コード例 #1
0
ファイル: XMHandler.py プロジェクト: nazrul-github/MT5Trading
def start():
    stocks = Setting.xm_index() + Setting.xm_fx()
    schedular = Schedular()

    for stock in stocks:
        for timeframe in Timeframe.timeframes():
            schedular.addTask(keyOfData(stock, timeframe), timeframe)

    is_initial = True
    while loop:
        for stock in stocks:
            server = MT5Bind(stock)
            for timeframe in Timeframe.timeframes():
                if is_initial or schedular.shouldDoNow(
                        keyOfData(stock, timeframe)):
                    (tbegin, tend) = handler.rangeOfTime(stock, timeframe)
                    data = server.acquireRange(timeframe, tend,
                                               TimeUtility.nowJst())
                    logger.debug(stock + ' ' + timeframe.symbol +
                                 'Download Length: ' + str(len(data)))
                    if len(data) > 1:
                        handler.update(stock, timeframe, data)
                        print(stock, timeframe.symbol, 'Download done ',
                              len(data))
        is_initial = False
コード例 #2
0
    def __init__(self):
        """Initialize the game, and create game resource."""
        pygame.init()

        self.settings = Setting()

        self.screen = pygame.display.set_mode(
            (self.settings.screen_width, self.settings.screen_height))
        #self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
        #self.settings.screen_width = self.screen.get_rect().width
        #self.settings.screen_height = self.screen.get_rect().height

        pygame.display.set_caption("Alien_Invation")

        # Create instance to store game statistics.
        self.stats = GameStats(self)

        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()
        self.aliens = pygame.sprite.Group()

        self._create_fleet()
        # Make the play button.
        self.play_button = Button(self, "Play")
        # Set background color.
        self.bg_color = self.settings.bg_color
コード例 #3
0
 def open_dict(self):
     try:
         with open(Setting().usrs_info_path, 'rb') as usr_file:
             self.usrs_dict = pk.load(usr_file)
     except FileNotFoundError:
         with open(Setting().usrs_info_path, 'wb') as usr_file:
             self.usrs_dict = {'1': 'ZhngHexuan', '3': "RenTianyi"}
             pk.dump(self.usrs_dict, usr_file)
     usr_file.close()
コード例 #4
0
def plot_configuration(config_name, policy_names):

    #set the regrets
    setting = Setting()
    regrets = setting.set_regrets()
    num_regrets = len(regrets)

    #load experiments
    loader = DataLoader()
    experiments = loader.load_config_experiments(config_name, policy_names)
    num_exp = len(list(experiments.values())[0])

    #retrieve configuration
    config = list(experiments.values())[0][0].config

    #retrive time horizon
    N = config.N

    #retrive policies
    policies = []
    for exp_list in experiments.values():
        policies = policies + [exp_list[0].policy]
    num_policies = len(policies)

    #compute the regrets
    regret = np.zeros((num_exp, num_policies, num_regrets, N))
    for pol_idx in range(num_policies):
        curr_policy = policies[pol_idx]
        for exp_idx in range(num_exp):
            curr_exp = experiments[curr_policy.name][exp_idx]
            pulls = curr_exp.pulls
            for reg_idx in range(num_regrets):
                curr_regr = regrets[reg_idx]
                regret[exp_idx, pol_idx,
                       reg_idx, :] = curr_regr.compute_regret(
                           pulls, curr_exp.config)

    mean_regret = np.mean(regret, axis=0)

    #varianza del regret
    std_regret = np.std(regret, axis=0)
    error = 2 * np.true_divide(std_regret, num_exp**0.5)

    #plot the regrets
    titles = []
    labels = []
    filename = config_name + '_'
    for policy in policies:
        filename = filename + policy.name + '-'
        labels = labels + [policy.name]
    filename = filename[:-1] + '_'
    for reg_type in regrets:
        titles = titles + [reg_type.description]
        filename = filename + reg_type.name + '-'

