コード例 #1
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def draw_pine_tree(x, y):
    """
    This function draws a pine tree at the specified location.
    """
    # Draw the triangle on top of the trunk
    arcade.draw_triangle_filled(x + 40, y,
                                x, y - 100,
                                x + 80, y - 100,
                                arcade.color.DARK_GREEN)

    # Draw the trunk
    arcade.draw_lrtb_rectangle_filled(x + 30, x + 50, y - 100, y - 140,
                                      arcade.color.DARK_BROWN)
コード例 #2
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def draw_background():
    """
    This function draws the background. Specifically, the sky and ground.
    """
    # Draw the sky in the top two-thirds
    arcade.draw_lrtb_rectangle_filled(0,
                                      SCREEN_WIDTH,
                                      SCREEN_HEIGHT,
                                      SCREEN_HEIGHT * (1 / 3),
                                      arcade.color.SKY_BLUE)

    # Draw the ground in the bottom third
    arcade.draw_lrtb_rectangle_filled(0,
                                      SCREEN_WIDTH,
                                      SCREEN_HEIGHT / 3,
                                      0,
                                      arcade.color.DARK_SPRING_GREEN)
コード例 #3
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# Import the "arcade" library
import arcade

arcade.open_window(800, 600, "Iowa Perspective")

# Set the background color
arcade.set_background_color(arcade.color.BLACK)

# Get ready to draw
arcade.start_render()

# Draw the grass
arcade.draw_lrtb_rectangle_filled(0, 800, 200, 0, arcade.color.BITTER_LIME)

# Barn 1
arcade.draw_lrtb_rectangle_filled(0, 180, 380, 168.5, arcade.color.BARN_RED)

# Barn Door 1
arcade.draw_rectangle_filled(80, 190, 65, 45.5, arcade.color.BLACK_LEATHER_JACKET)

# Barn Window 1
arcade.draw_rectangle_filled(80, 280, 60, 30, arcade.color.ANTIQUE_WHITE)
arcade.draw_rectangle_filled(80, 280, 50, 15, arcade.color.BLACK)

# Barn 2
arcade.draw_lrtb_rectangle_filled(530, 720, 380, 168.5, arcade.color.BARN_RED)

# Barn Door 2
arcade.draw_rectangle_filled(630, 190, 65, 45.5, arcade.color.BLACK_LEATHER_JACKET)

# Barn Window 2
コード例 #4
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import arcade

SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600

arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, "Drawing with Functions")
arcade.set_background_color(arcade.color.DARK_BLUE)
arcade.start_render()

# Draw the ground
arcade.draw_lrtb_rectangle_filled(0, SCREEN_WIDTH, SCREEN_HEIGHT / 3, 0,
                                  arcade.color.AIR_SUPERIORITY_BLUE)

# Draw a snow person

# Snow
arcade.draw_circle_filled(300, 200, 60, arcade.color.WHITE)
arcade.draw_circle_filled(300, 280, 50, arcade.color.WHITE)
arcade.draw_circle_filled(300, 340, 40, arcade.color.WHITE)

# Eyes
arcade.draw_circle_filled(285, 350, 5, arcade.color.BLACK)
arcade.draw_circle_filled(315, 350, 5, arcade.color.BLACK)

#  Finish and run
arcade.finish_render()
arcade.run()
コード例 #5
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    def on_draw(self):
        """Draw the chat box elements."""
        super().on_draw()
        self.send_box.on_draw()
        text_color = arcade.color.BLACK

        start_pos = self.send_box.top
        n = 1
        # build chat bloops from bottom up, will solve most issues

        msg_pool = self.messages
        if self.scroll_offset > 0:
            calc_offset = max(len(msg_pool) - self.scroll_offset, 15)
            msg_pool = self.messages[:calc_offset]
        for cm in reversed(msg_pool):
            if cm.sender == self.player_worker:  # Message goes to right side
                left = self.left + 100
                color = arcade.color.GRAY
                box_width = 33
            else:
                left = self.left + self.border_width + 30
                color = arcade.color.WHITE
                box_width = 36

            right = self.right - self.border_width
            lines = math.ceil(len(cm.text) / box_width)

            msg_lines = []
            if lines > 1:  # insert newlines for word wrap
                words = cm.text.split()
                while len(words) > 0:
                    chunk = ''
                    while len(chunk) < box_width - 6 and len(words) > 0:
                        chunk = chunk + ' ' + words.pop(0)
                    msg_lines.append(chunk)
                lines = len(msg_lines)  # update lines estimate with actual
                text = '\n'.join(msg_lines)
            else:
                text = cm.text

            height = MESSAGE_LINE_HEIGHT * lines
            lines_height = n * (MESSAGE_LINE_HEIGHT + MSG_GAP)
            bottom = start_pos - self.border_width - 5 + lines_height
            top = bottom + height

            # Stop rendering once window is full
            if top > self.top - self.border_width:
                break
            # draw chat msg rect
            arcade.draw_lrtb_rectangle_filled(left, right, top, bottom, color)

