def __init__(self): dinosaur_1 = Dinosaur() dinosaur_1.type = 'Indominus-Rex' dinosaur_1.health = 100 dinosaur_1.energy = 100 dinosaur_1.attack_power = 10 dinosaur_2 = Dinosaur() dinosaur_2.type = 'Triceratops' dinosaur_2.health = 100 dinosaur_2.energy = 100 dinosaur_2.attack_power = 15 dinosaur_3 = Dinosaur() dinosaur_3.type = 'T-Rex' dinosaur_3.health = 150 dinosaur_3.energy = 150 dinosaur_3.attack_power = 25
def create_herd(self): dinosaur1 = Dinosaur() dinosaur1.type = 'raptor' dinosaur1.health = 20 dinosaur1.energy = 10 dinosaur1.attack_power = 5 dinosaur2 = Dinosaur() dinosaur2.type = 'pterosaur' dinosaur2.health = 20 dinosaur2.energy = 10 dinosaur2.attack_power = 5 dinosaur3 = Dinosaur() dinosaur3.type = 'triceratops' dinosaur3.health = 30 dinosaur3.energy = 5 dinosaur3.attack_power = 10 dinos = [dinosaur1, dinosaur2, dinosaur3] return dinos
def create_herd(self, team_size): dinosaur_list = ["T-Rex", "Raptor", "Triceratops"] dinosaurs = [] # Loop to create robot fleet i = 0 while i < team_size: x = random.randrange(0, 2) dino_type = dinosaur_list[x] dinosaur = Dinosaur(dino_type) dinosaurs.append(dinosaur) if dino_type == "T-Rex": dinosaur.health = random.randrange(80, 110, 10) dinosaur.attack_power = random.randrange(20, 30) elif dino_type == "Triceratops": dinosaur.health = random.randrange(50, 80, 5) dinosaur.attack_power = random.randrange(10, 20) dinosaur.energy = 100 elif dino_type == "Raptor": dinosaur.health = random.randrange(30, 50, 5) dinosaur.attack_power = random.randrange(10, 15) dinosaur.energy = 200 i += 1 self.dinosaurs = dinosaurs pass