    plt = Plotter()
    plt.plot_regret(mean_regret, error, None, titles, labels, filename[:-1])
コード例 #5
0
 def get_sources(self):
     source_list = [0]
     vedio_Paths = [
         os.path.join(Setting().vedio_path, f)
         for f in os.listdir(Setting().vedio_path)
     ]
     for vedio_Path in vedio_Paths:
         if os.path.split(vedio_Path)[-1].split('.')[-1] in ['avi', 'mp4']:
             source_list.append(vedio_Path)
     return source_list
コード例 #6
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 def face_save(self, img, max_face):
     gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
     if max_face[2] > 30:
         self.number += 1
         print(self.number)
         print(Setting().face_image_path + "/people." +
               str(int(self.face_id)) + '.' + str(self.number) + ".jpg")
         cv2.imwrite(Setting().face_image_path + "/people." + str(int(self.face_id)) + '.' + str(self.number) +
                     ".jpg", gray[max_face[1]:max_face[1]+max_face[3], max_face[0]:max_face[0]+max_face[2]])
     return
コード例 #7
0
ファイル: CLI.py プロジェクト: allmyservos/allmyservos
class CLI:
	def __init__(self):
		self.s = Setting()
		self.printLicense()
		self.initMotionScheduler()
		self.initKbThread()
		self.initRPC()
		self.printFooter()
		try:
			while(True):
				time.sleep(100)
		except KeyboardInterrupt:
			print('''
Thanks for playing!''')
			sys.exit()
	def initMotionScheduler(self):
		self.motionScheduler = MotionScheduler()
		if(self.s.get('motion_scheduler_autostart', True)):
			print('Motion scheduler service - started')
		else:
			print('Motion scheduler service - stopped')
	def initKbThread(self):
		if(self.s.get('kb_autostart',True)):
			self.kbthread = KeyboardThread(motionScheduler = self.motionScheduler)
			print('Keyboard service - started')
		else:
			print('Keyboard service - stopped')
	def initRPC(self):
		if(self.s.get('rpc_autostart',True)):
			self.rpcserver = SRPCServer(motionScheduler = self.motionScheduler)
			print('RPC service - started')
		else:
			print('RPC service - stopped')
	def printLicense(self):
		print('''AllMyServos - Fun with PWM
Copyright (C) 2015  Donate BTC:14rVTppdYQzLrqay5fp2FwP3AXvn3VSZxQ

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see http://www.gnu.org/licenses/.
		
''')
	def printFooter(self):
		print('''
Use Ctrl+C to exit
Use GUI.py to change configuration''')
コード例 #8
0
 def get_show_users_dict(self):
     s = {}
     for user_id, user_name in self.users_dict.items():
         s["0"*(6-len(user_id))+user_id] = [user_name +
                                            " "*(20-len(user_name)), 0]
     img_paths = [os.path.join(Setting().face_image_path, f)
                  for f in os.listdir(Setting().face_image_path)]
     for img_path in img_paths:
         user_id = os.path.split(img_path)[-1].split('.')[1]
         if user_id in self.users_dict:
             s["0"*(6-len(user_id))+user_id][1] += 1
     self.show_users_dict = s
コード例 #9
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 def __init__(self):
     self.face_recognizer = cv2.face.LBPHFaceRecognizer_create(
         grid_x=16, grid_y=16)
     self.face_recognizer.read(Setting().train_result_path)
     self.face_detector = cv2.CascadeClassifier(
         Setting().face_classification_file_path)
     self.eyes_detector = cv2.CascadeClassifier(
         Setting().eyes_classification_file_path)
     self.predict_number = 0
     self.number = 0
     self.face_id = None
     self.usrs_dict = None
     self.open_dict()
     self.predict_dict = {}
コード例 #10
0
 def show_user_image_by_id(self):
     chanage = False
     while True:
         id_search = input("\n>请输入要查找的编号,或输入b退出,或输入s查看用户表:")
         if id_search == 'b':
             break
         if id_search == 's':
             self.show_users()
             continue
         if (not id_search.isdigit()) or len(str(int(id_search))) > 6:
             print("【错误】请输入合法(小于等于6位数字)编号。")
             continue
         if id_search not in self.users_dict.keys():
             print("【错误】数据库中没有改编号用户。")
             continue
         img_paths = [os.path.join(Setting().face_image_path, f)
                      for f in os.listdir(Setting().face_image_path)]
         for img_path in img_paths:
             user_id = int(os.path.split(img_path)[-1].split('.')[1])
             if user_id == int(id_search):
                 img = plt.imread(img_path)
                 plt.title(self.users_dict[id_search] +
                           ":" + os.path.split(img_path)[-1])
                 plt.imshow(img, cmap="gray")
                 plt.axis('off')
                 plt.show()
                 command = input(
                     "\n>>直接按回车键(其他)查看下一张,输入d删除本张照片,输入b退出查看该编号:")
                 while command == 'd':
                     if input("\n>>>按回车确认,输入其他取消:") == '':
                         os.remove(img_path)
                         chanage = True
                         print("【通知】已经成功删除。")
                         command = input("\n>>直接按回车键(其他)查看下一张,输入b退出查看该编号:")
                         if command == 'd':
                             command = ''
                     else:
                         print("【通知】已经取消删除。")
                         command = input(
                             "\n>>直接按回车键(其他)查看下一张,输入d删除本张照片,输入b退出查看该编号:")
                 if command == 'b':
                     break
                 else:
                     continue
     if chanage:
         print("【通知】由于您删除了图片,正在重新训练模型")
         self.face_tools.face_train()
     self.press_enter_continue()
コード例 #11
0
def download():
    print(download.__name__)

