class PerTest_QIPAIHALL_Exchange(TestCase): ''' 兑换奖品场景 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 60 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.exchange_page = Exchange_Page() def run_test(self): ''' 测试用例 ''' self.hall_page.wait_element("同步标志") self.common.sendTagBroadcast(EnumSceneName.ExchangeRwd, EnumSceneType.Start) self.start_step("点击大厅兑换奖品入口") self.hall_page.wait_element("兑换奖品").click() try: self.exchange_page.wait_element("同步标志") self.common.taskScreenShot("openExchangePop.jpg") #循环点击tab self.start_step("循环点击tab,查看可兑换物品") tabs = self.exchange_page.get_elements("tabItem") for tab in tabs: tab.click() time.sleep(1) #显示兑换窗口 try: self.start_step("查看兑换弹框,未实际兑换") self.exchange_page.get_element("兑换按钮").click() self.exchange_page.wait_element("兑换窗口同步标志") self.common.taskScreenShot("exchangeTips.jpg") time.sleep(1) self.exchange_page.get_element("兑换窗口关闭").click() except: self.common.platformLog("操作兑换对话框失败") #显示兑换记录 self.start_step("查看兑换记录") self.exchange_page.get_element("兑奖记录").click() time.sleep(1) self.common.taskScreenShot("exchangeRecord.jpg") self.exchange_page.get_element("返回").click() except: self.common.platformLog("操作exchange对话框失败") finally: self.common.checkPopVisible(self.exchange_page) self.hall_page.wait_element("同步标志") time.sleep(2) self.common.sendTagBroadcast(EnumSceneName.ExchangeRwd, EnumSceneType.Stop)
class PerTest_QIPAIHALL_Backpack(TestCase): ''' 物品箱操作 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.backpack_Page = Backpack_Page() def run_test(self): ''' 测试步骤 1、大厅点击物品箱入口 2、点击兑换记录 3、点击大厅同步标志,退出物品箱 ''' self.hall_page.wait_element("同步标志") #点击大厅物品箱入口 self.start_step("点击大厅物品箱入口") self.common.sendTagBroadcast(EnumSceneName.Backpack, EnumSceneType.Start) try: #点击物品箱入口 self.hall_page.get_element("物品箱").click() time.sleep(2) self.backpack_Page.wait_element("同步标志") self.common.taskScreenShot("openBackpackPop.jpg") #查看物品箱兑换记录 self.start_step("查看物品箱兑换记录") self.backpack_Page.get_element("兑换记录按钮").click() self.backpack_Page.wait_element("兑换记录框同步标志") self.common.taskScreenShot("openBackpackPop.jpg") self.backpack_Page.get_element("兑换记录框关闭").click() except: print "操作物品箱失败" finally: self.common.checkPopVisible(self.backpack_Page) self.hall_page.wait_element("同步标志") time.sleep(2) self.common.sendTagBroadcast(EnumSceneName.Backpack, EnumSceneType.Stop)
class PerTest_QIPAIHALL_SafeBox(TestCase): ''' 保险箱操作 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.safeBox_Page = Safebox_Page() def run_test(self): ''' 测试步骤 1、大厅点击保险箱入口 每次进入都会先金进入银币tab,不用再单独天机银币tab 3、点击金币保险箱 4、退出 ''' self.hall_page.wait_element("同步标志") self.start_step("点击大厅保险箱入口") self.common.sendTagBroadcast(EnumSceneName.SafeBox,EnumSceneType.Start) try: #点击物品箱入口 self.hall_page.get_element("保险箱").click() time.sleep(2) self.safeBox_Page.wait_element("同步标志") self.common.taskScreenShot("silverSafebox.jpg") #操作金币保险箱 self.start_step("操作金条保险箱") self.safeBox_Page.get_element("金条tab").click() time.sleep(1) self.common.taskScreenShot("goldSafebox.jpg") except: self.common.platformLog("操作保险箱失败") finally: self.common.checkPopVisible(self.safeBox_Page) self.hall_page.wait_element("同步标志") time.sleep(2) self.common.sendTagBroadcast(EnumSceneName.SafeBox, EnumSceneType.Stop)
