custom_sprite_selector="(animation_frame % 3)", ) spriteset_crusher_front_part = industry.add_spriteset(sprites=[ (10, 10, 64, 122, -31, -90) ], ) spriteset_crusher_rear_part = industry.add_spriteset(sprites=[(80, 10, 64, 122, -31, -74)], ) spriteset_misc_building = industry.add_spriteset(sprites=[(150, 10, 64, 122, -31, -90)], ) spriteset_vents_shed = industry.add_spriteset(sprites=[(220, 10, 64, 122, -31, -90)], ) spriteset_winding_house = industry.add_spriteset(sprites=[(290, 10, 64, 122, -31, -90)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type="white_smoke_small", xoffset=-5, yoffset=3, zoffset=16, ) industry.add_spritelayout( id="diamond_mine_spritelayout_tile_empty", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="diamond_mine_spritelayout_headgear_animated", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_headgear_animated],
], ) spriteset_crusher_rear_part = industry.add_spriteset(sprites=[(80, 10, 64, 122, -31, -74)], ) spriteset_hut_vents = industry.add_spriteset(sprites=[(150, 10, 64, 122, -31, -90)], ) spriteset_ore_1 = industry.add_spriteset(sprites=[(220, 10, 64, 122, -31, -90) ], ) spriteset_ore_2 = industry.add_spriteset(sprites=[(290, 10, 64, 122, -31, -90) ], ) spriteset_winding_house = industry.add_spriteset(sprites=[(360, 10, 64, 122, -31, -90)], ) spriteset_exit_shed_rear = industry.add_spriteset(sprites=[(430, 10, 64, 122, -31, -90)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type='dark_smoke_small', xoffset=-1, yoffset=2, zoffset=38, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type='dark_smoke_small', xoffset=-1, yoffset=6, zoffset=38, ) industry.add_spritelayout( id='manganese_mine_spritelayout_tile_empty', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], )
spriteset_ore_1 = industry.add_spriteset(sprites=[(220, 10, 64, 122, -31, -90) ], ) spriteset_ore_2 = industry.add_spriteset(sprites=[(290, 10, 64, 122, -31, -90) ], ) spriteset_winding_house = industry.add_spriteset(sprites=[(360, 10, 64, 122, -31, -90)], ) spriteset_exit_trestle = industry.add_spriteset(sprites=[(430, 10, 64, 122, -31, -88)], ) spriteset_exit_silo_conveyor = industry.add_spriteset(sprites=[ (500, 10, 64, 122, -31, -90) ], ) spriteset_truck = industry.add_spriteset(sprites=[(570, 10, 64, 122, -31, -90) ], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=3, yoffset=0, zoffset=73, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=12, yoffset=20, zoffset=45, animation_frame_offset=1, ) sprite_smoke_3 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=9, yoffset=0, zoffset=67, )
sprite_ground_overlay = industry.add_sprite( sprite_number="GROUNDTILE_MUD_TRACKS") sprite_1 = industry.add_sprite(sprite_number=2039, ) # there is no sprite 2 for this industry, spritelayout_2 doesn't need a building sprite sprite_3_anim = industry.add_sprite( sprite_number="2028 + ((animation_frame < 33) ? (animation_frame %3) : 0)", xoffset=2, yoffset=3, xextent=13, yextent=12, ) sprite_4 = industry.add_sprite(sprite_number=2036, ) sprite_5 = industry.add_sprite(sprite_number=2033, ) sprite_smoke = industry.add_smoke_sprite( smoke_type="dark_smoke_small", xoffset=0, yoffset=2, zoffset=38, ) industry.add_spritelayout( id="copper_mine_spritelayout_1", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[sprite_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="copper_mine_spritelayout_2", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[],
) spriteset_ground_overlay = industry.add_spriteset(type='empty') spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 110, -31, -70)], ) spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 64, -31, -32)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 64, -31, -31)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 64, -31, -31)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 64, -31, -31)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 64, -31, -31)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 64, -31, -31)], ) spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 64, -31, -31)], ) spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 64, -31, -31)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type='white_smoke_big', xoffset=8, yoffset=2, zoffset=70, ) industry.add_spritelayout( id='nitrate_mine_spritelayout_chimney', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], smoke_sprites=[sprite_smoke_1], ) industry.add_spritelayout( id='nitrate_mine_spritelayout_large_shed', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2],
) spriteset_joined_ore_rear = industry.add_spriteset( sprites=[(290, 10, 64, 122, -31, -90)], ) spriteset_winding_house = industry.add_spriteset( sprites=[(360, 10, 64, 122, -31, -90)], ) spriteset_exit_shed_rear = industry.add_spriteset( sprites=[(430, 10, 64, 122, -31, -90)], ) spriteset_boiler_house = industry.add_spriteset( sprites=[(500, 10, 64, 122, -31, -90)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type='white_smoke_big', xoffset=5, yoffset=6, zoffset=71, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type='white_smoke_big', xoffset=5, yoffset=11, zoffset=71, animation_frame_offset=1 ) industry.add_spritelayout( id='iron_ore_mine_spritelayout_tile_empty', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[],