    if Setting.need_download_stock_list():
        download_stock_list()
        Setting.write_to_database(Constants.SETTING_KEY_DOWNLOAD_STOCK_LIST,
                                  "1")

    stock_tuple_list = read_stock_tuple_list_from_database()
    if Utility.is_empty(stock_tuple_list):
        print("stock_tuple_list is empty, return")
        return

    index = Utility.read_download_index_from_config_ini()

    i = 0
    for stock_tuple in stock_tuple_list:
        i += 1
        if i < index:
            continue

        Utility.write_download_index_to_config_ini(i)

        stock = Stock(stock_tuple)
        if stock is None:
            continue

        if not check_out(stock):
            continue

        print(i, stock.get_code(), stock.get_name())

        stock_data_list = download_stock_data(stock)

        time_to_market = get_time_to_market(stock_data_list)
        stock.set_time_to_market(time_to_market)

        download_information_data(stock)
        download_financial_data(stock)
        download_share_bonus(stock)
        download_total_share(stock)
        # download_share_holder(stock)

        stock.update_to_database()

    Utility.write_download_index_to_config_ini(0)

    print("download done")
コード例 #12
0
    def addSetting(self,
                   name,
                   optionType,
                   default,
                   callback,
                   sunrise=SHOWBASE_PREINIT,
                   options=None,
                   description=""):
        if (name and len(name) > 0) and (not name in self.registry.keys()):

            if not sunrise in [SHOWBASE_PREINIT, SHOWBASE_POSTINIT]:
                raise ValueError(
                    "Invalid sunrise type for Setting %s.".format(name))

            if not optionType in [
                    DATATYPE_INT, DATATYPE_STR, DATATYPE_TUPLE, DATATYPE_LIST,
                    DATATYPE_BOOL, DATATYPE_FLOAT
            ]:
                raise ValueError(
                    "Invalid option type for Setting %s.".format(name))

            setting = Setting(self, name, optionType, default, callback,
                              sunrise, options, description)

            self.registry.update({name: setting})
        else:
            raise ValueError("You must specify a Setting name!")
コード例 #13
0
    def __init__(self):
        # 初始化pygame
        pygame.init()

