def __init__(self, node, parent) : """ """ FrameAnimator.__init__(self, parent) NodeWidget.__init__(self, node) self.notify(node,("caption_modified",node.get_caption() ) )
def __init__(self, node, parent): """ """ FrameAnimator.__init__(self, parent) NodeWidget.__init__(self, node) self.notify(node, ("caption_modified", node.get_caption()))
def showEvent (self, event) : if len(self._frames) == 0 : self.set_frames(self.node._frames) self.notify(self.node,("input_modified",2) ) self.notify(self.node,("input_modified",3) ) FrameAnimator.showEvent(self,event)
def showEvent(self, event): if len(self._frames) == 0: self.set_frames(self.node._frames) self.notify(self.node, ("input_modified", 2)) self.notify(self.node, ("input_modified", 3)) FrameAnimator.showEvent(self, event)
def clear_frames (self) : FrameAnimator.clear_frames(self) self.node.set_input(4,True)
def loop_changed (self, loop) : FrameAnimator.loop_changed(self,loop) self.node.set_input(3,loop)
def fps_changed (self, fps) : print "fps",fps FrameAnimator.fps_changed(self,fps) self.node.set_input(2,fps)
def loop_changed(self, loop): FrameAnimator.loop_changed(self, loop) self.node.set_input(3, loop)
def fps_changed(self, fps): print "fps", fps FrameAnimator.fps_changed(self, fps) self.node.set_input(2, fps)
def clear_frames(self): FrameAnimator.clear_frames(self) self.node.set_input(4, True)