def test_remove_first_player_next_player_action_should_be_remaining_player(): """ Tests after removing the first of two players, next_player_action() should not return None """ turns = Turns() player1, player2 = Mock(), Mock() turns.add_player(player1, turn_callback=player1.callback) turns.add_player(player2, turn_callback=player2.callback) turns.start() turns.remove_player(player1) assert turns.next_player_action() is not None assert turns.next_player_action().player is player2 player2.callback.assert_called_once()
def test_add_player__with_no_remaining_player__sets_next_player_action_and_calls_callback( ): turns = Turns() player = Player(0) turns.add_player(player) turns.start() turns.remove_player(player) player = Mock() turns.add_player(player, turn_callback=player.callback) assert turns.next_player_action() is not None assert turns.next_player_action().player is player player.callback.assert_called_once()
def test_remove_second_player_next_player_action_should_be_remaining_player(): """ Tests after removing the second of two players, next_player_action() should not return None """ turns = Turns() player1, player2 = Mock(), Mock() turns.add_player(player1, turn_callback=player1.callback) turns.add_player(player2, turn_callback=player2.callback) turns.start() turns.perform_action(player1, PlayerAction.SHIFT_ACTION) turns.perform_action(player1, PlayerAction.MOVE_ACTION) player1.callback.reset_mock() turns.remove_player(player2) assert turns.next_player_action() is not None assert turns.next_player_action().player is player1 player1.callback.assert_called_once()
def test_next_player_action_after_perform_shift_should_be_move(): """ Tests next_player_action and perform_action """ player = Player(7, 0) turns = Turns(players=[player]) turns.perform_action(player, PlayerAction.SHIFT_ACTION) assert turns.next_player_action() == PlayerAction(player, PlayerAction.MOVE_ACTION)
def given_delay__when_waiting_long_enough__then_is_in_shift_state(): player = Player(0) turns = Turns(prepare_delay=timedelta(milliseconds=5), players=[player]) turns.start() time.sleep(timedelta(milliseconds=20).total_seconds()) assert turns.next_player_action().action == PlayerAction.SHIFT_ACTION
def test_remove_player__with_only_one_player__no_callback_called(): turns = Turns() player = Mock() turns.add_player(player, turn_callback=player.callback) turns.start() player.callback.reset_mock() turns.remove_player(player) assert turns.next_player_action() is None player.callback.assert_not_called()
def _turns_to_next_player_action_dto(turns: Turns): """ Maps an instance of Turns to a DTO, representing only the next player's action. """ next_player_action = turns.next_player_action() if not next_player_action: return None return {PLAYER_ID: next_player_action.player.identifier, ACTION: next_player_action.action}
def test_given_delay_with_two_players__when_player1_leaves_during_wait__has_prepare_player2_state( ): turns = Turns(prepare_delay=timedelta(milliseconds=30)) player1, player2 = Mock(), Mock() turns.add_player(player1, turn_callback=player1.callback) turns.add_player(player2, turn_callback=player2.callback) turns.start() time.sleep(timedelta(milliseconds=50).total_seconds()) turns.perform_action(player1, PlayerAction.SHIFT_ACTION) time.sleep(timedelta(milliseconds=2).total_seconds()) turns.remove_player(player1) assert player2.callback.call_count == 1 assert turns.next_player_action().player == player2 assert turns.next_player_action().action == PlayerAction.PREPARE_SHIFT
def test_given_delay_with_two_players__when_player1_leaves_during_wait__another_wait_leads_to_player2_shift( ): turns = Turns(prepare_delay=timedelta(milliseconds=30)) player1, player2 = Player(1), Player(2) callback1, callback2 = Mock(), Mock() turns.add_player(player1, turn_callback=callback1) turns.add_player(player2, turn_callback=callback2) turns.start() time.sleep(timedelta(milliseconds=50).total_seconds()) turns.perform_action(player1, PlayerAction.SHIFT_ACTION) time.sleep(timedelta(milliseconds=5).total_seconds()) turns.remove_player(player1) callback2.reset_mock() time.sleep(timedelta(milliseconds=50).total_seconds()) assert callback2.call_count == 1 assert turns.next_player_action().player == player2 assert turns.next_player_action().action == PlayerAction.SHIFT_ACTION
def given_delay__when_start__is_in_prepare_state(): player = Player(0) turns = Turns(prepare_delay=timedelta(milliseconds=10), players=[player]) turns.start() assert turns.next_player_action().action == PlayerAction.PREPARE_SHIFT
def test_next_player_action_with_one_player_should_be_shift(): """ Tests next_player_action """ player = Player(7, 0) turns = Turns(players=[player]) assert turns.next_player_action() == PlayerAction( player, PlayerAction.SHIFT_ACTION)
def test_next_player_action_should_be_none_without_players(): """ Tests next_player_action """ turns = Turns() assert turns.next_player_action() is None
def _turns_to_next_action_dto(turns: Turns): """ Maps an instance of Turns to a DTO, representing only the next action. """ player_action = turns.next_player_action() return _player_action_to_dto(player_action)