class kick_base(TestCase): ''' 房间内踢人脚本基类 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 30 global mid global kickCard_cnt #各游戏对应id 203:斗地主,20:干瞪眼,7:血流成河, 2002:双扣 23:拖三批(七人焖鸡、斗鸡) # 2601:葫芦岛麻将 2603:K十五 25:升级 3:斗牛 #20:预发布环境有不能正常玩牌的子游戏,不进行测试 #23、3:每局游戏时间太短不足以操作玩家头像 global global_black_list global_black_list = ["game20", "game23", "game3"] # 为True,本地调试时不执行关闭活动弹框逻辑 global isDebug isDebug = False def pre_test(self): self.start_step("初始化环境") self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.yuepai_page = Yuepai_Page() self.backpack_page = Backpack_Page() self.start_step("初始化driver") global mid mid = self.common.get_config_value("casecfg", "mid") self.luadriver = self.common.setupdriver() if isDebug != True: self.common.closeactivity(self.luadriver) else: time.sleep(10) def wait_login_suc(self): '''等待大厅登录成功标志加载完成''' end_time = time.time() + 120 while True: try: if self.hall_page.element_is_exist("登录成功标志", 1): self.common.platformLog("大厅登录成功") return True elif self.hall_page.element_is_exist("重连游戏", 1): self.hall_page.get_element("重连游戏").click() time.sleep(2) elif self.hall_page.element_is_exist("重新登陆", 1): self.hall_page.get_element("重新登陆").click() time.sleep(2) except: self.common.platformLog("等待大厅登录成功过程中,获取元素失败") return False if time.time() > end_time: self.common.platformLog("大厅未在指定时间内登录成功") return False def changeServer(self): ''' 子游戏返回列表后通过切换环境,来确保每次都重新登录 避免某些接口设置不生效 默认从正式环境切换到当前测试环境 :return: ''' try: self.hall_page.wait_element("正式服").click() self.common.closeactivity(self.luadriver) except: print "切换到正式服失败" self.common.switchserver() self.common.closeactivity(self.luadriver) def set_PlayerData(self, VIPType, kickCnt): ''' 设置玩家VIP及踢人卡数量,由于有界面操作 只能放在进入大厅成功后调用 :param VIPCnt: 是否有VIP :param kickCnt: 踢人卡张数 踢人卡id为36 None:则是不设置踢人卡数量 :return: ''' self.start_step("设置玩家数据") if PHPInterface.set_vip(mid, VIPType) == 0: self.common.platformLog("接口设置VIP信息失败") return False else: self.common.platformLog("设置VIP状态成功") #目前道具接口有问题,设置为0 会返回失败 当设置数量为0时,强制返回True status = False if PHPInterface.add_props(mid, 36, kickCnt) == 0 and kickCnt != 0: self.common.platformLog("设置踢人卡数量失败") status = False else: global kickCard_cnt kickCard_cnt = kickCnt status = True self.common.platformLog("测试开始前设置被测玩家初始数据", mid, VIPType, kickCnt, "设置VIP和踢人卡结果:", status) return status def check_player_data(self, VIPType, kickCnt): ''' 检测当前用户数据是否与设置一致,若不一致则切换测试环境来刷新用户数据 :param VIPType: :param kickCnt: :return: ''' need_change = False if (VIPType in [4, 5, 6] and self.hall_page.element_is_exist("vip标识", 1)): #有VIP标识 pass elif (VIPType == -1 and self.hall_page.element_not_exist("vip标识", 1)): #无VIP标识 pass else: need_change = True if need_change == False and kickCnt != self.get_KickCnt(): need_change = True if need_change == True: self.changeServer() if self.wait_login_suc(): self.common.platformLog("切换测试环境后,大厅登录成功") return True else: self.common.platformLog("切换测试环境后,大厅登录失败") return False else: self.common.platformLog("玩家VIP和踢人卡数量正确,不需切换环境") return