コード例 #1
0
ファイル: moseq.py プロジェクト: alexklaeser/moseq
def loop():
    '''Main loop function, calls processing sub-functions.'''
    global _jackRunning

    # compute the current tick
    interval = 60.0 / tempo / 2  # call the loop twice per beat (for blinking)
    transportTime = float(
        jack.get_current_transport_frame()) / jack.get_sample_rate()
    tickCount = math.floor(transportTime / interval)

    if tickCount > 0 and not _jackRunning:
        print 'jack is up and running... starting monome sequencer'
        _jackRunning = True

    if jack.get_transport_state() != jack.TransportRolling:
        # jack is stopped... stop processing here, as well
        if tickCount == 0 and _jackRunning:
            print 'jack transport has been stopped... waiting for jack to be restarted'
            _jackRunning = False
            mon.led_all(0)
            for i, itrack in tracks.iteritems():
                itrack.clear()
        Timer(0.1, loop).start()
        return

    # processing
    readEvents(tickCount)
    beat(tickCount)

    # see when the loop needs to be called the next time
    transportTime = float(
        jack.get_current_transport_frame()) / jack.get_sample_rate()
    waitTime = (tickCount + 1) * interval - transportTime
    Timer(waitTime, loop).start()
コード例 #2
0
ファイル: qtransport.py プロジェクト: dsacre/pyjack
    def refreshUi(self):
	state = jack.get_transport_state()
	frame = jack.get_current_transport_frame()
	rate  = jack.get_sample_rate()
	
	# Jack State
	if (state == 0):
	  self.l_state.setText("Stopped")
	  self.b_play.setChecked(False)
	elif (state == 1):
	  self.l_state.setText("Rolling")
	  self.b_play.setChecked(True)
	elif (state == 3): self.l_state.setText("Starting")
	else: self.l_state.setText("Unknown (%i)" % state)

	# Current Time
	time = frame / rate
	secs = time % 60
	mins = (time / 60) % 60
	hrs  = (time / 3600) % 60
	secH = minH = hrsH = ""
	if secs < 10: secH = "0"
	if mins < 10: minH = "0"
	if hrs  < 10: hrsH = "0"
	self.l_time.setText(hrsH+str(hrs)+":"+minH+str(mins)+":"+secH+str(secs))
	
	# Current Frame
	self.l_frame.setText(str(frame))
コード例 #3
0
    def refreshUi(self):
        state = jack.get_transport_state()
        frame = jack.get_current_transport_frame()
        rate = jack.get_sample_rate()

        # Jack State
        if (state == 0):
            self.l_state.setText("Stopped")
            self.b_play.setChecked(False)
        elif (state == 1):
            self.l_state.setText("Rolling")
            self.b_play.setChecked(True)
        elif (state == 3):
            self.l_state.setText("Starting")
        else:
            self.l_state.setText("Unknown (%i)" % state)

        # Current Time
        time = frame / rate
        secs = time % 60
        mins = (time / 60) % 60
        hrs = (time / 3600) % 60
        secH = minH = hrsH = ""
        if secs < 10: secH = "0"
        if mins < 10: minH = "0"
        if hrs < 10: hrsH = "0"
        self.l_time.setText(hrsH + str(hrs) + ":" + minH + str(mins) + ":" +
                            secH + str(secs))

        # Current Frame
        self.l_frame.setText(str(frame))
コード例 #4
0
ファイル: moseq.py プロジェクト: alexklaeser/moseq
def loop():
    """Main loop function, calls processing sub-functions."""
    global _jackRunning

    # compute the current tick
    interval = 60.0 / tempo / 2  # call the loop twice per beat (for blinking)
    transportTime = float(jack.get_current_transport_frame()) / jack.get_sample_rate()
    tickCount = math.floor(transportTime / interval)

    if tickCount > 0 and not _jackRunning:
        print "jack is up and running... starting monome sequencer"
        _jackRunning = True

    if jack.get_transport_state() != jack.TransportRolling:
        # jack is stopped... stop processing here, as well
        if tickCount == 0 and _jackRunning:
            print "jack transport has been stopped... waiting for jack to be restarted"
            _jackRunning = False
            mon.led_all(0)
            for i, itrack in tracks.iteritems():
                itrack.clear()
        Timer(0.1, loop).start()
        return

        # processing
    readEvents(tickCount)
    beat(tickCount)

    # see when the loop needs to be called the next time
    transportTime = float(jack.get_current_transport_frame()) / jack.get_sample_rate()
    waitTime = (tickCount + 1) * interval - transportTime
    Timer(waitTime, loop).start()
コード例 #5
0
def print_state():
    state = jack.get_transport_state()
    statename = {
        jack.TransportStopped: "stopped",
        jack.TransportRolling: "rolling",
        jack.TransportStarting: "starting"
    }[state]
    print("current state is %i (%s)" % (state, statename))
コード例 #6
0
ファイル: transporter.py プロジェクト: dsacre/pyjack
def print_state():
    state = jack.get_transport_state()
    statename = {
            jack.TransportStopped:"stopped",
            jack.TransportRolling:"rolling",
            jack.TransportStarting:"starting"
        } [state]
    print("current state is %i (%s)"% (state, statename))
コード例 #7
0
ファイル: blender-jacktrans.py プロジェクト: skisbit/pyjack
def gui():
    global play_button
    BGL.glClearColor(*map(lambda x: x / 255.0,
                          Window.Theme.Get()[0].get('buts').back))
    BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
    Draw.BeginAlign()

    if jack.get_transport_state() == jack.TransportStopped:
        play_button.val = 0
        button_text = "play"
    else:
        play_button.val = 1
        button_text = "pause"

    Draw.PushButton("s", BEV_START, 1, 1, 20, 20, "Go to 0")
    Draw.PushButton("<", BEV_PREV, 20, 1, 20, 20, "Go back")
    Draw.PushButton(">", BEV_NEXT, 40, 1, 20, 20, "Go forward")
    play_button = Draw.Toggle(button_text, BEV_PLAY, 60, 1, 75, 20,
                              play_button.val, "Play / Pause")
    Draw.PushButton("x", BEV_EXIT, 135, 1, 25, 20, "Exit from script")
    Draw.EndAlign()
コード例 #8
0
ファイル: PlayerThreadSong.py プロジェクト: desfonema/dseq
def get_state():
    return jack.get_transport_state()