            # draw icon (if worker)
            if cm.sender != self.player_worker:
                arcade.draw_circle_filled(left - 15, top - 15, 15,
                                          cm.sender.color)
            # draw words for message
            arcade.draw_text(text,
                             left + 4,
                             bottom + 4 * lines,
                             text_color,
                             font_size=MESSAGE_FONT_SIZE,
                             font_name=FONTS,
                             anchor_x='left',
                             anchor_y='bottom')
            n = n + lines  # Increment messages, accounting for multilines
コード例 #6
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ファイル: lab_03.py プロジェクト: Dan-um/learn-arcade-work
def draw_island():
    arcade.draw_lrtb_rectangle_filled(200, 600, 100, 0,
                                      arcade.color.SLATE_GRAY)
コード例 #7
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import arcade
# this is a test
arcade.open_window(1280, 720, "720p Window Test")
arcade.set_background_color(arcade.csscolor.SKY_BLUE)
arcade.start_render()
arcade.draw_lrtb_rectangle_filled(0, 1279, 300, 0, arcade.csscolor.GREEN)
arcade.draw_rectangle_filled(100, 320, 20, 60, arcade.csscolor.SIENNA)
arcade.draw_circle_filled(100, 350, 30, arcade.csscolor.DARK_GREEN)
arcade.draw_ellipse_filled(100, 350, 85, 45, arcade.csscolor.DARK_GREEN)
arcade.draw_ellipse_filled(100, 370, 35, 37, arcade.csscolor.DARK_GREEN)
arcade.draw_rectangle_filled(300, 320, 20, 60, arcade.csscolor.SIENNA)
arcade.draw_arc_filled(300, 340, 60, 100, arcade.csscolor.DARK_GREEN, 0, 180)
arcade.draw_ellipse_filled(center_x=800,
                           center_y=500,
                           width=30,
                           height=40,
                           color=arcade.csscolor.DARK_RED)
arcade.finish_render()
arcade.run()
コード例 #8
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def draw_grass():
    """
    This function draws the grass.
    """
    arcade.draw_lrtb_rectangle_filled(0, 800, 200, 0, arcade.color.BITTER_LIME)
コード例 #9
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# Open up a window.
# From the "arcade" library, use a function called "open_window"
# Set the window title to "Drawing Example"
# Set the and dimensions (width and height)
arcade.open_window(800, 600, "Drawing Example")

# Set the background color
arcade.set_background_color(arcade.color.COAL)

# Get ready to draw
arcade.start_render()

# Draw the grass
arcade.draw_lrtb_rectangle_filled(0, 800, 350, 0, arcade.color.BUD_GREEN)
arcade.draw_lrtb_rectangle_filled(0, 800, 350, 315, (214, 188, 71))

# Drawing the 'river'
arcade.draw_rectangle_filled(400, 200, 80, 1000, arcade.color.CORNFLOWER_BLUE,
                             80)
'''
arcade.draw_line(100, 170, 170, 182, (51, 110, 214))
arcade.draw_line(100, 160, 170, 162, (51, 110, 214))
arcade.draw_line(100, 170, 170, 182, (51, 110, 214))'''

# Draw the mountains
arcade.draw_triangle_filled(-100, 350, 150, 500, 320, 350,
                            arcade.color.DARK_GRAY)
arcade.draw_triangle_filled(200, 350, 400, 450, 600, 350,
                            arcade.color.DARK_GRAY)
コード例 #10
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    def on_draw(self):

        # start timing how long this takes
        draw_start_time = timeit.default_timer()

        if self.frame_count % 60 == 0:
            if self.fps_start_timer is not None:
                total_time = timeit.default_timer() - self.fps_start_timer
                self.fps = 60 / total_time
            self.fps_start_timer = timeit.default_timer()
        self.frame_count += 1

        arcade.start_render()
        '''for i, pair in enumerate([
            ['shear(0.0, 0.1)', Matrix3x3().shear(0.0, 0.1)]
        ]):
            x = 80 + 180 * (i % 4)
            y = 420 - (i // 4) * 320
            arcade.draw_text(pair[0], x, y - 20 - pair[0].count('\n') * 10, arcade.color.WHITE, 10)'''
        # self.xy_sqare.draw_transformed(x, y, 100, 100, 0, 250, pair[1])
        '''for color_index in range(len(self.point_list)):
            self.shape_list.append(
                arcade.create_rectangles_filled_with_colors(
                    self.point_list[color_index],
                    self.color_list[color_index]
                )
            )'''

        # draw all shapes in the list
        self.shape_list.draw()

        # draw the target_fps text
        arcade.draw_text(f"Target FPS:\n- <==Q {self.target_fps} E==> +",
                         int(SCREEN_WIDTH * 0.1), int(SCREEN_HEIGHT * 0.1),
                         TEXT_COLOR)

        # draw the FPS indicator text
        '''arcade.draw_text(f'FPS: {1.0 / self.frameTime}',
                         int(SCREEN_WIDTH * 0.1), int(SCREEN_HEIGHT * 0.9),
                         TEXT_COLOR)'''

