class BiomeMap(Map): def __init__(self, parent, size=None, sync=None, height_noise=MidpointDisplacementNoise, tile_noise=WhiteNoise, sea_level=0.2, ): self.height_noise = height_noise self.tile_noise = tile_noise self.sea_level = sea_level self.biomes = {} self.continents = ContinentManager() if not sync: sync = BiomeMapSync(self) super(BiomeMap, self).__init__(parent, size, sync) def get_biome(self, block): return self.continents.get_biome(block) def block_postprocess(self, block): """ we wake up our neighbours. we apply dragon filters automagically. note: this should be a continental thing """ if not block.processed: self.get_all_neighbours(block, wake_up=True) if not block.protected: quanum.apply(block, levels=ALL_RUNLEVELS) #dragon_scripts.apply(block, levels=ALL_RUNLEVELS) block.processed = True
def __init__(self, parent, size=None, sync=None, height_noise=MidpointDisplacementNoise, tile_noise=WhiteNoise, sea_level=0.2, ): self.height_noise = height_noise self.tile_noise = tile_noise self.sea_level = sea_level self.biomes = {} self.continents = ContinentManager() if not sync: sync = BiomeMapSync(self) super(BiomeMap, self).__init__(parent, size, sync)