        self.setting = Setting()
        self.offset = {pygame.K_LEFT: 0, pygame.K_RIGHT: 0, pygame.K_UP: 0, pygame.K_DOWN: 0}
        # 初始化游戏
        self.screen = pygame.display.set_mode(self.setting.windows)  # 初始化一个用于显示的窗口
        pygame.display.set_caption('This is my first pygame-program')  # 设置窗口标题
        self.background = pygame.image.load('image/background.jpg')
        self.feiji = pygame.image.load('image/fj.png')
        self.bullet = pygame.image.load('image/bullet.png')
        self.enemy_img = pygame.image.load('image/enemy.png')
        self.gameover_img = pygame.image.load('image/gameover.jpg')
        self.pass_img = pygame.image.load('image/pass.jpg')
        # 创建敌人组
        self.enemy_group = pygame.sprite.Group()
        # 创建击毁敌人组
        self.enemy_down_group = pygame.sprite.Group()
        # 飞机出事位置
        feiji_pos = [(self.setting.windows[0] - self.feiji.get_rect().width) / 2, self.setting.windows[1] - 100]
        # 飞机对象
        self.heros = Hero(self.feiji, feiji_pos)
        # 限制游戏帧数
        self.clock = pygame.time.Clock()
        # 重绘次数
        self.ticks = 0
        # 分数
        self.makes = 0
        # 最高分数
        self.makesMax = 99999
コード例 #14
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def run_game():
    pygame.init()
    pygame.display.set_caption('Alien Invasion')
    ai_setings = Setting()
    screen = pygame.display.set_mode(
        (ai_setings.screen_width, ai_setings.screen_height), pygame.FULLSCREEN)
    play_button = Button(ai_setings, screen, 'Play')
    setting_button = S_Button(ai_setings, screen, 'Setting')
    q_button = Q_Button(ai_setings, screen, 'Quit')
    ship = Ship(ai_setings, screen)
    bullet = Group()
    alien = Alien(ai_setings, screen, scale)
    aliens = Group()
    gf.create_fleet(ai_setings, screen, ship, aliens)
    stats = GameStats(ai_setings)
    sb = scoreboard(ai_setings, screen, stats)
    gf.update_screen(ai_setings, screen, stats, sb, ship, bullet, aliens,
                     play_button, setting_button, q_button)

    while True:
        gf.check_events(ai_setings, screen, stats, sb, play_button,
                        setting_button, q_button, ship, aliens, bullet)
        if stats.game_active:
            ship.update()
            gf.update_screen(ai_setings, screen, stats, sb, ship, bullet,
                             aliens, play_button, setting_button, q_button)
            gf.update_bullet(ai_setings, screen, stats, sb, ship, bullet,
                             aliens)
            gf.update_aliens(ai_setings, stats, screen, sb, ship, aliens,
                             bullet)
コード例 #15
0
 def open_users_dict(self):
     try:
         with open(Setting().usrs_info_path, 'rb') as usr_file:
             self.users_dict = pk.load(usr_file)
             usr_file.close()
     except FileNotFoundError:
         print("【异常】出现严重错误,数据可能会坏。")
コード例 #16
0
 def save_users_dict(self):
     try:
         with open(Setting().usrs_info_path, 'wb') as usr_file:
             pk.dump(self.users_dict, usr_file)
     except FileNotFoundError:
         print("【异常】出现错误")
     usr_file.close()
コード例 #17
0
ファイル: Enemy.py プロジェクト: lianwt115/python_pygame
 def __init__(self, img, init_pos):
     pygame.sprite.Sprite.__init__(self)
     self.image = img
     self.rect = self.image.get_rect()
     self.rect.topleft = init_pos
     self.speed = 2
     self.borld = Setting().windows
コード例 #18
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def main():

    #set configuration
    N = 2**17
    num_repetitions = 5
    setting = Setting()
    configs = setting.set_configurations(N)

    # make an experiment for each configuration
    for config in configs:
        print('Experiment: ', config.name)
        start_time = time.clock()
        config.gen_stochastic_processes()
        run_experiment(config, setting, num_repetitions)
        exp_time = time.clock() - start_time
        print('TIME TO PERFORM EXPERIMENT ', config.name, 'CONFIGURATION: ',
              exp_time)
コード例 #19
0
ファイル: game_fly.py プロジェクト: theonels/Ace
def run_game():

    set = Setting()
    catapult = Controller.create_catapult(set)
    generals = Controller.create_general(set)