        # draw minimap background
        arcade.draw_lrtb_rectangle_filled(0 * MAP_SCALE, 24 * MAP_SCALE,
                                          24 * MAP_SCALE, 0 * MAP_SCALE,
                                          arcade.color.BLACK)

        # draw minimap outer walls
        arcade.draw_lrtb_rectangle_outline(0 * MAP_SCALE, 24 * MAP_SCALE,
                                           24 * MAP_SCALE, 0 * MAP_SCALE,
                                           arcade.color.RED, MAP_SCALE)

        # draw the player location indicator
        arcade.draw_point((self.posX) * MAP_SCALE,
                          (24 - self.posY) * MAP_SCALE, arcade.color.ORANGE,
                          MAP_SCALE)

        # arcade.draw_line(8*MAP_SCALE,1*MAP_SCALE,1*MAP_SCALE,1*MAP_SCALE,arcade.color.WHITE,MAP_SCALE)
        # arcade.draw_line(1*MAP_SCALE,1*MAP_SCALE,1*MAP_SCALE,7*MAP_SCALE,arcade.color.WHITE,MAP_SCALE)
        '''arcade.draw_line_strip(
            [[8 * MAP_SCALE, 1 * MAP_SCALE],
             [1 * MAP_SCALE, 1 * MAP_SCALE],
             [1 * MAP_SCALE, 7 * MAP_SCALE],
             [3 * MAP_SCALE, 7 * MAP_SCALE],
             [3 * MAP_SCALE, 6 * MAP_SCALE],
             [3 * MAP_SCALE, 7 * MAP_SCALE],
             [8 * MAP_SCALE, 7 * MAP_SCALE],
             [8 * MAP_SCALE, 3 * MAP_SCALE],
             [3 * MAP_SCALE, 3 * MAP_SCALE],
             [3 * MAP_SCALE, 4 * MAP_SCALE]],
            arcade.color.WHITE, MAP_SCALE)
        arcade.draw_line_strip(
            [[6 * MAP_SCALE, 20 * MAP_SCALE],
             [11 * MAP_SCALE, 20 * MAP_SCALE],
             [11 * MAP_SCALE, 15 * MAP_SCALE],
             [6 * MAP_SCALE, 15 * MAP_SCALE],
             [6 * MAP_SCALE, 20 * MAP_SCALE]],
            arcade.color.GREEN,
            MAP_SCALE
        )
        arcade.draw_points(
            [[16 * MAP_SCALE, 20 * MAP_SCALE],
             [18 * MAP_SCALE, 20 * MAP_SCALE],
             [20 * MAP_SCALE, 20 * MAP_SCALE],
             [20 * MAP_SCALE, 18 * MAP_SCALE],
             [20 * MAP_SCALE, 16 * MAP_SCALE],
             [18 * MAP_SCALE, 16 * MAP_SCALE],
             [16 * MAP_SCALE, 16 * MAP_SCALE],
             [16 * MAP_SCALE, 18 * MAP_SCALE]],
            arcade.color.BLUE,
            MAP_SCALE
        )

        arcade.draw_point(6 * MAP_SCALE, 5 * MAP_SCALE,
                          arcade.color.YELLOW,
                          MAP_SCALE)'''

        # display timings
        output = f'Processing time: {self.processing_time:.3f}'
        arcade.draw_text(output, 20, SCREEN_HEIGHT - 20, arcade.color.BLACK,
                         16)

        output = f'Drawing time: {self.draw_time:.3f}'
        arcade.draw_text(output, 20, SCREEN_HEIGHT - 40, arcade.color.BLACK,
                         16)

        if self.fps is not None:
            output = f'FPS: {self.fps:.0f}'
            arcade.draw_text(output, 20, SCREEN_HEIGHT - 60,
                             arcade.color.BLACK, 16)

        self.draw_time = timeit.default_timer() - draw_start_time
コード例 #11
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ファイル: lab_02.py プロジェクト: marcmed4/learn-arcade-work
# Start by importing arcade.
import arcade
arcade.open_window(600, 600, "Drawing Lab")

# This places the sky blue background color.
arcade.set_background_color(arcade.csscolor.SKY_BLUE)

# This is the start of the drawing.
arcade.start_render()

# Draw grass.
arcade.draw_lrtb_rectangle_filled(0, 599, 199, 0, arcade.csscolor.GREEN)

# Draw a sun.
arcade.draw_circle_filled(50, 549, 50, arcade.csscolor.YELLOW)

# Draw a trail using the polygon function.
arcade.draw_polygon_filled(((0, 150), (125, 115), (325, 165), (599, 135),
                            (599, 95), (325, 125), (125, 75), (0, 110)),
                           arcade.csscolor.DARK_GRAY)

# Draw the trunk of tree 1.
arcade.draw_lrtb_rectangle_filled(120, 145, 250, 175, arcade.csscolor.BROWN)

# Draw a triangle shaped top of tree 1.
arcade.draw_triangle_filled(100, 250, 165, 250, 132.5, 300,
                            arcade.csscolor.GREEN)

