コード例 #1
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    def reset(self) -> None:
        """
        Reset the environment.

        :return: None
        """
        self._step_count = 0
        self._is_rl_agent_trained = False
        gym_msg = GymMessage(
            dialogue_reference=self.gym_dialogues.
            new_self_initiated_dialogue_reference(),
            performative=GymMessage.Performative.RESET,
        )
        gym_msg.counterparty = self.gym_address
        gym_dialogue = cast(Optional[GymDialogue],
                            self.gym_dialogues.update(gym_msg))
        assert gym_dialogue is not None
        self._active_dialogue = gym_dialogue
        self._skill_context.outbox.put_message(message=gym_msg)

        # Wait (blocking!) for the response envelope from the environment
        response_msg = self._queue.get(block=True,
                                       timeout=None)  # type: GymMessage

        if response_msg.performative != GymMessage.Performative.STATUS:
            raise ValueError(
                "Unexpected performative. Expected={} got={}".format(
                    GymMessage.Performative.PERCEPT,
                    response_msg.performative))
コード例 #2
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ファイル: test_gym.py プロジェクト: ejfitzgerald/agents-aea
    async def test_send_close(self):
        """Test send close message."""
        sending_dialogue = await self.send_reset()
        last_message = sending_dialogue.last_message
        assert last_message is not None
        msg = GymMessage(
            performative=GymMessage.Performative.CLOSE,
            dialogue_reference=sending_dialogue.dialogue_label.
            dialogue_reference,
            message_id=last_message.message_id + 1,
            target=last_message.message_id,
        )
        msg.counterparty = self.gym_address
        assert sending_dialogue.update(msg)
        envelope = Envelope(
            to=msg.counterparty,
            sender=msg.sender,
            protocol_id=msg.protocol_id,
            message=msg,
        )
        await self.gym_con.connect()

        with patch.object(self.env, "close") as mock:
            await self.gym_con.send(envelope)
            mock.assert_called()
コード例 #3
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    def reset(self) -> None:
        """
        Reset the environment.

        :return: None
        """
        if not self._agent.multiplexer.is_connected:
            self._connect()
        gym_msg = GymMessage(
            dialogue_reference=self.gym_dialogues.
            new_self_initiated_dialogue_reference(),
            performative=GymMessage.Performative.RESET,
        )
        gym_msg.counterparty = self.gym_address
        gym_dialogue = cast(Optional[GymDialogue],
                            self.gym_dialogues.update(gym_msg))
        assert gym_dialogue is not None
        self._active_dialogue = gym_dialogue
        self._agent.outbox.put_message(message=gym_msg)

        # Wait (blocking!) for the response envelope from the environment
        in_envelope = self._queue.get(block=True,
                                      timeout=None)  # type: GymMessage

        self._decode_status(in_envelope)
コード例 #4
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ファイル: test_gym.py プロジェクト: ejfitzgerald/agents-aea
    async def send_reset(self) -> GymDialogue:
        """Send a reset."""
        msg = GymMessage(
            performative=GymMessage.Performative.RESET,
            dialogue_reference=self.dialogues.
            new_self_initiated_dialogue_reference(),
        )
        msg.counterparty = self.gym_address
        sending_dialogue = self.dialogues.update(msg)
        assert sending_dialogue is not None
        envelope = Envelope(
            to=msg.counterparty,
            sender=msg.sender,
            protocol_id=msg.protocol_id,
            message=msg,
        )
        await self.gym_con.connect()

        with patch.object(self.env, "reset") as mock:
            await self.gym_con.send(envelope)
            mock.assert_called()

        response = await asyncio.wait_for(self.gym_con.receive(), timeout=3)
        response_msg_orig = cast(GymMessage, response.message)
        response_msg = copy.copy(response_msg_orig)
        response_msg.is_incoming = True
        response_msg.counterparty = response_msg_orig.sender
        response_dialogue = self.dialogues.update(response_msg)

        assert response_msg.performative == GymMessage.Performative.STATUS
        assert response_msg.content == {"reset": "success"}
        assert sending_dialogue == response_dialogue
        return sending_dialogue
コード例 #5
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ファイル: helpers.py プロジェクト: vishalbelsare/agents-aea
    def close(self) -> None:
        """
        Close the environment.

        :return: None
        """
        self._is_rl_agent_trained = True
        gym_msg = GymMessage(performative=GymMessage.Performative.CLOSE)
        gym_msg.counterparty = DEFAULT_GYM
        self._skill_context.outbox.put_message(message=gym_msg)
コード例 #6
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ファイル: connection.py プロジェクト: ejfitzgerald/agents-aea
    async def handle_gym_message(self, envelope: Envelope) -> None:
        """
        Forward a message to gym.