True def wait_in_game(self): ''' 等待牌局开始,超过60s 则返回失败,停止后续测试操作 :param gamePage 避免重复new :return: True:牌局中 False:未在牌局中 ''' gamePage = Game_Page() cnt = 0 isIn = False while cnt < 30: if self.el_not_exist(gamePage, "房间标志"): isIn = False break if self.el_not_exist(gamePage, "换桌") and self.el_not_exist( gamePage, "准备"): isIn = True print "牌局已经开始" break cnt += 1 time.sleep(1) self.common.platformLog("牌局是否进行中:", isIn) return isIn def el_not_exist(self, page, el_name): ''' 判断元素不存在 :param element: ''' try: if (page.get_element(el_name) == None): return True else: return False except: return True def set_Robot(self, gameid, basechiptype=0, playmode=1, roomlevel=1, robotflag=0): #七人焖鸡默认的七人玩法,对应的playmod是3 其余游戏均为0 if gameid == '23': playmode = 3 return PHPInterface.set_robot_flag(gameid, basechiptype, playmode, roomlevel, robotflag) def get_KickCnt(self): ''' :return: 踢人卡张数 默认为None 表示获取踢人卡失败 ''' self.start_step("获取玩家物品箱踢人卡数量") self.common.platformLog("开始获取踢人卡*************") kick_cnt = 0 try: self.hall_page.get_element("物品箱").click() self.backpack_page.wait_element("物品箱同步标志") item_namesEl = self.backpack_page.get_elements("item名称") item_cntsEl = self.backpack_page.get_elements("item数量") # 获取两个元素列表成功 index = 0 for el in item_namesEl: if el.get_attribute('text') == "踢人卡": kick_cnt = int(item_cntsEl[index].get_attribute('text')) break index += 1 except: self.common.platformLog("打开物品箱获取踢人卡数量失败") finally: self.common.checkPopVisible(self.luadriver, self.backpack_page) self.hall_page.wait_element("同步标志") self.common.platformLog("从物品箱获取到的踢人卡数量", kick_cnt) return kick_cnt def loop_GameList(self, testFunc, isNext, VIPType, kickCnt, def_black_list=None): game_list = self.game_page.get_game_list() for gameElement in game_list: try: gameId = gameElement.get_attribute("name") self.common.platformLog("当前测试子游戏:", gameId) #判断该子游戏是否是可测游戏 if def_black_list != None: black_list = def_black_list else: black_list = global_black_list if black_list != None and gameId in black_list: self.common.platformLog(gameId, "该子游戏不符合用例前置条件,不进行测试") continue #若从子游戏返回大厅后登录大厅失败,结束测试 if self.wait_login_suc(): self.common.platformLog("登录大厅成功") else: self.assert_equal("登录大厅失败,停止后续所有测试步骤", True, False) self.hall_page.screenshot("登录大厅失败.png") break #根据条件设置玩家数据 global kickCard_cnt if self.set_PlayerData(VIPType, kickCnt) == False: self.assert_equal(gameId + "设置玩家VIP信息失败", True, False) continue else: time.sleep(2) self.hall_page.wait_element("可点击标志", 2).click() time.sleep(1) if self.check_player_data(VIPType, kickCnt) == False: self.assert_equal(gameId + "玩家数据不匹配切换环境后,登录失败,退出该用例测试", True, False) break if isNext and self.hall_page.element_is_exist("右三角", 3): self.hall_page.get_element("右三角").click() time.sleep(1) self.common.platformLog("点击大厅子游戏入口") time.sleep(1) gameElement.click() if (self.game_page.game_is_download() == False): self.log_info("下载游戏ID:%s 失败" % gameId) self.game_page.screenshot(gameId + "_下载子游戏失败.png") try: self.hall_page.wait_element("关闭对话框").click() except: self.common.platformLog("关闭弹框") continue self.start_step("开启机器人") if self.set_Robot( re.search('\d+', gameId).group(), 