# Draw a trunk of tree 2.
arcade.draw_lrtb_rectangle_filled(350, 380, 275, 170, arcade.csscolor.BROWN)
コード例 #12
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def draw_tree(x, y):

    arcade.draw_triangle_filled(x - 50, y, x + 50, y, x, y + 100,
                                arcade.color.MSU_GREEN)
    arcade.draw_lrtb_rectangle_filled(x - 25, x + 25, y, y - 70,
                                      arcade.color.BROWN)
コード例 #13
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def set_background():
    arcade.draw_lrtb_rectangle_filled(0, window_width, window_height * (1 / 3),
                                      0, arcade.color.DARK_SPRING_GREEN)
    arcade.draw_lrtb_rectangle_filled(0, window_width, window_height,
                                      window_height * (1 / 3),
                                      arcade.color.SKY_BLUE)
コード例 #14
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    def on_draw(self):
        arcade.start_render()
        arcade.draw_lrtb_rectangle_filled(0, 600, 600, 570, arcade.color.RED)
        arcade.draw_lrtb_rectangle_filled(0, 30, 600, 0, arcade.color.YELLOW)
        arcade.draw_lrtb_rectangle_filled(570, 600, 600, 0, arcade.color.BLUE)
        arcade.draw_lrtb_rectangle_filled(0, 600, 30, 0, arcade.color.GREEN)
        arcade.draw_lrtb_rectangle_filled(0, 30, 600, 570, arcade.color.WHITE)
        arcade.draw_lrtb_rectangle_filled(0, 30, 30, 0, arcade.color.WHITE)
        arcade.draw_lrtb_rectangle_filled(570, 600, 600, 570,
                                          arcade.color.WHITE)
        arcade.draw_lrtb_rectangle_filled(570, 600, 30, 0, arcade.color.WHITE)

        for item in self.list:
            item.draw_rectangle()
コード例 #15
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ファイル: asdasd.py プロジェクト: BronsonATM/VIDEOJOCS
def draw_ice():
    """ Draw the ground """
    arcade.draw_lrtb_rectangle_filled(0, SCREEN_WIDTH, SCREEN_HEIGHT / 3, 0,
                                      arcade.color.AIR_SUPERIORITY_BLUE)
コード例 #16
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If you have 5 lines that draw a robot, group them together with blank lines above and below. 
Then add a comment at the top telling the reader what you are drawing.
IN THE WINDOW TITLE PLEASE PUT YOUR NAME.
When you are finished Pull Request your file to your instructor.
'''
import arcade
arcade.open_window(450, 800, "Daniel Mitchell Pycasso")
arcade.set_background_color((0, 0, 0))
arcade.start_render()

#draw body
arcade.draw_circle_filled(40, 750, 30, arcade.color.COOL_GREY, 127)
arcade.draw_circle_filled(410, 750, 30, arcade.color.COOL_GREY, 127)
arcade.draw_circle_filled(40, 50, 30, arcade.color.COOL_GREY, 127)
arcade.draw_circle_filled(410, 50, 30, arcade.color.COOL_GREY, 127)
arcade.draw_lrtb_rectangle_filled(10, 440, 750, 55, arcade.color.COOL_GREY)
arcade.draw_lrtb_rectangle_filled(40, 410, 780, 20, arcade.color.COOL_GREY)
arcade.draw_lrtb_rectangle_filled(35, 415, 735, 485, arcade.color.WHITE)
arcade.draw_text("420 / 69", 50, 690, arcade.color.BLACK, 25)
arcade.draw_text("6.086956522", 240, 660, arcade.color.BLACK, 25)
arcade.draw_text("............................................", 50, 640,
                 arcade.color.BLACK, 25)
arcade.draw_text("............................................", 50, 720,
                 arcade.color.BLACK, 25)

for b_off in range(0, 350, 70):  #draw Fbuttons
    #arcade.draw_lrtb_rectangle_filled(45, 85, 475, 455, arcade.color.WHITE_SMOKE)
    arcade.draw_rectangle_filled((80 + (b_off)), 460, 45, 15,
                                 arcade.color.WHITE_SMOKE)

for m_off in range(0, 200, 40):  #draws the buttons to the left of the dpad
コード例 #17
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# Open up a window.
# From the "arcade" library, use a function called "open_window"
# Set the window title to "Drawing Example"
# Set the and dimensions (width and height)
arcade.open_window(800, 600, "Drawing Example")

# Set the background color
arcade.set_background_color(arcade.color.AIR_SUPERIORITY_BLUE)

# Get ready to draw
arcade.start_render()

# Draw the grass
arcade.draw_lrtb_rectangle_filled(0, 800, 200, 0, arcade.color.BITTER_LIME)

# --- Draw the barn ---

# Barn cement base
arcade.draw_lrtb_rectangle_filled(30, 350, 210, 170, arcade.color.BISQUE)

# Bottom half
arcade.draw_lrtb_rectangle_filled(30, 350, 350, 210, arcade.color.BROWN)

# Left-bottom window
arcade.draw_rectangle_filled(70, 260, 30, 40, arcade.color.BONE)
arcade.draw_rectangle_filled(70, 260, 20, 30, arcade.color.BLACK)

