def updateUI(self): if not self.current_dir == None: chapter, scene, room, mode = common.get_dir_info(self.current_dir) self.ui.lblChapter.setText(common.chapter_to_text(chapter)) if not scene == -1: self.ui.lblScene.setText("%03d" % scene) else: self.ui.lblScene.setText("N/A") if not room == -1: self.ui.lblRoom.setText("%03d: %s" % (room, map_names.get_map_name(room))) else: self.ui.lblRoom.setText("N/A") self.ui.lblMode.setText(common.mode_to_text(mode)) else: self.ui.lblChapter.setText("N/A") self.ui.lblScene.setText("N/A") self.ui.lblRoom.setText("N/A") self.ui.lblMode.setText("N/A")
def updateUI(self): if not self.current_dir == None: chapter, scene, room, mode = common.get_dir_info(self.current_dir) self.ui.lblChapter.setText(common.chapter_to_text(chapter)) if not scene == -1: if chapter == common.CHAPTER_FREETIME: self.ui.lblScene.setText("%03d: %s" % (scene, object_labels.get_char_name(scene, common.editor_config.data01_dir))) elif chapter == common.CHAPTER_ISLAND and scene >= 701 and scene <= 715: scene -= 700 self.ui.lblScene.setText("%03d: %s" % (scene, object_labels.get_char_name(scene, common.editor_config.data01_dir))) else: self.ui.lblScene.setText("%03d" % scene) else: self.ui.lblScene.setText("N/A") if not room == -1: self.ui.lblRoom.setText("%03d: %s" % (room, object_labels.get_map_name(room, common.editor_config.data01_dir))) else: self.ui.lblRoom.setText("N/A") self.ui.lblMode.setText(common.mode_to_text(mode)) else: self.ui.lblChapter.setText("N/A") self.ui.lblScene.setText("N/A") self.ui.lblRoom.setText("N/A") self.ui.lblMode.setText("N/A")
def updateUI(self): if not self.current_dir == None: chapter, scene, room, mode = common.get_dir_info(self.current_dir) self.ui.lblChapter.setText(common.chapter_to_text(chapter)) if not scene == -1: if chapter == common.CHAPTER_FREETIME: self.ui.lblScene.setText( "%03d: %s" % (scene, object_labels.get_char_name( scene, common.editor_config.data01_dir))) elif chapter == common.CHAPTER_ISLAND and scene >= 701 and scene <= 715: scene -= 700 self.ui.lblScene.setText( "%03d: %s" % (scene, object_labels.get_char_name( scene, common.editor_config.data01_dir))) else: self.ui.lblScene.setText("%03d" % scene) else: self.ui.lblScene.setText("N/A") if not room == -1: self.ui.lblRoom.setText( "%03d: %s" % (room, object_labels.get_map_name( room, common.editor_config.data01_dir))) else: self.ui.lblRoom.setText("N/A") self.ui.lblMode.setText(common.mode_to_text(mode)) else: self.ui.lblChapter.setText("N/A") self.ui.lblScene.setText("N/A") self.ui.lblRoom.setText("N/A") self.ui.lblMode.setText("N/A")
def updateUI(self): if not self.current_dir == None: chapter, scene, room, mode = common.get_dir_info(self.current_dir) self.ui.lblChapter.setText(common.chapter_to_text(chapter)) if not scene == -1: self.ui.lblScene.setText("%03d" % scene) else: self.ui.lblScene.setText("N/A") if not room == -1: self.ui.lblRoom.setText("%03d: %s" % (room, get_map_name(room))) else: self.ui.lblRoom.setText("N/A") self.ui.lblMode.setText(common.mode_to_text(mode)) else: self.ui.lblChapter.setText("N/A") self.ui.lblScene.setText("N/A") self.ui.lblRoom.setText("N/A") self.ui.lblMode.setText("N/A")