def main(): print( "===================================================================") print(" Selamat Datang Di Aplikasi GGG (Guna Ga Guna)") print( "===================================================================") print(" Semua Tugas ") print("1. Buat Tugas Baru") print("2. Kembali Ke Home") print("0. Keluar ") print( "======================================================================" ) pilih = str(input("Pilihan anda : #")) if pilih == "1": tugas() elif pilih == "2": time.sleep(1) home.main() elif pilih == "0": exit() else: print("Jangan asal ngetik oii") main2()
def main3(): pilih = str(input("Pilihan anda : #")) if pilih == "1": catat() elif pilih == "2": home.main() elif pilih == "0": exit() else: print("Jangan asal ngetik oii") main()
def signin_event(self, widget, data=None): res = self.__check_credentails() print res if res is not None: if self.mIsRememberPasswordEnabled: self.__store_password() self.window.destroy() import home home = home.HomeUI(User.create_from_list(res)) home.main() else: print "Phone and Password not Matching" message = gtk.MessageDialog(type=gtk.MESSAGE_INFO, buttons=gtk.BUTTONS_OK) message.set_markup("Phone number and Password did not match try to login again...") message.run() message.destroy()
def progress(self): global counter # SET VALUE TO PROGRESS BAR self.ui.progressBar.setValue(counter) # CLOSE SPLASH SCREE AND OPEN APP if counter > 100: # STOP TIMER self.timer.stop() # SHOW MAIN WINDOW # ADD FURTHER from home import main # CLOSE SPLASH SCREEN self.close() main() # INCREASE COUNTER counter += 1
def login(): global conn5 global c5 conn5 = sqlite3.connect("registration.db") c5 = conn5.cursor() c5.execute('SELECT *,oid FROM signup_form') data = c5.fetchall() for user_data in data: if str(user_data[2]) == username_field.get() and str( user_data[3]) == password_field.get(): try: messagebox.showinfo(" Login ", "Login Successful") root.withdraw() return home.main() finally: pass messagebox.showinfo(" Login ", "Please! Check your email and password.", parent=root) conn5.commit() conn5.close()
def main(wg=None, window=None): if wg is None: window = Tk.Tk() window.title(info.windowName) window.geometry("600x492") window.iconbitmap(default="data/img.ico") window.configure(background="#2b2b2b") #window.resizable(False, False) else: window.destroy() window = Tk.Tk() window.title(info.windowName) window.geometry(wg) window.iconbitmap(default="data/img.ico") window.configure(background="#2b2b2b") window.resizable(False, False) img = Image.open("data/img.png") img = img.resize((600, 400), Image.ANTIALIAS) img = ImageTk.PhotoImage(img) Tk.Label(window, image=img, background="#2b2b2b").grid(row=0, column=0, columnspan=3, sticky="NSEW") Tk.Label(window, text="Wins: " + str(info.wins.get()), background="#2b2b2b", font=("Odin Rounded", 20)).grid( row=1, column=0, sticky="NSEW") Tk.Label(window, text="Losses: " + str(info.losses.get()), background="#2b2b2b", font=("Odin Rounded", 20)).grid( row=1, column=1, sticky="NSEW") Tk.Label(window, text="Games: " + str(info.games.get()), background="#2b2b2b", font=("Odin Rounded", 20)).grid( row=1, column=2, sticky="NSEW") Tk.Button(window, text="Back", font=("Odin Rounded", 20), background="#3c3f41", borderwidth=1, relief=Tk.SUNKEN, highlightcolor="#515151", command=lambda: home.main(window.winfo_geometry(), window)).grid(row=2, column=0, columnspan=3, sticky="NSEW") window.mainloop()
import home import login import signup home.main(login.login, signup.signup)
def login_success(user): home.main(user)
import gc import sys import util from util import * rtc = machine.RTC() appname = rtc.memory() sys.path.append('/apps') if appname: rtc.memory('') util.startup() #tim = machine.Timer(-1) #tim.init(period=2000, mode=machine.Timer.ONE_SHOT, callback=util.startup) gc.collect() app = __import__(appname.decode('ascii')) app.main() else: # Cold boot util.display_logo() util.startup() try: import home home.main() except Exception as e: print(e) else: gc.collect()
def main(): primary.main()
def main(): home.main()
def main(window): global playedx, turn, game_over boxes = [[box(0, 0), box(150, 0), box(300, 0)], [box(0, 150), box(150, 150), box(300, 150)], [box(0, 300), box(150, 300), box(300, 300)]] run = True while run: keys = pygame.key.get_pressed() for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_m: window.fill((255, 255, 255)) boxes = [[box(0, 0), box(150, 0), box(300, 0)], [box(0, 150), box(150, 150), box(300, 150)], [box(0, 300), box(150, 300), box(300, 300)]] turn = 0 playedx = False game_over = False home.main(window) run = False if keys[pygame.K_r]: window.fill((255, 255, 255)) boxes = [[box(0, 0), box(150, 0), box(300, 0)], [box(0, 150), box(150, 150), box(300, 150)], [box(0, 300), box(150, 300), box(300, 300)]] turn = 0 playedx = False game_over = False mx, my = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() if not game_over: if mx < 150 and my < 150: boxes[0][0].hover = True if click[0] == 1: boxes[0][0].played = True if 150 < mx < 300 and my < 150: boxes[0][1].hover = True if click[0] == 1: boxes[0][1].played = True if 300 < mx < 450 and my < 150: boxes[0][2].hover = True if click[0] == 1: boxes[0][2].played = True if 0 < mx < 150 and 150 < my < 300: boxes[1][0].hover = True if click[0] == 1: boxes[1][0].played = True if 150 < mx < 300 and 150 < my < 300: boxes[1][1].hover = True if click[0] == 1: boxes[1][1].played = True if 300 < mx < 450 and 150 < my < 300: boxes[1][2].hover = True if click[0] == 1: boxes[1][2].played = True if 0 < mx < 150 and 300 < my < 450: boxes[2][0].hover = True if click[0] == 1: boxes[2][0].played = True if 150 < mx < 300 and 300 < my < 450: boxes[2][1].hover = True if click[0] == 1: boxes[2][1].played = True if 300 < mx < 450 and 300 < my < 450: boxes[2][2].hover = True if click[0] == 1: boxes[2][2].played = True game_result(window, boxes) redraw(window, boxes) for i in range(3): for j in range(3): boxes[i][j].hover = False
def back(window, text): info.name.set(text.get(1.0, Tk.END)) home.main(window.winfo_geometry(), window)