# Right-bottom window
arcade.draw_rectangle_filled(310, 260, 30, 40, arcade.color.BONE)
コード例 #18
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# Open up a window.
# From the "arcade" library, use a function called "open_window"
# Set the window title to "Drawing Example"
# Set the and dimensions (width and height)
arcade.open_window(600, 600, "Drawing Example")

# Set the background color
arcade.set_background_color(arcade.color.AIR_SUPERIORITY_BLUE)

# Get ready to draw
arcade.start_render()

# Draw a rectangle
# Left of 5, right of 35
# Top of 590, bottom of 570
arcade.draw_lrtb_rectangle_filled(5, 35, 590, 570, arcade.color.BITTER_LIME)

# Different way to draw a rectangle
# Center rectangle at (100, 520) with a width of 45 and height of 25
arcade.draw_rectangle_filled(100, 520, 45, 25, arcade.color.BLUSH)

# Rotate a rectangle
# Center rectangle at (200, 520) with a width of 45 and height of 25
# Also, rotate it 45 degrees.
arcade.draw_rectangle_filled(200, 520, 45, 25, arcade.color.BLUSH, 45)


# Draw a point at (50, 580) that is 5 pixels large
arcade.draw_point(50, 580, arcade.color.RED, 5)

# Draw a line
コード例 #19
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 def on_draw(self):
     arcade.start_render()
     arcade.draw_lrtb_rectangle_filled(self.a_x, self.a_x + 30,
                                       self.a_y + 30, self.a_y,
                                       arcade.color.BLACK)
     arcade.draw_lrtb_rectangle_filled(self.b_x, self.b_x + 50,
                                       self.b_y + 50, self.b_y,
                                       arcade.color.BLACK)
     arcade.draw_lrtb_rectangle_filled(self.c_x, self.c_x + 40,
                                       self.c_y + 40, self.c_y,
                                       arcade.color.YELLOW)
     arcade.draw_lrtb_rectangle_filled(self.d_x, self.d_x + 40,
                                       self.d_y + 40, self.d_y,
                                       arcade.color.YELLOW)
     arcade.draw_lrtb_rectangle_filled(500, 525, 525, 500, arcade.color.RED)
     arcade.draw_lrtb_rectangle_filled(500, 525, 100, 75, arcade.color.RED)
     arcade.draw_lrtb_rectangle_filled(75, 100, 525, 500, arcade.color.RED)
     arcade.draw_lrtb_rectangle_filled(self.player_x, self.player_x + 25,
                                       self.player_y, self.player_y - 25,
                                       arcade.color.GREEN)
コード例 #20
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    def on_draw(self):
        """
                Render the screen.
                """

        # This command should happen before we start drawing. It will clear
        # the screen to the background color, and erase what we drew last frame.
        arcade.start_render()
        # Draw the sky in the top two-thirds
        arcade.draw_lrtb_rectangle_filled(0, SCREEN_WIDTH, SCREEN_HEIGHT,
                                          SCREEN_HEIGHT * (1 / 3),
                                          arcade.color.SKY_BLUE)
        # Draw the ground in the bottom third
        arcade.draw_lrtb_rectangle_filled(0, SCREEN_WIDTH, SCREEN_HEIGHT / 3,
                                          0, arcade.color.DARK_SPRING_GREEN)

        # Draw magic bar

        if self.kill_timer > 1:
            arcade.draw_text("YOU HAVE FAILED", SCREEN_WIDTH / 2,
                             SCREEN_HEIGHT / 2, arcade.color.CRIMSON_GLORY, 40)

        # Call draw() on all your sprite lists below

        self.base_list.draw()
        self.enem_list.draw()
        self.enem_shambler_list.draw()
        self.player_list.draw()
        self.spell_list.draw()
        self.spell_firefury_list.draw()
        self.spell_waterblast_list.draw()
        self.spell_lightning_list.draw()

        # draw health bar the reason there is a plus value after the width draw position is if you want to change the
        # thickness of the bars, use the added value to modify
        for health in self.health_list:
            arcade.draw_lrtb_rectangle_filled(1100, 1100 + self.health_value,
                                              750 + 20, 750,
                                              arcade.color.CAMEO_PINK)
            arcade.draw_lrtb_rectangle_outline(1100, (1100 + health.max),
                                               750 + 20, 750,
                                               arcade.color.CANARY_YELLOW, 5)

        for magic in self.magic_list:
            # arcade.draw_circle_filled(magic.x, magic.y, magic.height , arcade.color.LAVENDER_BLUE,
            # 128) arcade.draw_arc_filled(magic.x, magic.y, magic.width,  magic.height, magic.color, magic.s_angle,
            # (360* self.magic_resource_percentage), magic.tilt, magic.sections) arcade.draw_circle_outline(magic.x,
            # magic.y, magic.height , arcade.color.REGALIA, 5, 128)
            arcade.draw_lrtb_rectangle_filled(1100, 1100 + magic.max, 700 + 20,
                                              700, arcade.color.REGALIA)
            arcade.draw_lrtb_rectangle_filled(
                1100, 1100 + (magic.max * self.magic_resource_percentage),
                700 + 20, 700, arcade.color.LAVENDER_BLUE)
            arcade.draw_lrtb_rectangle_outline(1100, (1100 + magic.max),
                                               700 + 20, 700,
                                               arcade.color.REGALIA, 5)

