コード例 #1
0
 def __init__(self, components: list):
     self.components = components
     Sprite.__init__(self, components[0])
     self.dying_sprite = load_texture(components[1])
     self.cost = components[2]
     self.max_hp = components[3]
     self.damage = components[4]
     self.blow_damage = components[5]
     self.consumption = components[6]
     self.delta = 0
     self.side = None
コード例 #2
0
 def __init__(self,
              filename: str = None,
              scale: float = 1,
              image_x: float = 0,
              image_y: float = 0,
              image_width: float = 0,
              image_height: float = 0,
              center_x: float = 0,
              center_y: float = 0,
              repeat_count_x=1,
              repeat_count_y=1):
     GraphicDrawable.__init__(self)
     ArcadeSprite.__init__(self, filename, scale, image_x, image_y,
                           image_width, image_height, center_x, center_y,
                           repeat_count_x, repeat_count_y)