    while True:
        Controller.update_window(catapult,generals,set)
コード例 #20
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 def __init__(self):
     pygame.init()
     self.setting = Setting()
     self.screen = pygame.display.set_mode(
         (self.setting.WIDTH, self.setting.HIGH), 0, 32)
     self.food = Food(self)
     self.snake = Snake(self)
     self.message = Message(self)
     self.map = Map(self)
コード例 #21
0
	def __init__(self):
		""" Initializes the Command Line Interface
		"""
		self.s = Setting()
		self.notifier = Notifier()
		self.printLicense()
		self.initScheduler()
		self.initTrayIcon()
		self.initSpec()
		self.initMotionScheduler()
		self.initKbThread()
		self.initRPC()
		self.initCamera()
		self.printFooter()
		try:
			while(True):
				time.sleep(100)
		except KeyboardInterrupt:
			self.shutDown()
コード例 #22
0
 def face_train_thread(self):
     img_Paths = [os.path.join(Setting().face_image_path, f)
                  for f in os.listdir(Setting().face_image_path)]
     faces = []
     ids = []
     for img_Path in img_Paths:
         img = cv2.imread(img_Path, cv2.IMREAD_GRAYSCALE)
         img_numpy = np.array(img, 'uint8')
         user_id = os.path.split(img_Path)[-1].split('.')[1]
         if user_id in self.usrs_dict.keys():
             user_id = int(user_id)
             faces.append(img_numpy)
             ids.append(user_id)
     before = time.time()
     self.face_recognizer.train(np.array(faces), np.array(ids))
     print('训练时间:' + str(time.time()-before))
     self.face_recognizer.write(Setting().train_result_path)
     print('写入时间:' + str(time.time()-before))
     print("\n【通知】训练完成。请继续在此进行您的输入:")
     return
コード例 #23
0
ファイル: CTags.py プロジェクト: josecanciani/YAC
 def __init__(self, view):
     self.view = view
     self.setting = Setting(self.view)
     self.folder = None
     for folder in self.view.window().folders():
         if folder == self.view.file_name()[:len(folder)]:
             self.folder = folder
             break
     if self.folder is None:
         raise CTagsException('CTags needs a sublime folder to work')
     self.tagsFile = self.folder + "/.tags" + self.setting.getSyntax()
     if not os.path.exists(self.tagsFile):
         raise CTagsException('CTags file not found: ' + self.tagsFile)
コード例 #24
0
 def show_user_image_by_name(self):
     while True:
         name = input("\n>请输入要查找的姓名,或输入b退出,或输入s查看用户表:")
         if name == 'b':
             break
         if name == 's':
             self.show_users()
             continue
         if not len(name) in range(2, 21):
             print("【错误】这不是一个合法(2~20字符)用户名。")
             continue
         if not name in self.users_dict.values():
             print("【错误】没有改用户名。")
             continue
         ids = []
         for key, value in self.users_dict.items():
             if value == name:
                 ids.append(key)
         img_paths = [os.path.join(Setting().face_image_path, f)
                      for f in os.listdir(Setting().face_image_path)]
         show_paths = {}
         for id_search in ids:
             for img_path in img_paths:
                 user_id = int(os.path.split(img_path)[-1].split('.')[1])
                 if user_id == int(id_search):
                     show_paths[user_id] = img_path
                     break
         size = len(show_paths)
         i = 1
         plt.figure()
         for key, value in show_paths.items():
             img = plt.imread(value)
             plt.subplot(1, size, i)
             i = i+1
             plt.title("id: " + str(key))
             plt.imshow(img, cmap='gray'),
             plt.axis('off')
         plt.show()
     self.press_enter_continue()
コード例 #25
0
def run_game():
    #initialize game and create a dispaly object
    pygame.init()
    setting = Setting()
    globalvar.init(setting)
    pygame.display.set_caption("BB king")
    globalvar.set_player(character.start_game(1, globalvar.screen))

    # game loop
    while True:
        # supervise keyboard and mouse item
        # change stat of objects
        check_event()
        update_screen(setting)
コード例 #26
0
ファイル: CLI.py プロジェクト: allmyservos/allmyservos
	def __init__(self):
		self.s = Setting()
		self.printLicense()
		self.initMotionScheduler()
		self.initKbThread()
		self.initRPC()
		self.printFooter()
		try:
			while(True):
				time.sleep(100)
		except KeyboardInterrupt:
			print('''
Thanks for playing!''')
			sys.exit()
コード例 #27
0
    def __init__(self):
        settingWindow_form.__init__(self)
        QMainWindow.__init__(self)
        self.setupUi(self)
        self.setting_data = Setting()