        # Draw main menu
        if self.main_menu_open:
            self.menus[0].menu_background.draw()
            self.menus[0].menu_list1.draw()

        if self.difficulty_menu_open:
            self.menus[0].menu_background.draw()
            self.menus[0].menu_list2.draw()

        if self.upgrade_menu_open:
            self.upgrade_menus[0].background_list.draw()
            self.upgrade_menus[0].menu_list.draw()

            if self.fire1_purchased:
                self.upgrade_menus[0].active_fire1.draw()
            if self.fire2_purchased:
                self.upgrade_menus[0].active_fire2.draw()
            if self.lightning1_purchased:
                self.upgrade_menus[0].active_lightning1.draw()
            if self.lightning2_purchased:
                self.upgrade_menus[0].active_lightning2.draw()
            if self.plasma1_purchased:
                self.upgrade_menus[0].active_plasma1.draw()
            if self.plasma2_purchased:
                self.upgrade_menus[0].active_plasma2.draw()
            if self.water1_purchased:
                self.upgrade_menus[0].active_water1.draw()
            if self.water2_purchased:
                self.upgrade_menus[0].active_water2.draw()

            if self.wall_level > 0:
                self.upgrade_menus[0].active_wall1.draw()
            if self.wall_level == 2:
                self.upgrade_menus[0].active_wall2.draw()

            if self.wall1_details_open:
                self.upgrade_menus[0].wall1_details.draw()
            if self.wall2_details_open:
                self.upgrade_menus[0].wall2_details.draw()
            if self.fire1_details_open:
                self.upgrade_menus[0].fire1_details.draw()
            if self.fire2_details_open:
                self.upgrade_menus[0].fire2_details.draw()
            if self.lightning1_details_open:
                self.upgrade_menus[0].lightning1_details.draw()
            if self.lightning2_details_open:
                self.upgrade_menus[0].lightning2_details.draw()
            if self.plasma1_details_open:
                self.upgrade_menus[0].plasma1_details.draw()
            if self.plasma2_details_open:
                self.upgrade_menus[0].plasma2_details.draw()
            if self.water1_details_open:
                self.upgrade_menus[0].water1_details.draw()
            if self.water2_details_open:
                self.upgrade_menus[0].water2_details.draw()

        self.gui_list.draw()
コード例 #21
0
arcade.draw_circle_outline(302, 302, 100, arcade.color.BARBIE_PINK)

# Rays to the left, right, up, and down
arcade.draw_line(300, 300, 50, 300, arcade.color.YELLOW, 3)
arcade.draw_line(300, 300, 550, 300, arcade.color.YELLOW, 3)
arcade.draw_line(300, 300, 300, 550, arcade.color.YELLOW, 3)
arcade.draw_line(300, 300, 300, 50, arcade.color.YELLOW, 3)

# Diagonal rays
arcade.draw_line(300, 350, 500, 400, arcade.color.YELLOW, 3)
arcade.draw_line(300, 350, 100, 400, arcade.color.YELLOW, 3)
# Draw a rectangle
# Left of 0, right of 599
# Top of 300, bottom of 0

arcade.draw_lrtb_rectangle_filled(0, 599, 300, 0, arcade.color.AZURE)


# Draw text at (150, 230) with a font size of 24 pts.
arcade.draw_text("Sunrise on a Lake",
                 150, 230,
                 arcade.color.BLACK, 24)
# Tree trunk
# Center of 100, 320
# Width of 20
# Height of 60
arcade.draw_rectangle_filled(50, 300, 20, 60, arcade.csscolor.SIENNA)
# Tree top
arcade.draw_circle_filled(50, 350, 30, arcade.csscolor.DARK_GREEN)
# Draw a tree using a polygon with a list of points
arcade.draw_rectangle_filled(500, 320, 20, 60, arcade.csscolor.SIENNA)
コード例 #22
0
"""
Drawing a football field
"""

import arcade

arcade.open_window(800, 600, "Football Field")

# Dark blue as background colour
arcade.set_background_color((10, 2, 71))

arcade.start_render()

# Draw a dark green rectangle at the bottom part

arcade.draw_lrtb_rectangle_filled(0, 800, 100, 0, (28, 41, 1))

# Draw a dark green trapeze rounding the field

arcade.draw_polygon_filled(
    [[0, 100], [0, 200], [180, 530], [620, 530], [800, 200], [800, 100]],
    (28, 41, 1))

# Draw a light green trapeze to get depth

arcade.draw_polygon_filled([[0, 100], [210, 500], [590, 500], [800, 100]],
                           (102, 138, 25))

# Remark borders with a white line

arcade.draw_polygon_outline([[0, 100], [210, 500], [590, 500], [800, 100]],
コード例 #23
0
import arcade

arcade.open_window(600, 600, "Drawing Example")
arcade.set_background_color(arcade.csscolor.ALICE_BLUE)

arcade.start_render()

