class VisualCarRepresentation(object): def __init__(self,visualPeer,bob,visualShadowPeer): self.visualPeer=visualPeer self.bob=bob self.visualShadowPeer=visualShadowPeer self.explosion=None def getVisualPeer(self): return self.visualPeer def getVisualShadowPeer(self): return self.visualShadowPeer def setPos(self,x,y,z): self.getVisualPeer().setPos(x,y,z) self.bob.setModelPos(x,y,z) self.getVisualShadowPeer().setPos(x,y,z) def setH(self,h): self.getVisualPeer().setH(h) self.bob.setModelRotation(h) def refreshShadow(self): self.bob.projectVerticesToShadow() def show(self): self.visualPeer.show() self.visualShadowPeer.show() def hide(self): self.visualPeer.hide() self.visualShadowPeer.hide() def startExplodingAnimation(self): self.explosion=CarExplosion(self.visualPeer) def isExplosionActive(self): return self.explosion is not None def updateExplodingAnimation(self): if self.explosion is not None: self.explosion.advanceTime() if self.explosion.isComplete(): self.explosion.delete() self.explosion=None def stopExplodingAnimation(self): self.explosion=None #self.p.cleanup() def advanceTime(self): self.updateExplodingAnimation()
class VisualCarRepresentation(object): def __init__(self, visualPeer, bob, visualShadowPeer): self.visualPeer = visualPeer self.bob = bob self.visualShadowPeer = visualShadowPeer self.explosion = None def getVisualPeer(self): return self.visualPeer def getVisualShadowPeer(self): return self.visualShadowPeer def setPos(self, x, y, z): self.getVisualPeer().setPos(x, y, z) self.bob.setModelPos(x, y, z) self.getVisualShadowPeer().setPos(x, y, z) def setH(self, h): self.getVisualPeer().setH(h) self.bob.setModelRotation(h) def refreshShadow(self): self.bob.projectVerticesToShadow() def show(self): self.visualPeer.show() self.visualShadowPeer.show() def hide(self): self.visualPeer.hide() self.visualShadowPeer.hide() def startExplodingAnimation(self): self.explosion = CarExplosion(self.visualPeer) def isExplosionActive(self): return self.explosion is not None def updateExplodingAnimation(self): if self.explosion is not None: self.explosion.advanceTime() if self.explosion.isComplete(): self.explosion.delete() self.explosion = None def stopExplodingAnimation(self): self.explosion = None #self.p.cleanup() def advanceTime(self): self.updateExplodingAnimation()
def startExplodingAnimation(self): self.explosion = CarExplosion(self.visualPeer)
def startExplodingAnimation(self): self.explosion=CarExplosion(self.visualPeer)