        self.setting_okay_flag = 0

        # Events
        # grading setting events
        self.gs_beauty_hSlider.valueChanged.connect(self.update_gs_beauty)
        self.gs_report_hSlider.valueChanged.connect(self.update_gs_report)
        self.gs_test_1_spinBox.valueChanged.connect(self.update_test_1)
        self.gs_test_1_lineEdit.textChanged.connect(self.update_test_1)
        self.gs_test_2_spinBox.valueChanged.connect(self.update_test_2)
        self.gs_test_2_lineEdit.textChanged.connect(self.update_test_2)
        self.gs_file_names_lineEdit.textChanged.connect(self.update_file_names)
        self.gs_img_output_lineEdit.textChanged.connect(self.update_img_tests)
        # output setting events
        self.os_excel_checkBox.stateChanged.connect(self.update_excel_state)
        self.os_pdf_checkBox.stateChanged.connect(self.update_pdf_state)
        self.os_grade_checkBox.stateChanged.connect(self.update_output_type)
        self.os_mos_checkBox.stateChanged.connect(self.update_output_type)
        self.os_mos_grade_checkBox.stateChanged.connect(
            self.update_output_type)
        self.os_cheat_hSlider.valueChanged.connect(self.cheat_limit)
        self.os_pyDefault_radioButton.toggled.connect(self.PythonPython)
        # advance setting events
        self.adv_bulid_lineEdit.textChanged.connect(self.build_keyWord_update)
        self.adv_cppTest_lineEdit.textChanged.connect(
            self.cppTest_keyWord_update)
        self.adv_pyTest_lineEdit.textChanged.connect(
            self.pyTest_keyWord_update)
        self.adv_minus_lineEdit.textChanged.connect(self.minus_keyWord_update)

        self.ok_Button.clicked.connect(self.ok_button_callback)
        self.cancel_Button.clicked.connect(self.cancel_button_callback)
コード例 #28
0
ファイル: Stage.py プロジェクト: gameinvaders123/games
class Stage:
    number = 0
    setting = None
    game = None
    max = 3

    def __init__(self, game):
        self.game = game
        self.setting = Setting(self.game)

    @property
    def folder(self):
        return "./stages/" + str(self.number) + "/"

    @property
    def folder_sound(self):
        return self.folder + "sound/"

    @property
    def folder_image(self):
        return self.folder + "image/"

    @property
    def folder_setting(self):
        return self.folder + "setting/"

    def next(self):
        if self.number < self.max:
            self.number += 1
            self.setting.load()
            return True
        else:
            return False

    def show(self):
        self.game.game_text.show(650, 10, "Stage : " + str(self.number), (255, 255, 255), 32)
コード例 #29
0
class Stage:
    number = 3
    setting = None
    game = None

    def __init__(self, game, number):
        self.number = number
        self.game = game

    def load(self):
        self.setting = Setting(self.folder + "setting/setting.json")
        self.setting.load()

    @property
    def folder(self):
        return "./stages/" + str(self.number) + "/"

    @property
    def folder_sound(self):
        return self.folder + "/sound"

    @property
    def folder_image(self):
        return self.folder + "/images"
コード例 #30
0
ファイル: Hero.py プロジェクト: lianwt115/python_pygame
    def __init__(self, img, init_pos):
        pygame.sprite.Sprite.__init__(self)
        self.image = img
        self.borld = Setting().windows
        self.rect = self.image.get_rect()
        self.rect.topleft = init_pos
        self.init_pos = init_pos
        self.speed = 6
        self.is_hit = False
        self.life = 1
        self.lifeC = []