0, 0, 12, 1): self.common.platformLog("开始机器人成功") else: self.assert_equal(gameId + "开启机器人失败", True, False) return 0 try: self.start_step("点击入口进入房间") if self.game_page.element_is_exist("新房间类型", 2): gameType_Els = self.game_page.get_elements("新房间类型") gameType_Els[0].click() elif self.game_page.element_not_exist("广播", 2): gameType_tabEls = self.game_page.game_play_way() gameType_tabEls[0][1].click() # 确保进入的是普通场 #点击房间场次,进入房间 if self.game_page.element_is_exist("新初级场场次", 2): self.game_page.get_element("新初级场场次").click() elif self.game_page.element_is_exist("房间场次", 2): self.game_page.get_element("房间场次").click() except: self.assert_equal(gameId + "大厅进入房间失败", True, False) self.game_page.screenshot(game_id + "_大厅进入房间失败" + ".png") try: self.start_step("开始具体子游戏操作:" + gameId) testFunc(gameId) except: self.game_page.screenshot(game_id + "_房间内操作子游戏失败" + ".png") self.assert_equal(gameId + "房间内操作子游戏失败", True, False) except: self.assert_equal(gameId + "子游戏循环操作失败", True, False) finally: while True: if self.hall_page.element_is_exist("排行榜", 5): break self.luadriver.back() def run_test_base(self, stepFunc, VIPType, kickCnt, def_black_list=None): ''' :param VIPType: VIP类型 :param kickCnt: 踢人卡数量 :param stepFunc: 具体测试步骤方法 :param def_black_list: 自定义子游戏黑名单 :return: ''' self.start_step("等待页面加载完成") # 若从子游戏返回大厅后登录大厅失败,结束测试 if self.wait_login_suc(): self.common.platformLog("run_test_base登录大厅成功") else: self.assert_equal("run_test_base登录大厅失败,停止后续所有测试步骤", True, False) self.hall_page.screenshot("登录大厅失败.png") return 0 time.sleep(8) self.loop_GameList(stepFunc, False, VIPType, kickCnt, def_black_list) try: self.hall_page.wait_element("右三角").click() time.sleep(8) self.loop_GameList(stepFunc, True, VIPType, kickCnt, def_black_list) except: self.common.platformLog("没有右三角按钮") def post_test(self): # ''' # 测试用例执行完成后,清理测试环境 # 设置VIP为过期状态,踢人卡数量为0 # ''' self.start_step("清理测试环境") self.set_PlayerData(-1, 0) self.common.set_coin(mid, '10000') self.common.closedriver()
class PerTest_QIPAIHALL_Mall(TestCase): ''' 商城操作 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.mall_Page = Mall_Page() def run_test(self): ''' 测试步骤 1、大厅点击商城入口 2、点击第一金条购买item,关闭购买框 3、滑动金条购买列表 4、切换到银币购买列表 5、滑动银币购买列表 6、切换到道具列表 7、执行购买第一个道具操作,打开购买弹框后取消购买操作 8、滑动道具列表 9、切换到VIP页 10、返回大厅 不同类型的商品列表,共用listView和Item ''' self.hall_page.wait_element("同步标志") self.start_step("点击大厅商城入口") self.common.sendTagBroadcast(EnumSceneName.Mall, EnumSceneType.Start) try: #点击商城 self.hall_page.get_element("商城").click() time.sleep(2) self.mall_Page.wait_element("同步标志") self.common.taskScreenShot("openMallPop.jpg") #购买金条(选择第一个item)并滑动金条列表 self.start_step("购买金条") self.mall_Page.get_element("item0").click() self.mall_Page.wait_element("金条购买框Flag") self.common.taskScreenShot("buyGoldPop.jpg") self.mall_Page.get_element("金条购买框关闭").click() time.sleep(1) self.start_step("滑动金条列表") self.common.swipeList(self.mall_Page.get_element("物品列表")) #切换到银币页并滑动列表 self.start_step("切换到银币Tab") self.mall_Page.get_element("银币Tab").click() time.sleep(2) self.common.taskScreenShot("silverView.jpg") self.start_step("滑动银币列表") self.common.swipeList(self.mall_Page.get_element("物品列表")) #切换到道具页面,并查看购买道具框,最后滑动列表 