コード例 #1
0
ファイル: base.py プロジェクト: Rosslaew/Archsim
    def __init__(self,scene, x, y,\
            in0=None,\
            in1=None,\
            out0=None,\
            out1=None,\
            boundRequest = None,\
            boundReply = None,\
            onConflict = None):
        component.__init__(self)

        if in0 is None:
            self.in0 = in0 = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(in0,channels.biChannel)
            self.in0 = in0

        if in1 is None:
            self.in1 = in1 = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(in1,channels.biChannel)
            self.in1 = in1

        if out0 is None:
            self.out0 = out0 = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(out0,channels.biChannel)
            self.out0 = out0

        if out1 is None:
            self.out1 = out1 = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(out1,channels.biChannel)
            self.out1 = out1

        in0.setP(70*x+5, 70*y+15)
        in1.setP(70*x+5, 70*y+45)
        out0.setP(70*x+45, 70*y+15)
        out1.setP(70*x+45, 70*y+45)

        self.req0 = None
        self.req1 = None
        self.rep0 = None
        self.rep1 = None

        if onConflict is not None:
            self.onConflict = onConflict
        print "Simple switch", self.id
コード例 #2
0
ファイル: base.py プロジェクト: Rosslaew/Archsim
    def __init__(self,scene, x, y,\
            latency,channel = None, boundRequest = None, boundReply = None):
        assert isinstance(latency,int)
        component.__init__(self)
        if channel is None:
            channel = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(channel,channels.biChannel)
        self.channel = channel

        channel.setP(70*x+5, 70*y+25)
        self.latency = latency
        self.buff = []
        print "Memory", self.id
コード例 #3
0
ファイル: base.py プロジェクト: Rosslaew/Archsim
    def __init__(self,scene, x, y, p,nbits,channel = None,\
            boundRequest = None, boundReply = None, loadRatio = 1.7):
        """A processor with a probability p of requesting
        a word in memory."""
        assert 0 <= p <= 1
        assert isinstance(nbits,int)

        self.rand = Random()

        component.__init__(self)
        self.p = p
        self.loadRatio = loadRatio
        if channel is None:
            self.channel = channel = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(channel,channels.biChannel)
            self.channel = channel
        channel.setP(70*x+45, 70*y+25)

        self.nbits = nbits
        self.message = None
        self.num_instr = 0L
        print "Processor", self.id
コード例 #4
0
ファイル: bidimensional.py プロジェクト: Rosslaew/Archsim
    def __init__(self, scene, x, y,
            position,
            upper_chan_up    = None,
            upper_chan_down  = None,
            upper_chan_left  = None,
            upper_chan_right = None,
            lower_chan_up    = None,
            lower_chan_down  = None,
            lower_chan_left  = None,
            lower_chan_right = None,
            proc             = None,
            mem              = None,
            boundRequest     = None,
            boundReply       = None):
        """Creates a 2D switch.

        The scene, x and y arguments are for the graphical display.
        The position argument is the logical position in the grid.
        The proc (resp. mem) argument are either a processor (resp. memory)
        instance or a function that returns an instance of it.
        The other arguments are for the channels.
        """
        component.__init__(self)

        # there are eight channels to initialize. A lot of code to do one thing.
        if upper_chan_up is None:
            upper_chan_up = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(upper_chan_up,channels.biChannel)

        if upper_chan_down is None:
            upper_chan_down = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(upper_chan_down,channels.biChannel)

        if upper_chan_left is None:
            upper_chan_left = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(upper_chan_left,channels.biChannel)

        if upper_chan_right is None:
            upper_chan_right = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(upper_chan_right,channels.biChannel)

        if lower_chan_up is None:
            lower_chan_up = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(lower_chan_up,channels.biChannel)

        if lower_chan_down is None:
            lower_chan_down = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(lower_chan_down,channels.biChannel)

        if lower_chan_left is None:
            lower_chan_left = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(lower_chan_left,channels.biChannel)

        if lower_chan_right is None:
            lower_chan_right = channels.biChannel(scene, boundRequest, boundReply)
        else:
            assert isinstance(lower_chan_right,channels.biChannel)

        upper_chan_up.setP(   70*x+25,70*y+ 5)
        upper_chan_down.setP( 70*x+25,70*y+45)
        upper_chan_left.setP( 70*x+ 5,70*y+25)
        upper_chan_right.setP(70*x+45,70*y+25)
        lower_chan_up.setP(   70*x+25,70*y+ 5)
        lower_chan_down.setP( 70*x+25,70*y+45)
        lower_chan_left.setP( 70*x+ 5,70*y+25)
        lower_chan_right.setP(70*x+45,70*y+25)

        self.upper_chan_up    = upper_chan_up
        self.upper_chan_down  = upper_chan_down
        self.upper_chan_left  = upper_chan_left
        self.upper_chan_right = upper_chan_right
        self.lower_chan_up    = lower_chan_up
        self.lower_chan_down  = lower_chan_down
        self.lower_chan_left  = lower_chan_left
        self.lower_chan_right = lower_chan_right

        # the 2D coordinates of the switch (logical, not graphical)
        self.position   = position

        # the messages waiting to be transmitted 
        self.upper_from_up    = \
        self.upper_from_down  = \
        self.upper_from_left  = \
        self.upper_from_right = \
        self.lower_from_up    = \
        self.lower_from_down  = \
        self.lower_from_left  = \
        self.lower_from_right = \
        self.from_proc = \
        self.from_mem = None

        # we initialize the processor and memory attached to the switch
        if not isinstance(proc,processor):
            proc = proc()
            assert isinstance(proc,processor)
        if proc.channel == None:
            self.to_proc = channels.biChannel(scene, boundRequest, boundReply)
            proc.channel = self.to_proc
        else:
            self.to_proc = proc.channel
        self.to_proc.setP(70*x+ 5,70*y+25)

        if not isinstance(mem,base.memory):
            mem = mem()
            assert isinstance(mem,base.memory)
        if mem.channel == None:
            self.to_mem = channels.biChannel(scene, boundRequest, boundReply)
            mem.channel = self.to_mem
        else:
            self.to_mem = mem.channel
        self.to_mem.setP(70*x+ 5,70*y+25)

        # we have a list of messages to transmit on upper and lower channels
        self.upper = []
        self.lower = []