コード例 #1
0
 def __init__(self, pos_x, pos_y):
     pygame.sprite.Sprite.__init__(self)
     self.pos_x = pos_x
     self.pos_y = pos_y
     self.walk_frames = actor.DirAction('NPC', '', '', 1, 4, True)
     self.dir = 0
     self.step_count = 0
     self.width = 32
     self.height = 48
     self.rect = pygame.Rect(self.pos_x, self.pos_y, self.width, self.height)
     self.crashed = False
     self.get = False
     self.dialog = Dialog(400, 190, '你好勇士 我是这里的仙人 被魔界人追杀到这里 功力全失 我依稀还记得腾云驾雾 你是否要学习呢 (按Y键学习腾云驾雾)', True)
     self.dialog_get = Dialog(400, 70, '你已经学习了腾云驾雾')
コード例 #2
0
ファイル: bot.py プロジェクト: Dimas4/Vk-DataBase-Bot
def start(token, backend, db, dialog, filename):
    bot = init_backend(token, backend)
    path = db['path']
    del db['path']
    db_path = init_db(path, **db)
    db = Db(db_path)
    dialog = Dialog(db, dialog)

    print('Start')

    while True:
        messages = bot.get_unread_messages()
        if messages["count"] >= 1:
            id, message_id, body, url = bot.get_message_ids_image(messages)
            print('Запрос:', id, body)
            try:

                if url and url[-3:] == 'jpg':
                    urllib.request.urlretrieve(url, filename)
                    db.save_image(id, body, filename)
                    bot.send_message(id, dialog.ok)
                    continue

                if body.lower() in dialog.common_answer:
                    bot.send_message(id, dialog.common_answer[body.lower()])
                    continue

                for key in dialog.action:
                    if key in body.lower():

                        part = body.lower().split(':')[1].strip()
                        if '&' in body.lower():
                            splitted = part.split('&')
                            part_1, part_2 = splitted[0].strip(
                            ), splitted[1].strip()
                            db.hset(id, part_1, part_2)
                            bot.send_message(id, dialog.ok)
                            break

                        data = db.hget(id, part)

                        if data and len(data) > 15000:
                            with open(filename, 'wb') as file:
                                file.write(data)
                            bot.upload_image(id, filename)
                            break
                        elif data:
                            bot.send_message(id, data)
                        else:
                            bot.send_message(id, dialog.text_does_not_exist)
                        break
                else:
                    bot.send_message(id, dialog.don_t_understand)
            except Exception as e:
                print(str(e))
                bot.send_message(id, dialog.error)

        time.sleep(1)
コード例 #3
0
 def __init__(self, pos_x, pos_y, width, height):
     pygame.sprite.Sprite.__init__(self)
     self.pos_x = pos_x
     self.pos_y = pos_y
     self.width = width
     self.height = height
     self.rect = pygame.Rect(self.pos_x, self.pos_y, self.width,
                             self.height)
     self.crashed = False
     self.dialog = Dialog(400, 130, '你并不会腾云驾雾技能 不能再往前面走了 按任意键继续')
コード例 #4
0
 def __init__(self, pos_x, pos_y):
     pygame.sprite.Sprite.__init__(self)
     self.pos_x = pos_x
     self.pos_y = pos_y
     self.walk_frames = actor.DirAction('sword2', '', '', 1, 1, True)
     self.width = 64
     self.height = 64
     self.rect = pygame.Rect(self.pos_x, self.pos_y, self.width,
                             self.height)
     self.crashed = False
     self.get = False
     self.dialog = Dialog(400, 130, '成功获得了武器蜂刺 攻击力提升10 按任意键继续')
コード例 #5
0
 def __init__(self, pos_x, pos_y):
     pygame.sprite.Sprite.__init__(self)
     self.pos_x = pos_x
     self.pos_y = pos_y
     self.walk_frames = actor.DirAction('sword3', '', '', 1, 1, True)
     self.width = 64
     self.height = 64
     self.rect = pygame.Rect(self.pos_x, self.pos_y, self.width,
                             self.height)
     self.crashed = False
     self.get = False
     self.dialog = Dialog(400, 190,
                          '恭喜你成功集齐三把神器 合成获得神器三相之力 获得了神一般的力量 按任意键继续')
コード例 #6
0
 def __init__(self, pos_x, pos_y):
     pygame.sprite.Sprite.__init__(self)
     self.pos_x = pos_x
     self.pos_y = pos_y
     self.walk_frames = actor.DirAction('monster2', '', '', 1, 4, True)
     self.width = 312 * 2
     self.height = 310 * 2
     self.hp = 1000
     self.max_hp = 1000
     self.attack = 150
     self.rect = pygame.Rect(self.pos_x, self.pos_y, self.width, self.height)
     self.crashed = False
     self.get = False
     self.dialog = Dialog(240, 180, '遇到怪物 开始战斗 按任意键继续')