self.start_step("切换到道具Tab") self.mall_Page.get_element("道具Tab").click() time.sleep(2) self.common.taskScreenShot("propView.jpg") self.start_step("购买道具") self.mall_Page.get_element("item0").click() self.mall_Page.wait_element("道具购买框Flag") self.common.taskScreenShot("buyPropPop.jpg") self.mall_Page.get_element("道具购买框关闭").click() time.sleep(1) self.start_step("滑动道具列表") self.common.swipeList(self.mall_Page.get_element("物品列表")) #切换到VIP self.start_step("切换到VIPTab") self.mall_Page.get_element("VIPTab").click() time.sleep(2) self.common.taskScreenShot("vipView.jpg") #关闭商城弹框 self.mall_Page.get_element("商城关闭").click() except: self.common.platformLog("操作商城失败") finally: self.common.checkPopVisible(self.mall_Page) self.hall_page.wait_element("同步标志") time.sleep(2) self.common.sendTagBroadcast(EnumSceneName.Mall, EnumSceneType.Stop)
class PerTest_QIPAIHALL_Rank(TestCase): ''' 排行榜操作 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 global rank_item_count rank_item_count = 4 #一页显示item个数 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.rankPage = Rank_Page() def run_test(self): ''' 测试步骤 排行榜内容会重置,当关闭或切换tab后回到默认位置 eg。关闭后再打开默认显示今日内容 切换到新tag后,list index变为0 操作步骤: 1、检测同步标志是否出现 2、点击第一个item,操作加好友 然后关闭用户信息弹框回到排行榜页面 3、点击第二个item,操作举报(不良头像,然后点击举报按钮) 4、滑动列表到底 5、切换到富豪榜,滑动一页数据 6、切换到昨日排行榜,滑动昨日之富豪榜一页数据 7、切换tab到昨日收益榜 滑动一页数据 8、关闭弹框,返回大厅 ''' self.hall_page.wait_element("同步标志") #点击排行榜大厅入口,进入排行榜 self.start_step("点击大厅排行榜入口") self.common.sendTagBroadcast(EnumSceneName.Rank, EnumSceneType.Start) try: self.hall_page.get_element("排行榜").click() time.sleep(2) self.rankPage.wait_element("同步标志") self.common.taskScreenShot("openRankPop.jpg") headEls = self.rankPage.get_elements("用户头像") # 查看排行第一的用户信息,并执行加好友操作 if len(headEls) >= 1: self.start_step("查看rank1的用户信息,并加为好友") headEls[0].click() self.rankPage.wait_element("用户信息框同步标志") self.common.taskScreenShot("playerInfoPop.jpg") time.sleep(1) self.rankPage.get_element("加好友").click() time.sleep(1) self.rankPage.get_element("用户信息框关闭按钮").click() # 查看排行第二的用户信息,并执行举报操作 if len(headEls) >= 2: self.start_step("查看rank2的用户信息,并执行查看举报弹框然后取消举报") headEls[1].click() self.rankPage.wait_element("用户信息框同步标志") time.sleep(1) self.rankPage.get_element("举报").click() time.sleep(1) self.common.taskScreenShot("reportOtherpop.jpg") self.rankPage.wait_element("色情昵称").click() time.sleep(1) self.rankPage.get_element("取消举报").click() # 滑动今日收益排行榜,并滑动到底 self.start_step("滑动今日收益榜,并滑动到底") self.common.taskScreenShot("todayIncomeRank.jpg") self.swipeListView(True) # 切换到今日富豪榜,并将列表滑动一页 self.start_step("滑动一页今日富豪榜") self.rankPage.get_element("富豪榜").click() time.sleep(1) self.common.taskScreenShot("todayRegalRank.jpg") self.swipeListView(False) # 切换到昨日富豪榜,并将列表滑动一页 self.start_step("滑动一页昨日富豪榜") self.rankPage.get_element("日期").click() time.sleep(1) self.common.taskScreenShot("yesterdayRegalRank.jpg") # 当文字发生改变时,表示切换成功 while self.rankPage.get_element("日期文字").get_attribute( "text") == '昨日': None self.swipeListView(False) # 切换到今日富豪榜,并将列表滑动一页 