        :param envelope: the envelope
        :return: None
        """
        assert isinstance(envelope.message,
                          GymMessage), "Message not of type GymMessage"
        gym_message, dialogue = self._get_message_and_dialogue(envelope)

        if dialogue is None:
            self.logger.warning(
                "Could not create dialogue from message={}".format(
                    gym_message))
            return

        if gym_message.performative == GymMessage.Performative.ACT:
            action = gym_message.action.any
            step_id = gym_message.step_id

            observation, reward, done, info = await self._run_in_executor(
                self.gym_env.step, action)
            msg = GymMessage(
                performative=GymMessage.Performative.PERCEPT,
                observation=GymMessage.AnyObject(observation),
                reward=reward,
                done=done,
                info=GymMessage.AnyObject(info),
                step_id=step_id,
                target=gym_message.message_id,
                message_id=gym_message.message_id + 1,
                dialogue_reference=dialogue.dialogue_label.dialogue_reference,
            )
        elif gym_message.performative == GymMessage.Performative.RESET:
            await self._run_in_executor(self.gym_env.reset)
            msg = GymMessage(
                performative=GymMessage.Performative.STATUS,
                content={"reset": "success"},
                target=gym_message.message_id,
                message_id=gym_message.message_id + 1,
                dialogue_reference=dialogue.dialogue_label.dialogue_reference,
            )
        elif gym_message.performative == GymMessage.Performative.CLOSE:
            await self._run_in_executor(self.gym_env.close)
            return
        msg.counterparty = gym_message.counterparty
        assert dialogue.update(msg), "Error during dialogue update."
        envelope = Envelope(
            to=msg.counterparty,
            sender=msg.sender,
            protocol_id=msg.protocol_id,
            message=msg,
        )
        await self._send(envelope)
コード例 #7
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    def close(self) -> None:
        """
        Close the environment.

        :return: None
        """
        gym_msg = GymMessage(performative=GymMessage.Performative.CLOSE)
        gym_msg.counterparty = DEFAULT_GYM
        self._agent.outbox.put_message(message=gym_msg, sender=self._agent_address)

        self._disconnect()
コード例 #8
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ファイル: helpers.py プロジェクト: vishalbelsare/agents-aea
    def reset(self) -> None:
        """
        Reset the environment.

        :return: None
        """
        self._step_count = 0
        self._is_rl_agent_trained = False
        gym_msg = GymMessage(performative=GymMessage.Performative.RESET)
        gym_msg.counterparty = DEFAULT_GYM
        self._skill_context.outbox.put_message(message=gym_msg)
コード例 #9
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    def reset(self) -> None:
        """
        Reset the environment.

        :return: None
        """
        if not self._agent.multiplexer.is_connected:
            self._connect()
        gym_msg = GymMessage(performative=GymMessage.Performative.RESET)
        gym_msg.counterparty = DEFAULT_GYM
        self._agent.outbox.put_message(message=gym_msg, sender=self._agent_address)
コード例 #10
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ファイル: test_gym.py プロジェクト: ejfitzgerald/agents-aea
    async def test_send_act(self):
        """Test send act message."""
        sending_dialogue = await self.send_reset()
        last_message = sending_dialogue.last_message
        assert last_message is not None
        msg = GymMessage(
            performative=GymMessage.Performative.ACT,
            action=GymMessage.AnyObject("any_action"),
            step_id=1,
            dialogue_reference=sending_dialogue.dialogue_label.
            dialogue_reference,
            message_id=last_message.message_id + 1,
            target=last_message.message_id,
        )
        msg.counterparty = self.gym_address
        assert sending_dialogue.update(msg)
        envelope = Envelope(
            to=msg.counterparty,
            sender=msg.sender,
            protocol_id=msg.protocol_id,
            message=msg,
        )
        await self.gym_con.connect()

        observation = 1
        reward = 1.0
        done = True
        info = "some info"
        with patch.object(self.env,
                          "step",
                          return_value=(observation, reward, done,
                                        info)) as mock:
            await self.gym_con.send(envelope)
            mock.assert_called()

        response = await asyncio.wait_for(self.gym_con.receive(), timeout=3)
        response_msg_orig = cast(GymMessage, response.message)
        response_msg = copy.copy(response_msg_orig)
        response_msg.is_incoming = True
        response_msg.counterparty = response_msg_orig.sender
        response_dialogue = self.dialogues.update(response_msg)

        assert response_msg.performative == GymMessage.Performative.PERCEPT
        assert response_msg.step_id == msg.step_id
        assert response_msg.observation.any == observation
        assert response_msg.reward == reward
        assert response_msg.done == done
        assert response_msg.info.any == info
        assert sending_dialogue == response_dialogue
コード例 #11
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ファイル: helpers.py プロジェクト: vishalbelsare/agents-aea
    def _encode_and_send_action(self, action: Action, step_id: int) -> None:
        """
        Encode the 'action' sent to the step function and send it.

