コード例 #1
0
	def addPathArc( self, end ):
		"Add an arc to the path."
		begin = self.getOldPoint()
		self.controlPoints = None
		radius = self.getComplexByExtraIndex(1)
		xAxisRotation = math.radians(float(self.words[self.wordIndex + 3]))
		largeArcFlag = euclidean.getBooleanFromValue(self.words[ self.wordIndex + 4 ])
		sweepFlag = euclidean.getBooleanFromValue(self.words[ self.wordIndex + 5 ])
		self.path += getArcComplexes(begin, end, largeArcFlag, radius, sweepFlag, xAxisRotation)
		self.wordIndex += 8
コード例 #2
0
	def addPathArc( self, end ):
		"Add an arc to the path."
		begin = self.getOldPoint()
		self.controlPoints = None
		radius = self.getComplexByExtraIndex(1)
		xAxisRotation = math.radians(float(self.words[self.wordIndex + 3]))
		largeArcFlag = euclidean.getBooleanFromValue(self.words[ self.wordIndex + 4 ])
		sweepFlag = euclidean.getBooleanFromValue(self.words[ self.wordIndex + 5 ])
		self.path += getArcComplexes(begin, end, largeArcFlag, radius, sweepFlag, xAxisRotation)
		self.wordIndex += 8
コード例 #3
0
ファイル: lineation.py プロジェクト: 1060460048/Cura
	def rotate(self, elementNode):
		'Rotate.'
		rotation = math.radians(evaluate.getEvaluatedFloat(0.0, elementNode, 'rotation'))
		rotation += evaluate.getEvaluatedFloat(0.0, elementNode, 'rotationOverSide') * self.sideAngle
		if rotation != 0.0:
			planeRotation = euclidean.getWiddershinsUnitPolar( rotation )
			for vertex in self.loop:
				rotatedComplex = vertex.dropAxis() * planeRotation
				vertex.x = rotatedComplex.real
				vertex.y = rotatedComplex.imag
		if 'clockwise' in elementNode.attributes:
			isClockwise = euclidean.getBooleanFromValue(evaluate.getEvaluatedValueObliviously(elementNode, 'clockwise'))
			if isClockwise == euclidean.getIsWiddershinsByVector3( self.loop ):
				self.loop.reverse()
コード例 #4
0
ファイル: lineation.py プロジェクト: greenarrow/skeinforgeGit
	def rotate(self, xmlElement):
		"Rotate."
		rotation = math.radians( evaluate.getEvaluatedFloatDefault(0.0, 'rotation', xmlElement ) )
		rotation += evaluate.getEvaluatedFloatDefault(0.0, 'rotationOverSide', xmlElement ) * self.sideAngle
		if rotation != 0.0:
			planeRotation = euclidean.getWiddershinsUnitPolar( rotation )
			for vertex in self.loop:
				rotatedComplex = vertex.dropAxis() * planeRotation
				vertex.x = rotatedComplex.real
				vertex.y = rotatedComplex.imag
		if 'clockwise' in xmlElement.attributeDictionary:
			isClockwise = euclidean.getBooleanFromValue( evaluate.getEvaluatedValueObliviously('clockwise', xmlElement ) )
			if isClockwise == euclidean.getIsWiddershinsByVector3( self.loop ):
				self.loop.reverse()
コード例 #5
0
ファイル: lineation.py プロジェクト: maestroflema/asimov
	def rotate(self, elementNode):
		'Rotate.'
		rotation = math.radians(evaluate.getEvaluatedFloat(0.0, elementNode, 'rotation'))
		rotation += evaluate.getEvaluatedFloat(0.0, elementNode, 'rotationOverSide') * self.sideAngle
		if rotation != 0.0:
			planeRotation = euclidean.getWiddershinsUnitPolar( rotation )
			for vertex in self.loop:
				rotatedComplex = vertex.dropAxis() * planeRotation
				vertex.x = rotatedComplex.real
				vertex.y = rotatedComplex.imag
		if 'clockwise' in elementNode.attributes:
			isClockwise = euclidean.getBooleanFromValue(evaluate.getEvaluatedValueObliviously(elementNode, 'clockwise'))
			if isClockwise == euclidean.getIsWiddershinsByVector3( self.loop ):
				self.loop.reverse()
コード例 #6
0
ファイル: lineation.py プロジェクト: folksjos/RepG
 def rotate(self, xmlElement):
     "Rotate."
     rotation = math.radians(
         evaluate.getEvaluatedFloatDefault(0.0, 'rotation', xmlElement))
     rotation += evaluate.getEvaluatedFloatDefault(
         0.0, 'rotationOverSide', xmlElement) * self.sideAngle
     if rotation != 0.0:
         planeRotation = euclidean.getWiddershinsUnitPolar(rotation)
         for vertex in self.loop:
             rotatedComplex = vertex.dropAxis() * planeRotation
             vertex.x = rotatedComplex.real
             vertex.y = rotatedComplex.imag
     if 'clockwise' in xmlElement.attributeDictionary:
         isClockwise = euclidean.getBooleanFromValue(
             evaluate.getEvaluatedValueObliviously('clockwise', xmlElement))
         if isClockwise == euclidean.getIsWiddershinsByVector3(self.loop):
             self.loop.reverse()
コード例 #7
0
ファイル: lineation.py プロジェクト: elmom/Skeinforge-Mirror
	def centerRotate( self, xmlElement ):
		"Add a wedge center and rotate."
		wedgeCenter = evaluate.getVector3ByKey( 'wedgecenter', None, xmlElement )
		if wedgeCenter != None:
			self.loop.append( wedgeCenter )
		rotation = math.radians( evaluate.getEvaluatedFloatZero( 'rotation', xmlElement ) )
		rotation += evaluate.getEvaluatedFloatZero( 'rotationoverside', xmlElement ) * self.sideAngle
		if rotation != 0.0:
			planeRotation = euclidean.getWiddershinsUnitPolar( rotation )
			for vertex in self.loop:
				rotatedComplex = vertex.dropAxis() * planeRotation
				vertex.x = rotatedComplex.real
				vertex.y = rotatedComplex.imag
		if 'clockwise' in xmlElement.attributeDictionary:
			isClockwise = euclidean.getBooleanFromValue( evaluate.getEvaluatedValueObliviously( 'clockwise', xmlElement ) )
			if isClockwise == euclidean.getIsWiddershinsByVector3( self.loop ):
				self.loop.reverse()