self.start_step("滑动一页昨日收益榜") self.rankPage.get_element("收益榜").click() time.sleep(1) self.common.taskScreenShot("yesterdayIncomeRank.jpg") self.swipeListView(False) # 返回大厅 self.rankPage.get_element("返回大厅").click() except: self.common.platformLog("排行榜操作失败") finally: self.common.checkPopVisible(self.rankPage) self.hall_page.wait_element("同步标志") time.sleep(2) self.common.sendTagBroadcast(EnumSceneName.Rank, EnumSceneType.Stop) def swipeListView(self, loop): ''' 滑动指定列表 :param listName: 列表元素名 :param itemName: 列表item元素名 :param loop: 是否循环滑动到底 :return: ''' listView = None itemViews = None try: listView = self.rankPage.get_element("排行榜列表") # itemViews = self.rankPage.get_elements("排行榜item") except: self.common.platformLog("排行榜指定列表元素不存在,结束列表滑动测试") return cnt = 1 while cnt < 10: # for item in itemViews: # Common.printStr("item x y:",item.location["x"]," ",item.location["y"]) # self.common.swipeList(listView) # if loop == False: # break # itemViews = self.rankPage.get_elements("排行榜item") self.common.swipeList(listView) if loop == False: break cnt = cnt + 1 time.sleep(0.2) time.sleep(1)
class PerTest_QIPAIHALL_Task(TestCase): ''' 任务场景 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 60 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.task_page = Task_Page() def run_test(self): ''' 任务场景测试步骤 :return: ''' self.hall_page.wait_element("同步标志") self.start_step("点击大厅任务入口") self.common.sendTagBroadcast(EnumSceneName.Task, EnumSceneType.Start) try: self.hall_page.wait_element("任务").click() self.task_page.wait_element("同步标志") self.task_page.get_element("每日签到tab").click() time.sleep(2) self.common.taskScreenShot("qiandaoView.jpg") #若今日签到按钮存在,则点击 try: #若按钮存在并签到成功,会直接跳转到补签页面 self.task_page.get_element("签到按钮").click() time.sleep(1) except: self.common.platformLog("今日签到按钮不存在or领取今日签到奖励失败") #查看购买补签卡界面 self.start_step("购买补签卡界面") self.task_page.wait_element("获取补签卡").click() self.task_page.wait_element("补签卡购买框同步标志") self.common.taskScreenShot("buyBuqianPop.jpg") self.task_page.get_element("取消购买补签卡").click() time.sleep(1) #进行补签操作,目前没有实际进行补签操作 只是查看补签框 # try: # buItmes = self.task_page.get_elements("补签item") # print "长度:"+len(buItmes) # if(buItmes != None and len(buItmes) > 0): # buItmes[0].click() # self.task_page.wait_element("补签对话框标志") # time.sleep(1) # self.task_page.get_element("关闭补签对话框").click() # else: # print "!! buItmes != null and len(buItmes) > 0" # except: # print "没有可补签项,或执行补签操作失败" #查看每日任务列表,若列表可滑动则进行滑动操作 self.start_step("查看每日任务界面") self.task_page.get_element("每日任务tab").click() try: listView = self.task_page.wait_element("taskList") self.common.taskScreenShot("taskView.jpg") taskItems = self.task_page.get_elements("taskItem") if (len(taskItems) > 4): self.start_step("滑动每日任务列表") self.common.swipeList(listView) except: self.common.platformLog("查看任务列表失败") #关闭每日任务弹框 self.task_page.get_element("关闭按钮").click() except: self.common.platformLog("操作任务场景失败") finally: self.common.checkPopVisible(self.task_page) self.hall_page.wait_element("同步标志") time.sleep(2) self.common.sendTagBroadcast(EnumSceneName.Task, EnumSceneType.Stop)