        :param action: the action that is the output of an RL algorithm.
        :param step_id: the step id
        :return: an envelope
        """
        gym_msg = GymMessage(
            performative=GymMessage.Performative.ACT,
            action=GymMessage.AnyObject(action),
            step_id=step_id,
        )
        gym_msg.counterparty = DEFAULT_GYM
        # Send the message via the proxy agent and to the environment
        self._skill_context.outbox.put_message(message=gym_msg)
コード例 #12
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    async def test_send_close(self):
        """Test send close message."""
        msg = GymMessage(performative=GymMessage.Performative.CLOSE, )
        msg.counterparty = "_to_key"
        envelope = Envelope(
            to="_to_key",
            sender=self.my_address,
            protocol_id=GymMessage.protocol_id,
            message=msg,
        )
        await self.gym_con.connect()

        await self.gym_con.send(envelope)

        with pytest.raises(asyncio.TimeoutError):
            await asyncio.wait_for(self.gym_con.receive(), timeout=0.5)
コード例 #13
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    async def test_send_connection_error(self):
        """Test send connection error."""
        msg = GymMessage(
            performative=GymMessage.Performative.ACT,
            action=GymMessage.AnyObject("any_action"),
            step_id=1,
        )
        msg.counterparty = "_to_key"
        envelope = Envelope(
            to="_to_key",
            sender="_from_key",
            protocol_id=GymMessage.protocol_id,
            message=msg,
        )

        with pytest.raises(ConnectionError):
            await self.gym_con.send(envelope)
コード例 #14
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    def close(self) -> None:
        """
        Close the environment.

        :return: None
        """
        self._is_rl_agent_trained = True
        last_msg = self.active_gym_dialogue.last_message
        assert last_msg is not None, "Cannot retrieve last message."
        gym_msg = GymMessage(
            dialogue_reference=self.active_gym_dialogue.dialogue_label.
            dialogue_reference,
            performative=GymMessage.Performative.CLOSE,
            message_id=last_msg.message_id + 1,
            target=last_msg.message_id,
        )
        gym_msg.counterparty = self.gym_address
        assert self.active_gym_dialogue.update(gym_msg)
        self._skill_context.outbox.put_message(message=gym_msg)
コード例 #15
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ファイル: test_gym.py プロジェクト: ejfitzgerald/agents-aea
    async def test_send_connection_error(self):
        """Test send connection error."""
        msg = GymMessage(
            performative=GymMessage.Performative.RESET,
            dialogue_reference=self.dialogues.
            new_self_initiated_dialogue_reference(),
        )
        msg.counterparty = self.gym_address
        sending_dialogue = self.dialogues.update(msg)
        assert sending_dialogue is not None
        envelope = Envelope(
            to=msg.counterparty,
            sender=msg.sender,
            protocol_id=msg.protocol_id,
            message=msg,
        )

        with pytest.raises(ConnectionError):
            await self.gym_con.send(envelope)
コード例 #16
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    def _encode_and_send_action(self, action: Action, step_id: int) -> None:
        """
        Encode the 'action' sent to the step function and send it.

        :param action: the action that is the output of an RL algorithm.
        :param step_id: the step id
        :return: an envelope
        """
        last_msg = self.active_gym_dialogue.last_message
        assert last_msg is not None, "Cannot retrieve last message."
        gym_msg = GymMessage(
            dialogue_reference=self.active_gym_dialogue.dialogue_label.
            dialogue_reference,
            performative=GymMessage.Performative.ACT,
            action=GymMessage.AnyObject(action),
            step_id=step_id,
            message_id=last_msg.message_id + 1,
            target=last_msg.message_id,
        )
        gym_msg.counterparty = self.gym_address
        assert self.active_gym_dialogue.update(gym_msg)
        # Send the message via the proxy agent and to the environment
        self._skill_context.outbox.put_message(message=gym_msg)
コード例 #17
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ファイル: test_gym.py プロジェクト: ejfitzgerald/agents-aea
    async def test_send_close_negative(self):
        """Test send close message with invalid reference and message id and target."""
        msg = GymMessage(
            performative=GymMessage.Performative.CLOSE,
            dialogue_reference=self.dialogues.
            new_self_initiated_dialogue_reference(),
        )
        msg.counterparty = self.gym_address
        dialogue = self.dialogues.update(msg)
        assert dialogue is None
        msg.sender = self.agent_address
        envelope = Envelope(
            to=msg.counterparty,
            sender=msg.sender,
            protocol_id=msg.protocol_id,
            message=msg,
        )
        await self.gym_con.connect()

        with patch.object(self.gym_con.channel.logger,
                          "warning") as mock_logger:
            await self.gym_con.send(envelope)
            mock_logger.assert_any_call(
                f"Could not create dialogue from message={msg}")
コード例 #18
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    async def test_send_act(self):
        """Test send act message."""
        msg = GymMessage(
            performative=GymMessage.Performative.ACT,
            action=GymMessage.AnyObject("any_action"),
            step_id=1,
        )
        msg.counterparty = "_to_key"
        envelope = Envelope(
            to="_to_key",
            sender=self.my_address,
            protocol_id=GymMessage.protocol_id,
            message=msg,
        )
        await self.gym_con.connect()

        with patch.object(self.env,
                          "step",
                          return_value=(1, 1.0, True, "some info")) as mock:
            await self.gym_con.send(envelope)
            mock.assert_called()

        assert await asyncio.wait_for(self.gym_con.receive(),
                                      timeout=3) is not None