コード例 #1
0
   def try_transform_miner_full(self, entity):
      new_entity = entities.MinerNotFull(
         entity.get_name(), entity.get_resource_limit(),
         entity.get_position(), entity.get_rate(),
         entity.get_images(), entity.get_animation_rate())

      return new_entity
コード例 #2
0
def create_miner(properties, i_store):
   if len(properties) == MINER_NUM_PROPERTIES:
      miner = entities.MinerNotFull(properties[MINER_NAME],
         int(properties[MINER_LIMIT]),
         point.Point(int(properties[MINER_COL]), int(properties[MINER_ROW])),
         int(properties[MINER_RATE]),
         image_store.get_images(i_store, properties[PROPERTY_KEY]),
         int(properties[MINER_ANIMATION_RATE]))
      return miner
   else:
      return None
コード例 #3
0
def create_new_entity(pt, entity_select, i_store):
   name = entity_select + '_' + str(pt.x) + '_' + str(pt.y)
   images = image_store.get_images(i_store, entity_select)
   if entity_select == 'obstacle':
      return entities.Obstacle(name, pt, images)
   elif entity_select == 'miner':
      return entities.MinerNotFull(name, MINER_LIMIT, pt,
         random.randint(MINER_RATE_MIN, MINER_RATE_MAX),
         images, MINER_ANIMATION_RATE)
   elif entity_select == 'vein':
      return entities.Vein(name,
         random.randint(VEIN_RATE_MIN, VEIN_RATE_MAX), pt, images)
   elif entity_select == 'ore':
      return entities.Ore(name, pt, images,
         random.randint(ORE_RATE_MIN, ORE_RATE_MAX))
   elif entity_select == 'blacksmith':
      return entities.Blacksmith(name, pt, images)
   else:
      return None