        # 子弹1的Group
        self.bullets1 = pygame.sprite.Group()
        self.bullets2 = pygame.sprite.Group()
        self.bullets3 = pygame.sprite.Group()
        self.lifeGroup = pygame.sprite.Group()
コード例 #31
0
ファイル: CTags.py プロジェクト: josecanciani/YAC
 def rebuild(view):
     folders = view.window().folders()
     if len(folders) > 0:
         for folder in folders:
             for lang in Setting.getSupportedLanguages():
                 cTagsBinary = None
                 if os.path.exists('/usr/bin/ctags'):
                     cTagsBinary = '/usr/bin/ctags'
                 if os.path.exists('/opt/local/bin/ctags'):
                     cTagsBinary = '/opt/local/bin/ctags'
                 if cTagsBinary is None:
                     raise CTagsException('YAC: ctags binary not found')
                 cTagsFile = os.path.join(folder, '.tags' + lang)
                 if os.path.exists(cTagsFile):
                     os.remove(cTagsFile)
                 cmd = cTagsBinary + ' -R --languages=' + lang + ' -f "' + cTagsFile + '" "' + folder + '"'
                 os.popen(cmd)
     else:
         raise CTagsException('No folders detected')
コード例 #32
0
 def __init__(self):
     pygame.init()  # pygame初期化
     pygame.display.set_mode((1200, 675), 0, 32)  # 画面設定
     self.screen = pygame.display.get_surface()
     pygame.display.set_caption('catch a star game')  # ウィンドウタイトル
     # 各ゲームモードのインスタンスの生成
     self.media = Media()
     self.menu = Menu(self.media)
     self.play = Play(self.media)
     self.setting = Setting(self.media)
     self.bye = Bye(self.media)
     self.ranking = Ranking(self.media)
     self.media.play_bgm(1)
     # 各モードへ分岐するための辞書型
     self.game_mode_list = {
         Mode.MENU: self.menu,
         Mode.PLAY: self.play,
         Mode.SETTING: self.setting,
         Mode.RANKING: self.ranking,
         Mode.BYE: self.bye
     }
コード例 #33
0
 def rename_photo(self, users_id, new_id):
     img_paths = [os.path.join(Setting().face_image_path, f)
                  for f in os.listdir(Setting().face_image_path)]
     i = 0
     for img_path in img_paths:
         user_id = os.path.split(img_path)[-1].split('.')[1]
         if user_id in users_id:
             i += 1
             os.rename(img_path, Setting().face_image_path +
                       "/temp." + str(i) + ".jpg")
     i = 0
     img_paths = [os.path.join(Setting().face_image_path, f)
                  for f in os.listdir(Setting().face_image_path)]
     for img_path in img_paths:
         flag = os.path.split(img_path)[-1].split('.')[0]
         if flag == 'temp':
             i += 1
             os.rename(img_path, (Setting().face_image_path +
                                  "/people." + new_id + '.' + str(i) + ".jpg"))
コード例 #34
0
#--------------------------- run the exp ----------------------------
if 1:
    k = 5
    fold = 10
    dataset = Dataset('', '')
    dataset.file_folder_path = '../data/input/'
    
    method = Method('', '')
    method.k = k
    
    evaluation = Evaluation('')
    
    result = Result('', '')
    result.k = k
    
    setting = Setting('', '', dataset, method, result, evaluation)
    setting.fold = fold
    setting.load_classify_save()

if 1:
    fold = 10
    k = 5
    
    result = Result('', '')
    result.k = k
    evaluation = Evaluation('')
    
    evaluation_result_of_each_fold = []
    for fold_count in range(1, fold + 1):
        final_result = result.load(fold_count)
        predict_result = final_result['predict_result']
コード例 #35
0
import sys
import pygame
from Setting import Setting
from bullet import Bullet
import time
from Setting import *
from alien import *
from Setting_button import *

ai_setings = Setting()
Shoot = pygame.USEREVENT + 1


def check_keydown_events(event, ai_setings, stats, screen, play_button,
                         setting_button, ship, aliens, bullet):
    if event.key == pygame.K_d:
        ship.moving_right = True
    elif event.key == pygame.K_a:
        ship.moving_left = True
    elif event.key == pygame.K_w:
        ship.moving_up = True
    elif event.key == pygame.K_s:
        ship.moving_down = True
    elif event.key == pygame.K_SPACE:
        pygame.time.set_timer(Shoot, ai_setings.reload)
        pygame.event.get(Shoot)
    elif event.key == pygame.K_p:
        ai_setings.initialize_dynamic_settings()
        stats.reset_stats()
        stats.game_active = True
        aliens.empty()
コード例 #36
0
ファイル: CTags_test.py プロジェクト: josecanciani/YAC
 def test_aaa_createCTagsFile(self):
     CTags.rebuild(self.view)
     for lang in Setting.getSupportedLanguages():
         self.assertEqual(os.path.exists(os.path.join(Setting.getResourcesPath(), '.tags' + lang)), True)
コード例 #37
0
ファイル: CTags_test.py プロジェクト: josecanciani/YAC
 def setUp(self):
     self.view = View(Setting.getResourcesPath(), os.path.join(Setting.getResourcesPath(), 'test.php'))
     self.setting = Setting(self.view)
     self.cTags = CTags(self.view)
コード例 #38
0
ファイル: CTags.py プロジェクト: josecanciani/YAC
class CTags(object):
    def __init__(self, view):
        self.view = view
        self.setting = Setting(self.view)
        self.folder = None
        for folder in self.view.window().folders():
            if folder == self.view.file_name()[:len(folder)]:
                self.folder = folder
                break
        if self.folder is None:
            raise CTagsException('CTags needs a sublime folder to work')
        self.tagsFile = self.folder + "/.tags" + self.setting.getSyntax()
        if not os.path.exists(self.tagsFile):
            raise CTagsException('CTags file not found: ' + self.tagsFile)

