コード例 #1
0
    def __init__(self, hub_ip, _loop, session):
        self._connection_data = {
            ATTR_HUB_IP: hub_ip,
            ATTR_LOOP: _loop,
            ATTR_WEB_SESSION: session
        }

        self._rooms = Rooms(hub_ip, _loop, session)
        self._shades = Shades(hub_ip, _loop, session)
        self._scenes = Scenes(hub_ip, _loop, session)
        self._scene_members = SceneMembers(hub_ip, _loop, session)
コード例 #2
0
    async def add_shade_to_scene(self, shade_id, scene_id, position=None):
        """Add a shade to a scene."""
        if position is None:
            _shade = await self.get_shade(shade_id)
            position = await _shade.get_current_position()

        await (SceneMembers(self.request)).create_scene_member(
            position, scene_id, shade_id)
コード例 #3
0
 def __init__(self, hub_ip, loop_, session):
     self.request = AioRequest(hub_ip, loop=loop_, websession=session)
     self._scenes_entry_point = Scenes(self.request)
     self._rooms_entry_point = Rooms(self.request)
     self._shades_entry_point = Shades(self.request)
     self._scene_members_entry_point = SceneMembers(self.request)
     self.scenes = []  # A list of scene instances
     self.shades = []  # A list of shade instances
     self.rooms = []  # A list of room instances
コード例 #4
0
 def __init__(self, hub_ip):
     self.request = AioRequest(hub_ip)
     self.raw_scene_members = []
     self.scene_members=[]
     self._scene_members_entry_point = SceneMembers(self.request)
コード例 #5
0
 async def go():
     scene_members = SceneMembers(request)
     await scene_members.delete_shade_from_scene(1234, 5678)
コード例 #6
0
class PowerViewCommands:
    def __init__(self, hub_ip, _loop, session):
        self._connection_data = {
            ATTR_HUB_IP: hub_ip,
            ATTR_LOOP: _loop,
            ATTR_WEB_SESSION: session
        }

        self._rooms = Rooms(hub_ip, _loop, session)
        self._shades = Shades(hub_ip, _loop, session)
        self._scenes = Scenes(hub_ip, _loop, session)
        self._scene_members = SceneMembers(hub_ip, _loop, session)

    @asyncio.coroutine
    def create_scene(self, scenename, roomId):
        result = None
        _newscene = yield from self._scenes.create_scene(roomId, scenename)
        if _newscene:
            result = Scene(_newscene, **self._connection_data)
        return result

    @asyncio.coroutine
    def get_scenes(self):
        _scenes = yield from self._scenes.get_resources()
        return _scenes

    @asyncio.coroutine
    def activate_scene(self, scene_id):
        result = None
        _scene = yield from self.get_scene(scene_id)
        if _scene:
            result = yield from _scene.activate()
        return result

    @asyncio.coroutine
    def delete_scene(self, scene_id):
        result = None
        _scene = yield from self.get_scene(scene_id)
        if _scene:
            result = yield from _scene.delete()

        return result

    @asyncio.coroutine
    def create_room(self, roomname):
        _newroom = yield from self._rooms.create_room(roomname)
        if _newroom:
            return Room(_newroom, **self._connection_data)
        return None

    @asyncio.coroutine
    def get_rooms(self):
        _rooms = yield from self._rooms.get_resources()
        return _rooms

    @asyncio.coroutine
    def delete_room(self, room_id):
        _result = None
        _room = yield from self.get_room(room_id)
        if _room:
            _result = yield from _room.delete()

        return _result

    @asyncio.coroutine
    def create_scene_member(self, scene_id, shade_id, shade_position):
        _scene_member = yield from self._scene_members.create_scene_member(
            shade_position, scene_id, shade_id)
        return _scene_member

    @asyncio.coroutine
    def create_room_scene_scene_member_move(self,
                                            room_name=None,
                                            scene_name=None,
                                            shade_id=None,
                                            position1=None,
                                            position2=None):
        """Creates a room, scene and adds a shade to the scene using a position
        object."""
        _result = None

        _room = yield from self.create_room(room_name)
        yield from asyncio.sleep(3)
        _shade = yield from self.get_shade(shade_id)
        if _room and _shade:
            _scene = yield from self.create_scene(scene_name, _room.id)
            yield from asyncio.sleep(3)
            if _scene:
                yield from asyncio.sleep(3)

                _position = _shade.get_move_data(position1, position2)
                _result = yield from self.create_scene_member(
                    _scene.id, shade_id, _position)
                if _result:
                    return _scene
        return _result

    @asyncio.coroutine
    def open_shade(self, shadeId):
        _result = None
        shade = yield from self.get_shade(shadeId)
        if shade:
            _result = yield from shade.open()
        return _result

    @asyncio.coroutine
    def move_shade(self, shadeId, position1=None, position2=None):
        result = None
        shade = yield from self.get_shade(shadeId)
        if shade:
            result = yield from shade.move_to(position1=position1,
                                              position2=position2)
        return result

    @asyncio.coroutine
    def close_shade(self, shadeId):
        result = None
        shade = yield from self.get_shade(shadeId)
        if shade:
            result = yield from shade.close()
        return result

    @asyncio.coroutine
    def get_room(self, roomId):
        new_room = None
        _rooms = yield from self._rooms.get_resources()
        if _rooms:
            for _room in _rooms[ATTR_ROOM_DATA]:
                if _room[ATTR_ID] == roomId:
                    new_room = Room(_room, **self._connection_data)
                    break
        return new_room

    @asyncio.coroutine
    def get_scene(self, sceneId):
        new_scene = None
        _scenes = yield from self._scenes.get_resources()
        if _scenes:
            for _scene in _scenes[ATTR_SCENE_DATA]:
                if _scene[ATTR_ID] == sceneId:
                    new_scene = Scene(_scene, **self._connection_data)
                    break
        return new_scene

    @asyncio.coroutine
    def get_shade(self, shadeId):
        new_shade = None
        _shades = yield from self._shades.get_resources()
        if _shades:
            for _shade in _shades[ATTR_SHADE_DATA]:
                if _shade[ATTR_ID] == shadeId:
                    new_shade = Shade(_shade, **self._connection_data)
                    break

        return new_shade