def test_custom_player(self): """ CustomPlayer successfully completes a game against itself """ agents = (Agent(CustomPlayer, "Player 1"), Agent(CustomPlayer, "Player 2")) initial_state = Isolation() winner, game_history, _ = play( (agents, initial_state, self.time_limit, 0)) state = initial_state moves = deque(game_history) while moves: state = state.result(moves.popleft()) if not state.terminal_test(): print( "Your agent with id:{state.player()} was not able to make a move in state:" ) print(state.player()) debug_state = DebugState.from_state(state) print(debug_state) raise Exception("Your agent did not play until a terminal state.") debug_state = DebugState.from_state(state) print(debug_state) print("Winner is: " + str(winner) + "!")
def _run(args): player1, player2, match_id = args logger.info("Launching match {}".format(match_id)) result = isolation.play(player1, player2, time_limit=MOVE_TIME_LIMIT_MILLIS, move_timeout=MOVE_TIMEOUT) logger.info("Completed match {}".format(match_id)) return match_id, result
def test_custom_player(self): """ CustomPlayer successfully completes a game against itself """ agents = (Agent(CustomPlayer, "Player 1"), Agent(CustomPlayer, "Player 2")) initial_state = Isolation() winner, game_history, _ = play((agents, initial_state, self.time_limit, 0)) state = initial_state moves = deque(game_history) while moves: state = state.result(moves.popleft()) self.assertTrue(state.terminal_test(), "Your agent did not play until a terminal state.")