def refreshLang(self=None, suppressAlert=False, build=True): """Refreshes and returns the current language string""" global oldlang import config import leveleditor from leveleditor import Settings try: cancel = False lang = Settings.langCode.get() #.langCode isRealLang = verifyLangCode(lang) if build: buildTranslation(lang) if not oldlang == lang and not suppressAlert and isRealLang: import albow if leveleditor.LevelEditor(self).unsavedEdits: result = albow.ask( "You must restart MCEdit to see language changes", ["Save and Restart", "Restart", "Cancel"]) else: result = albow.ask( "You must restart MCEdit to see language changes", ["Restart", "Cancel"]) if result == "Save and Restart": editor.saveFile() restart(self) elif result == "Restart": restart(self) else: isRealLang = False cancel = True elif not suppressAlert and not isRealLang: import albow albow.alert("{} is not a valid language".format(lang)) if not isRealLang: Settings.langCode.set(oldlang) else: oldlang = lang if cancel == True: return "" else: return lang except Exception as inst: print inst return ""
def reloadEditor(self): reload(leveleditor) level = None pos = None if self.editor: level = self.editor.level self.remove(self.editor) c = self.editor.mainViewport pos, yaw, pitch = c.position, c.yaw, c.pitch self.editor = leveleditor.LevelEditor(self) self.editor.anchor = 'tlbr' if level: self.add(self.editor) self.editor.gotoLevel(level) self.focus_switch = self.editor if pos is not None: c = self.editor.mainViewport c.position, c.yaw, c.pitch = pos, yaw, pitch
def openLevelEditor(self, level): director.replace(FadeTransition(leveleditor.LevelEditor(level), duration = 1, color = (0, 0, 0)))