# flag pole
arcade.draw_lrtb_rectangle_filled(50, 80, 550, 0, arcade.csscolor.GRAY)

# hill
arcade.draw_ellipse_filled(300, 0, 600, 200, arcade.csscolor.GREEN, 0)

# japanese flag
arcade.draw_lrtb_rectangle_filled(60, 450, 570, 370, arcade.csscolor.WHITE)
arcade.draw_circle_filled(255, 470, 60, arcade.csscolor.RED)

# flower
arcade.draw_line(300, 100, 300, 150, arcade.csscolor.GREEN, 5)

arcade.finish_render()
arcade.run()
コード例 #24
0
def main():
    arcade.open_window(800, 600, "Iowa Perspective/Drawing with Functions")
    arcade.set_background_color(arcade.color.BLACK)
    arcade.start_render()

    draw_cloud(50, 50)
    draw_cloud2(20, 20)
    draw_shed(10, 10)

    # Barn 1
    arcade.draw_lrtb_rectangle_filled(0, 180, 380, 168.5, arcade.color.BARN_RED)

    # Barn Door 1
    arcade.draw_rectangle_filled(80, 190, 65, 45.5, arcade.color.BLACK_LEATHER_JACKET)

    # Barn Window 1
    arcade.draw_rectangle_filled(80, 280, 60, 30, arcade.color.ANTIQUE_WHITE)
    arcade.draw_rectangle_filled(80, 280, 50, 15, arcade.color.BLACK)

    # Barn 2
    arcade.draw_lrtb_rectangle_filled(530, 720, 380, 168.5, arcade.color.BARN_RED)

    # Barn Door 2
    arcade.draw_rectangle_filled(630, 190, 65, 45.5, arcade.color.BLACK_LEATHER_JACKET)

    # Barn Window 2
    arcade.draw_rectangle_filled(630, 280, 60, 30, arcade.color.ANTIQUE_WHITE)
    arcade.draw_rectangle_filled(630, 280, 50, 15, arcade.color.BLACK)

    # Shed 2
    arcade.draw_rectangle_filled(760, 215, 98, 94, arcade.color.BARN_RED)
    arcade.draw_rectangle_filled(760, 190, 40, 45, arcade.color.BLACK_LEATHER_JACKET)

    # Windows of Shed 2
    arcade.draw_rectangle_filled(760, 220, 60, 20, arcade.color.ANTIQUE_WHITE)
    arcade.draw_rectangle_filled(760, 220, 50, 10, arcade.color.BLACK)

    # River
    arcade.draw_rectangle_filled(420, 0, 60, 400, arcade.color.BLUE)

    # Dirt side of River left
    arcade.draw_rectangle_filled(390, 0, 10, 400, arcade.color.DARK_BROWN)

    # Dirt side of River right
    arcade.draw_rectangle_filled(445, 0, 10, 400, arcade.color.DARK_BROWN)

    # Stars
    arcade.draw_circle_filled(730, 575, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(680, 575, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(500, 580, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(695, 580, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(685, 580, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(740, 580, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(500, 500, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(510, 500, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(450, 490, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(480, 700, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(380, 600, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(745, 500, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(687, 510, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(210, 520, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(510, 537, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(340, 550, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(200, 555, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(250, 550, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(683, 418, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(688, 450, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(699, 475, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(300, 280, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(400, 520, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(200, 530, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(500, 350, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(666, 500, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(400, 300, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(475, 375, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(490, 400, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(380, 380, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(375, 325, 2, arcade.color.YELLOW)
    arcade.draw_circle_filled(325, 400, 2, arcade.color.YELLOW)

    # Moon
    arcade.draw_circle_filled(785, 525, 85, arcade.color.GHOST_WHITE)

    # Shed 2
    arcade.draw_rectangle_filled(760, 215, 98, 94, arcade.color.BARN_RED)
    arcade.draw_rectangle_filled(760, 190, 40, 45, arcade.color.BLACK_LEATHER_JACKET)

    # Windows of Shed 2
    arcade.draw_rectangle_filled(760, 220, 60, 20, arcade.color.ANTIQUE_WHITE)
    arcade.draw_rectangle_filled(760, 220, 50, 10, arcade.color.BLACK)