    @staticmethod
    def rebuild(view):
        folders = view.window().folders()
        if len(folders) > 0:
            for folder in folders:
                for lang in Setting.getSupportedLanguages():
                    cTagsBinary = None
                    if os.path.exists('/usr/bin/ctags'):
                        cTagsBinary = '/usr/bin/ctags'
                    if os.path.exists('/opt/local/bin/ctags'):
                        cTagsBinary = '/opt/local/bin/ctags'
                    if cTagsBinary is None:
                        raise CTagsException('YAC: ctags binary not found')
                    cTagsFile = os.path.join(folder, '.tags' + lang)
                    if os.path.exists(cTagsFile):
                        os.remove(cTagsFile)
                    cmd = cTagsBinary + ' -R --languages=' + lang + ' -f "' + cTagsFile + '" "' + folder + '"'
                    os.popen(cmd)
        else:
            raise CTagsException('No folders detected')

    def getRelativeFilePath(self, filePath):
        return filePath[len(os.path.dirname(self.tagsFile))+1:]

    def getClassFromName(self, searchString):
        if searchString:
            return self._getClasses(searchString)[0]
        else:
            return None

    def getClassesFromName(self, searchString):
        if searchString:
            return self._getClasses(searchString)
        else:
            return []

    def _getClasses(self, searchString):
        results = []
        f = os.popen("grep \"^" + searchString + "\" '" + self.tagsFile + "' | grep \"[c|i]$\"")
        for i in f.readlines():
            className = i[:i.find("\t")]
            classFileName = i[i.find("\t")+1:i.find("\t", i.find("\t") + 1)]
            line = i[i.find('/^')+2:i.find('$/;"')]
            if line.find('extends') >= 0:
                parentClassName = line[line.find('extends')+7:].strip().split()[0]
            else:
                parentClassName = None
            results.append(Class(className, classFileName, parentClassName))
        return results

    def _getMethodsFromClass(self, searchClass, prefix=None):
        results = []
        cmd = ''
        if prefix:
            cmd = "grep '^" + prefix + "' '" + self.tagsFile + "' | grep -F \"\t" + searchClass.getFile() + "\t\" | grep \"f$\""
        else:
            cmd = "grep -F \"\t" + searchClass.getFile() + "\t\" " + self.tagsFile + " | grep \"f$\""
        f = os.popen(cmd)
        for i in f.readlines():
            results.append(self._extractMethod(i, searchClass))
        return results

    def _extractMethod(self, tagsLine, classObject):
        name = tagsLine[:tagsLine.find("\t")-1]
        line = tagsLine[tagsLine.find('/^')+2:tagsLine.find('$/;"')]
        line.strip()
        line = line[line.find('function')+8:line.find('{')]
        method = Method(name, classObject, line)
        return method

    def getMethodsFromClass(self, currentClass, prefix=None):
        results = []
        i = 0
        while isinstance(currentClass, Class) and currentClass.classExists():
            i = i + 1
            if i > 10:
                raise Exception('YAC: Recursion limit reached')
            for result in self._getMethodsFromClass(currentClass, prefix):
                results.append(result)
            currentClass = self.getClassFromName(currentClass.getParentClassName())
        return results

    def getFunctionsFromName(self, name):
        results = []
        f = os.popen("grep \"^" + name + "\" '" + self.tagsFile + "' | grep \"f$\"")
        for i in f.readlines():
            functionName = i[:i.find("\t")]
            functionFileName = i[i.find("\t")+1:i.find("\t", i.find("\t") + 1)]
            line = i[i.find('/^')+2:i.find('$/;"')]
            results.append(Function(functionName, functionFileName, line))
        return results