def __name_set(self,value): db_set(self.id,"name",value) gen_set(self.id,"name",value)
def __horseman_set(self,value): db_set(self.id,"horseman",value)
def __amulet_set(self,value): db_set(self.id,"amulet",value)
def __votes_set(self,value): db_set(self.id,"votes",value)
def __demonized_set(self,value): if value == True: db_set(self.id,"demonized",1) else: db_set(self.id,"demonized",0)
def __channel_set(self,value): db_set(self.id,"channel",value)
def __fakerole_set(self,value): db_set(self.id,"fakerole",value)
def __souls_set(self,value): db_set(self.id,"souls",value)
def __soulless_set(self,value): if value == True: db_set(self.id,"souls",0) else: db_set(self.id,"souls",-1)
def __bites_set(self,value): db_set(self.id,"bites",value)
def __bitten_set(self,value): if value == True: db_set(self.id,"bitten",1) else: db_set(self.id,"bitten",0)
def __undead_set(self,value): if value == True: db_set(self.id,"undead",1) else: db_set(self.id,"undead",0)
def __frozen_set(self,value): if value == True: db_set(self.id,"frozen",1) else: db_set(self.id,"frozen",0)
def __powdered_set(self,value): if value == True: db_set(self.id,"powdered",1) else: db_set(self.id,"powdered",0)
def __emoji_set(self,value): db_set(self.id,"emoji",value)
def __sleepingover_set(self,value): if value == True: db_set(self.id,"sleepingover",1) else: db_set(self.id,"sleepingover",0)
def __idle_set(self,value): db_set(self.id,"activity",value)
def __protected_set(self,value): if value == True: db_set(self.id,"protected",1) else: db_set(self.id,"protected",0)
def __role_set(self,value): db_set(self.id,"role",value)
def __abducted_set(self,value): if value == True: db_set(self.id,"abducted",1) else: db_set(self.id,"abducted",0)
def __uses_set(self,value): db_set(self.id,"uses",value)
def __ccs_set(self,value): db_set(self.id,"ccs",value)
def __threatened_set(self,value): db_set(self.id,"threatened",value)
def __enchanted_set(self,value): if value == True: db_set(self.id,"enchanted",1) else: db_set(self.id,"enchanted",0)