
     game = TicTacToe()
     gui = KtinterGui(game)
     match = Match(gui, game, players=[player1, player2])
     match.play()
コード例 #6
0
ファイル: TestMatch.py プロジェクト: andreaschuch/games
 def test_2_deterministic_players_gui(self):
     player1 = DeterministicPlayer('D1')
     player2 = DeterministicPlayer('D2')
     game = TicTacToe()
     gui = KtinterGui(game)
     match = Match(gui, game, players=[player1, player2])
     match.play()
コード例 #7
0
                self.game.play(*move, player)
                if self.gui:
                    self.gui.play_view(*move, player)
            self.next_player()
        if self.gui:
            if self.game.is_winner(self.current_player()):
                self.gui.game_over(self.current_player())
            else:
                self.gui.game_over()

    ## Checks if the game has ended. A games is over if
    # - either of the player has won
    # - or there is a draw preventing either playing from winning.
    # Sets winner variable to current_player(), if not a draw.
    # @return True if the game is over, and false otherwise.
    def is_game_over(self):
        won = self.game.is_winner(self.current_player())
        draw = not self.game.available_moves()
        if won:
            self.winner = self.current_player()
        return won or draw


if __name__ == '__main__':
    player1 = HumanPlayer('P1')
    player2 = RandomPlayer('P2')
    game = TicTacToe()
    gui = KtinterGui(game)
    match = Match(gui, game, players=[player1, player2])
    match.play()