    # --- Finish drawing ---
    arcade.finish_render()

    # Keep the window up until someone closes it.
    arcade.run()
コード例 #25
0
ファイル: lab_03.py プロジェクト: Dan-um/learn-arcade-work
def draw_water():
    arcade.draw_lrtb_rectangle_filled(0, 800, 300, 0, arcade.color.SEA_BLUE)
コード例 #26
0
ファイル: dibujo_camello.py プロジェクト: blopax3/Videojuegos
def dibujar_fondo():
    """ Draw the ground """
    arcade.draw_lrtb_rectangle_filled(0, SCREEN_WIDTH, SCREEN_HEIGHT / 3, 0,
                                      arcade.color.ARYLIDE_YELLOW)
コード例 #27
0
ファイル: lab_03.py プロジェクト: Dan-um/learn-arcade-work
def draw_door():
    # Frame
    arcade.draw_lrtb_rectangle_filled(376, 424, 153, 100,
                                      arcade.color.DARK_BROWN)
    # Inside door
    arcade.draw_lrtb_rectangle_filled(380, 420, 150, 100, arcade.color.BLACK)
コード例 #28
0
ファイル: Lab3.py プロジェクト: kirk-walker/csc121
#THE CAR
#The car tires
arcade.draw_circle_filled(350, 150, 30, arcade.color.BLACK)
arcade.draw_circle_filled(600, 150, 30, arcade.color.BLACK)
#The wheels
arcade.draw_circle_filled(350, 150, 25, arcade.color.WHITE)
arcade.draw_circle_filled(600, 150, 25, arcade.color.WHITE)
arcade.draw_circle_filled(350, 150, 20, arcade.color.BLACK)
arcade.draw_circle_filled(600, 150, 20, arcade.color.BLACK)
#rear and front fender
x = 350
y = 150
width = 40
height = 40
start_angle = 5
end_angle = 178
arcade.draw_arc_outline(x, y, width, height, arcade.color.RED, start_angle,
                        end_angle, 10)
arcade.draw_arc_outline(600, 150, 40, 40, arcade.color.RED, 5, 178, 10)
#Body
arcade.draw_lrtb_rectangle_filled(390, 560, 250, 152, arcade.color.RED)
arcade.draw_line(555, 249, 640, 160, arcade.color.RED, 4)
arcade.draw_line(390, 249, 308, 160, arcade.color.RED, 4)
#The Sun
arcade.draw_circle_filled(750, 600, 110, arcade.color.ORANGE_PEEL)
arcade.draw_circle_filled(750, 600, 100, arcade.color.YELLOW_ORANGE)
#The Clouds
arcade.draw_ellipse_filled(200, 500, 275, 75, arcade.color.WHITE_SMOKE)

arcade.finish_render()
arcade.run()
コード例 #29
0
                                (530, 320),
                                (520, 360)
                                ),
                               arcade.csscolor.DARK_GREEN)
def open_window():

    # From the "arcade" library, use a function called "open_window"
    # Set the window title to "Drawing Example"
    # Set the and dimensions (width and height)
    arcade.open_window(800, 600, "A Beautiful Sunday")
    arcade.start_render()


open_window()
# Draw the cement
arcade.draw_lrtb_rectangle_filled(0, 800, 200, 0, arcade.color.BROWN_NOSE)

sun()
tree_one()
tree_two()
tree_three()


# --- Finish drawing ---
arcade.finish_render()

# Keep the window up until someone closes it.

arcade.run()

コード例 #30
0
BLACK, ALMOND, PHLOX, BLUSH, RED, BLUE, WISTERIA, AMBER, BRICK_RED and YELLOW.
The picture is 500px wide and 400px tall. Look up ARC in the documentation to do the PAC-MAN.\
'''
import arcade

arcade.open_window(500,400,"Jedi Training")
arcade.set_background_color((239, 222, 205))

arcade.start_render()
for x_off in range(0,500,20):
    arcade.draw_line((x_off), 0, (x_off), 400, arcade.color.BLACK, 2)

for y_off in range(0,400,20):
    arcade.draw_line(0, (y_off), 500, (y_off), arcade.color.BLACK, 2)

arcade.draw_lrtb_rectangle_filled(20, 80, 380, 360, (223, 0, 255))

arcade.draw_line(80, 20, 120, 60, arcade.color.BLUE, 1)

arcade.draw_circle_filled(250, 200, 40, arcade.color.WISTERIA)

arcade.draw_ellipse_filled(100, 100, 120, 40, arcade.color.AMBER)

arcade.draw_rectangle_filled(200, 260, 40, 20, arcade.color.BLUSH, 135)

arcade.draw_text("I love you. I know.", 45, 155, arcade.color.BRICK_RED, 20)

arcade.draw_arc_filled(400,320,120,120,arcade.color.YELLOW,30,330)

arcade.finish_render()
コード例 #31
0
def draw_grass():
    """ Draw the ground """
    arcade.draw_lrtb_rectangle_filled(0, WIDTH, HEIGHT / 3, 0, arcade.color.AIR_SUPERIORITY_BLUE)
コード例 #32
0
import arcade

arcade.open_window(600, 600, "Drawing Example")

arcade.set_background_color(arcade.csscolor.AQUAMARINE)

arcade.draw_lrtb_rectangle_filled(0, 599, 300, 0, arcade.csscolor.GREEN)

arcade.start_render()

arcade.draw_lrtb_rectangle_filled(0, 599, 300, 0, arcade.csscolor.BLACK)

arcade.draw_rectangle_filled(100, 320, 20, 60, arcade.csscolor.BROWN)

arcade.draw_circle_filled(100, 350, 30, arcade.csscolor.BROWN)

arcade.draw_ellipse_filled(200, 370, 60, 80, arcade.csscolor.BROWN)

arcade.finish_render()

arcade.run()