class PerTest_QIPAIHALL_Setting(TestCase): ''' 设置界面显示 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 60 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.setting_page = Setting_Page() #通过xpath获取items,是完全返回 因此针对一页显示的item数进行操作 self.helpItemCount = 5 def run_test(self): ''' 测试用例 操作步骤: 1、关闭悬浮球(若已是关闭状态则先打开再关闭) 2、静音关闭(若已是关闭状态则先打开再关闭) 3、读牌打开(若已是打开状态则先关闭再打开) 4、音效、音乐、聊天、震动、比赛围观打开(若已是打开状态则先关闭再打开) 5、关于查看,四个标签操作步骤:关于--服务协议--隐私策略--版号申明 列表项均滑动 从版号申明往前一直到关于我们 然后点击返回按钮返回设置页面 6、关于游戏帮助目前所打包不支持,暂不操作 ''' self.hall_page.wait_element("同步标志") self.common.sendTagBroadcast(EnumSceneName.Setting, EnumSceneType.Start) try: self.start_step("点击大厅设置入口") self.hall_page.wait_element("设置").click() time.sleep(2) self.setting_page.wait_element("同步标志") self.common.taskScreenShot("openSettingPop.jpg") # 操作各切换按钮 self.start_step("操作各切换按钮") self.switchBtn("浮动球开关", "浮动球状态", True) self.common.taskScreenShot("closeFloatBall.jpg") self.switchBtn("静音开关", "静音状态", True) self.switchBtn("读牌开关", "读牌状态", False) self.switchBtn("聊天开关", "聊天状态", False) self.switchBtn("震动开关", "震动状态", False) self.switchBtn("比赛围观开关", "比赛围观状态", False) # 查看关于弹框 self.start_step("查看关于内容") self.setting_page.get_element("关于入口").click() self.setting_page.wait_element("关于同步标志") self.common.taskScreenShot("setting_about_pop.jpg") self.setting_page.get_element("关于我们").click() time.sleep(1) self.setting_page.get_element("服务协议").click() time.sleep(1) self.setting_page.get_element("隐私策略").click() time.sleep(1) self.setting_page.get_element("版本声明").click() time.sleep(1) self.setting_page.get_element("退出关于").click() #查看游戏帮忙 self.start_step("查看游戏帮助") self.setting_page.get_element("游戏帮助入口").click() self.setting_page.wait_element("游戏帮助同步标志") self.common.taskScreenShot("setting_help_pop.jpg") tabList = self.setting_page.get_element("tab列表") tabItems = self.setting_page.get_elements("tabItem") self.start_step("切换tab,查看不同类型游戏帮助") for i in range(self.helpItemCount): if (tabItems[i] != None): tabItems[i].click() time.sleep(1) if (len(tabItems) > self.helpItemCount): self.start_step("滑动左侧tab列表") self.common.swipeList(tabList) self.setting_page.get_element("退出游戏帮助").click() # 退出设置弹框 self.setting_page.get_element("退出设置").click() except: self.common.platformLog("设置页面操作失败") finally: self.common.checkPopVisible(self.setting_page) self.hall_page.wait_element("同步标志") time.sleep(2) self.common.sendTagBroadcast(EnumSceneName.Setting, EnumSceneType.Stop) def switchBtn(self, pName, cName, close): ''' 用于操作切换按钮 若当前状态和要求一致,则操作切换元素两次 否则只点击一次 @:param pName:切换元素名 @:param cName:切换元素的按钮名 直接取【2】有问题 改为先取列表然后从list取index为2的元素 @:param close:是否需要关闭 :return: ''' # print "需要操作的开关名:"+pName + " 是否隐藏:"+ str(close) parentEl = None childEl = None isClose = False try: parentEl = self.setting_page.wait_element(pName) except: print "获取parentEl失败,退出切换按钮设置" return try: elList = self.setting_page.get_elements(cName) if len(elList) > 2: childEl = elList[2] else: return except: print "获取childEl失败,退出切换按钮设置" return parentX = parentEl.location['x'] parentWidth = parentEl.size['width'] childX = childEl.location['x'] childWidth = childEl.size['width'] if ((childX + childWidth / 2) < (parentX + parentWidth / 2)): isClose = True else: isClose = False if isClose == close: parentEl.click() time.sleep(0.5) parentEl.click() time.sleep(0.5) else: parentEl.click() time.sleep(0.5)
