コード例 #1
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 def test_calculate_willpower_state_impaired_mixed(self):
     # Mixed damage should return impaired
     result = DamageCalculator.calculate_new_willpower_state(
         max_willpower=5, new_aggravated_damage=3, new_superficial_damage=2)
     self.assertEquals(result, WILLPOWER_STATE_IMPAIRED)
コード例 #2
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 def test_calculate_willpower_state_impaired(self):
     # Aggravated damage shouldn't change this
     result = DamageCalculator.calculate_new_willpower_state(
         max_willpower=5, new_aggravated_damage=1, new_superficial_damage=4)
     self.assertEquals(result, WILLPOWER_STATE_IMPAIRED)
コード例 #3
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 def test_calculate_willpower_state_healthy_superficial(self):
     # Willpower state is healthy until damage of both types added together exceeds the tracker
     result = DamageCalculator.calculate_new_willpower_state(
         max_willpower=5, new_aggravated_damage=0, new_superficial_damage=4)
     self.assertEquals(result, WILLPOWER_STATE_HEALTHY)
コード例 #4
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 def test_calculate_willpower_state_healthy_superficial_maxed(self):
     # When damage taken = willpower, we should get impaired
     result = DamageCalculator.calculate_new_willpower_state(
         max_willpower=5, new_aggravated_damage=0, new_superficial_damage=5)
     self.assertEquals(result, WILLPOWER_STATE_IMPAIRED)
コード例 #5
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    def test_calculate_willpower_state_healthy(self):
        # full Willpower
        result = DamageCalculator.calculate_new_willpower_state(
            max_willpower=5, new_aggravated_damage=0, new_superficial_damage=0)

        self.assertEquals(result, WILLPOWER_STATE_HEALTHY)