def __init__(self, parent=None): """Constructor.""" super(PolygonComplexityDialog, self).__init__(parent) # Set up the user interface from Designer. # After setupUI you can access any designer object by doing # self.<objectname>, and you can use autoconnect slots - see # http://qt-project.org/doc/qt-4.8/designer-using-a-ui-file.html # #widgets-and-dialogs-with-auto-connect self.ui = Ui_PolygonComplexityDialogBase() self.ui.setupUi(self)
class PolygonComplexityDialog(QtGui.QDialog): def __init__(self, parent=None): """Constructor.""" super(PolygonComplexityDialog, self).__init__(parent) # Set up the user interface from Designer. # After setupUI you can access any designer object by doing # self.<objectname>, and you can use autoconnect slots - see # http://qt-project.org/doc/qt-4.8/designer-using-a-ui-file.html # #widgets-and-dialogs-with-auto-connect self.ui = Ui_PolygonComplexityDialogBase() self.ui.setupUi(self) #self.ui.buttonBox.rejected.connect(self.reject) #self.ui.buttonBox.accepted.connect(self.accept) #self.ui.rdoBuffer.setChecked(True) #self.ui.btnBrowse.clicked.connect(self.browse) #self.ui.inputLayer.currentIndexChanged.connect(self.populateAttributes) def populateLayers( self ): myListA = [] self.ui.inputLayer.clear() myListA = ftu.getLayerNames( [ qgis.QGis.Polygon ] ) self.ui.inputLayer.addItems( myListA )