class PerTest_QIPAIHALL_Userinfo(TestCase): ''' 玩家个人信息框操作 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.personinfo_page = Personinfo_Page() def run_test(self): ''' 操作步骤: 1、点击大厅个人信息框入口 2、修改昵称 3、修改性别 4、修改城市 5、查看VIP特权,然后返回个人信息框 6、切换账号(可能造成前后两次结果有差异主要是切换账号后可能有签到框) 7、结束测试 :return: ''' self.hall_page.wait_element("同步标志") self.start_step("点击大厅玩家信息框入口") self.common.sendTagBroadcast(EnumSceneName.UserInfo, EnumSceneType.Start) try: self.hall_page.wait_element("打开个人信息框") self.hall_page.wait_element("头像").click() time.sleep(2) self.personinfo_page.wait_element("同步标志") time.sleep(1) self.common.taskScreenShot('openUserInfo_pop.jpg') #设置用户昵称,修改后点击其他地方来保存修改 self.start_step("修改昵称") nickName = self.common.random_str(6) self.personinfo_page.wait_element("设置用户名").send_keys(nickName) self.personinfo_page.wait_element("同步标志").click() self.common.taskScreenShot('modifyNick.jpg') #修改玩家性别,女改男,男改女 get_attribute('selected') self.start_step("修改性别") enGirl = self.personinfo_page.wait_element("女") if (enGirl.get_attribute('selected')): self.common.platformLog("点击性别男") self.personinfo_page.wait_element("男").click() else: self.common.platformLog("点击性别女") self.personinfo_page.wait_element("女").click() self.common.taskScreenShot('modifySex.jpg') #修改城市,海南和四川来回切换 若当前为四川则切换为海南 反之亦然 self.start_step("修改城市") cityNameStr = self.personinfo_page.get_element("城市").get_attribute( 'text') self.personinfo_page.wait_element("城市").click() element1 = self.personinfo_page.wait_element("海南") # 海南 element2 = self.personinfo_page.wait_element("四川") # 四川 if cityNameStr.find('四川') != -1: self.common.moveElement(element1, element2) else: self.common.moveElement(element2, element1) time.sleep(2) self.personinfo_page.wait_element("同步标志").click() self.common.taskScreenShot('modifyCity.jpg') #查看VIP特权 self.start_step("查看VIP特权") self.personinfo_page.get_element("了解VIP特权").click() time.sleep(2) self.common.taskScreenShot('VIPPrivilege.jpg') try: self.personinfo_page.wait_element("特权同步标志") self.personinfo_page.wait_element("返回个人资料").click() except: self.common.platformLog("VIP特权页面显示失败,结束玩家信息框测试") self.personinfo_page.get_element("关闭").click() #切换账号,用已有账号登录 登录成功后会直接返回大厅并切换账号 # time.sleep(2) # self.start_step("切换账号") # try: # self.personinfo_page.get_element("切换账号").click() # self.personinfo_page.wait_element("继续登录").click() # self.personinfo_page.wait_element("登录框title") # self.personinfo_page.wait_element("账号").send_keys("18676676262") # self.personinfo_page.wait_element("密码").send_keys("zrf.870208") # self.personinfo_page.wait_element("确认登录").click() # self.hall_page.wait_element("同步标志") # except: # print "切换账号失败,直接退回到大厅" # while (self.personinfo_page.is_exist("同步标志")): # self.common.closePop() # finally: # self.common.closeActivity() except: self.common.platformLog("操作个人信息框失败") finally: self.common.checkPopVisible(self.personinfo_page) self.hall_page.wait_element("同步标志") time.sleep(2) self.common.sendTagBroadcast(EnumSceneName.UserInfo, EnumSceneType.Stop)