コード例 #1
0
 def applyQuest(self,taskId,taskType = 1):
     '''接受任务
     @param taskId: int 任务的id
     '''
     allMainTask = dbtask.ALL_MAIN_TASK
     taskInfo = allMainTask.get(taskId)
     characterId = self._owner.baseInfo.id
     lastMainTaskId =  self._MainRecord.get('mainRecord',10000)
     if lastMainTaskId==taskId:
         return {'result':False,'message':Lg().g(453),\
                 'task_id':taskId}
     if not taskInfo:
         return {'result':False,'message':Lg().g(454),\
                 'task_id':taskId}
     if not self.canReceived(taskId):
         return {'result':False,'message':Lg().g(444),\
                 'task_id':taskId}
     task = Quest(taskId,characterId = self._owner.baseInfo.id)
     task.setProfession(self._owner.profession.getProfession())
     result = self.giveItemHandle(taskId)
     if not result.get('result'):
         return result
     res = task.InsertProcess()
     if res:
         if res and taskType==1:
             nowdate = datetime.datetime.now()
             props = {'mainRecord':taskId,'applyTime':str(nowdate),\
                      'status':0}
             dbtask.updateMainTaskRecord(characterId, props)
             self._MainRecord = {'mainRecord':taskId,'status':0}
             self._tasks[taskId] = task
         self.pushPlayerScenceNpcQuestStatus()
         self.pushPlayerQuestProcessList()
         return {'result':True,'message':Lg().g(445)%taskInfo['taskName'],\
                 'task_id':taskId}
     return {'result':False,'message':Lg().g(444),\
             'task_id':taskId}
コード例 #2
0
 def updateMainRecord(self,taskId,status):
     '''更新主线进度'''
     props = {'mainRecord':taskId,'status':status}
     dbtask.updateMainTaskRecord(self._owner.baseInfo.id, props)
     self._MainRecord = props