コード例 #1
0
ファイル: tvtk_scene.py プロジェクト: giapdangle/mayavi
 def __setstate__(self, str_state):
     # This method is unnecessary since this object will almost
     # never be pickled by itself and only via an object that
     # contains it, therefore __init__ will be called when the
     # scene is constructed.  However, setstate is defined just for
     # completeness.
     state_pickler.set_state(self, state_pickler.loads_state(str_state))
コード例 #2
0
 def __setstate__(self, str_state):
     # This method is unnecessary since this object will almost
     # never be pickled by itself and only via an object that
     # contains it, therefore __init__ will be called when the
     # scene is constructed.  However, setstate is defined just for
     # completeness.
     state_pickler.set_state(self, state_pickler.loads_state(str_state))
コード例 #3
0
ファイル: light_manager.py プロジェクト: B-Rich/mayavi
 def __setstate__(self, str_state):
     # This method is unnecessary since this object will almost
     # never be pickled by itself and only via the scene, therefore
     # __init__ will be called when the scene is constructed.
     # However, setstate is defined just for completeness.
     #self.__init__()
     state = state_pickler.loads_state(str_state)
     state_pickler.update_state(state)
     self.__set_pure_state__(state)
コード例 #4
0
 def __setstate__(self, str_state):
     # This method is unnecessary since this object will almost
     # never be pickled by itself and only via the scene, therefore
     # __init__ will be called when the scene is constructed.
     # However, setstate is defined just for completeness.
     #self.__init__()
     state = state_pickler.loads_state(str_state)
     state_pickler.update_state(state)
     self.__set_pure_state__(state)
コード例 #5
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 def __setstate__(self, str_state):
     """Allows standard pickle to work via the state_pickler.
     """
     self.__init__()
     # Get the state from the string and update it.
     state = state_pickler.loads_state(str_state)
     state_pickler.update_state(state)
     # Save the state and load it if we are running.
     self._saved_state = pickle.dumps(state)
     if self.running:
         self._load_saved_state()
コード例 #6
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ファイル: base.py プロジェクト: B-Rich/mayavi
 def __setstate__(self, str_state):
     """Allows standard pickle to work via the state_pickler.
     """
     self.__init__()
     # Get the state from the string and update it.
     state = state_pickler.loads_state(str_state)
     state_pickler.update_state(state)
     # Save the state and load it if we are running.
     self._saved_state = cPickle.dumps(state)
     if self.running:
         self._load_saved_state()
コード例 #7
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ファイル: engine.py プロジェクト: kaizhao1123/My-Single-Seed
 def __setstate__(self, str_state):
     self.__init__()
     state = state_pickler.loads_state(str_state)
     state_pickler.update_state(state)
     self.__set_pure_state__(state)
コード例 #8
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ファイル: engine.py プロジェクト: GaelVaroquaux/mayavi
 def __setstate__(self, str_state):
     self.__init__()
     state = state_pickler.loads_state(str_state)
     state_pickler.update_state(state)
     self.__set_pure_state__(state)
コード例 #9
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ファイル: light_manager.py プロジェクト: B-Rich/mayavi
 def __setstate__(self, str_state):
     self.__init__()
     state_pickler.set_state(self, state_pickler.loads_state(str_state))
コード例 #10
0
 def __setstate__(self, str_state):
     self.__init__()
     state_pickler.set_state(self, state_pickler.loads_state(str_state))