コード例 #1
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def updateXML(self, assetRefs = []):
     if self.checkExportErrors(self.silent):
         return False
     cacheXmlPath = self.shotCacheXmlAn
     xmlRead = self.readXML()
     if not xmlRead:
         return False
     xmlRefs = self.assets.keys()
     scnRefs = self.mayaShot.refNodes
     newRefs = list(set(scnRefs).difference(set(xmlRefs)))
     cchRefs = list(set(newRefs).union(set(assetRefs)))
     remRefs = list(set(xmlRefs).difference(set(scnRefs)))
     staticRefs = list(set(xmlRefs).difference(set(cchRefs).union(set(remRefs))))
     xmlRoot = ET.Element(self.fileName)
     self.commonData(xmlRoot)
     assets = ET.SubElement(xmlRoot,'assets')
     self.createAssetsXML(cchRefs, assets)
     for ref in staticRefs:
         refDict = self.assets[ref]
         asset = ET.SubElement(assets, ref, assettype = refDict["assettype"], name = refDict["name"], namespace = refDict["namespace"], date = refDict["date"], time = refDict["time"], path = refDict["path"]) #@UnusedVariable
     self.msg += '\nScene Asset Info exported'
     tree = ET.ElementTree(xmlRoot)
     tree.write(cacheXmlPath)
     cleanLog = self.cleanCacheFolder("anim")
     if cleanLog: self.msg += "\n\n%s"%cleanLog
     self.msg += '\n\nXML updated successfully'
     utils.msgWin("Export Successful", "Scene info successfully exported\n%s"%self.msg, self.silent)
     self.msg = "\n"
     return True
コード例 #2
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def checkExportErrors(self, silent = True):
     errorLog = []
     if not os.path.exists(self.shotCacheFldr):
         try:
             os.makedirs(self.shotCacheFldr)
         except:
             utils.msgWin("Error", "Unable to create folder %s"%self.shotCacheFldr, silent = True)
             errorLog.append("Unable to create folder %s"%self.shotCacheFldr)
     if not utils.writePermission(self.shotCacheFldr):
         utils.msgWin("Error", "No write permission in %s"%self.shotCacheFldr, silent = True)
         errorLog.append("No write permission in %s"%self.shotCacheFldr)
     if not os.path.exists(self.shotPath):
         try:
             os.makedirs(self.shotPath)
         except:
             utils.msgWin("Error", "Unable to create folder %s"%self.shotPath, silent = True)
             errorLog.append("Unable to create folder %s"%self.shotPath)
     if not utils.writePermission(os.path.dirname(self.shotPath)):
         utils.msgWin("Error", "No write permission in %s"%os.path.dirname(self.shotPath), silent = True)
         errorLog.append("No write permission in %s"%os.path.dirname(self.shotPath))
     if errorLog:
         self.exportErrorLog = errorLog
         utils.msgWin("Export Errors", "\n".join(errorLog), silent)
         return True
     else:
         return False
コード例 #3
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def cleanCacheFolder(self, typ = "anim"):
     cacheFldrs, curFldrs, cleanLog = [], [], []
     cacheFolder = self.mayaShot.getCacheFldr(typ)
     subFldrs = ["char", "prop", "sets", "elms"]
     for fldr in subFldrs:
         curAstTypeFldr = os.path.join(cacheFolder, fldr)
         if os.path.exists(curAstTypeFldr):
             curFldrPaths = [str(os.path.join(curAstTypeFldr, pth).replace("\\", "/")) for pth in os.listdir(curAstTypeFldr)]
             curFldrs.extend(curFldrPaths)
     mayaShot = MayaShot()
     if not mayaShot.validShot:
         return "Error getting shot info to remove redundant cache folders"
     scnRefs = mayaShot.refNodes
     for ref in scnRefs:
         if not mc.objExists(ref):
             continue
         ast = MayaAsset(ref)
         astCacheFldr = ast.getAstCacheFldr(self.shotCacheFldr, typ)
         cacheFldrs.append(str(astCacheFldr.replace("\\", "/")))
     fldrs2del = list(set(curFldrs).difference(set(cacheFldrs)))
     for fldr in fldrs2del:
         try:
             shutil.rmtree(fldr)
             utils.msgWin("Message", "Successfully removed redundant cache folder %s"%os.path.basename(fldr), True)
             cleanLog.append("Successfully removed redundant cache folder %s"%os.path.basename(fldr))
         except:
             utils.msgWin("Error", "Error removing redundant cache folder %s"%os.path.basename(fldr), True)
             cleanLog.append("Error removing redundant cache folder %s"%os.path.basename(fldr))
     if cleanLog:
         return "\n".join(cleanLog)
     return None
コード例 #4
0
 def importCamera(self):
     cmsObj = self.getCmsObj()
     if mc.objExists("CAM"):
         msg = "A camera already exists in the scene.\nDo you want to replace it?"
         conf=mc.confirmDialog(t='Warning',m=msg,b=['Replace','Cancel'],cb='Cancel',ds='Cancel' )
         if conf=='Replace':
             utils.importCamera(cmsObj.epsq, cmsObj.shot)
         else:
             return
         projInfo = ppc.ProjectInfo()
         mapDrive = projInfo.mapDrive
         cacheXmlPath = "%s/data/cache/%s/%s/%s/"%(mapDrive, cmsObj.epsq, cmsObj.shot, "anim")
         xmlFile = None
         if os.path.exists(cacheXmlPath):
             files = os.listdir(cacheXmlPath)
             for fil in files:
                 if fil.lower().endswith(".xml"):
                     xmlFile = fil
         if not xmlFile:
             utils.msgWin("Error", "Animation file has not been cached yet\nOr error retrieving cache xml file.", False)
             return
         self.cacheDataObj = ppc.CacheDataXml()
         self.cacheDataObj.readXML(os.path.join(cacheXmlPath, xmlFile))
         for camXMLNode in self.cacheDataObj.cameraXMLNodes:
             utils.loadAnimXML(self.cacheDataObj.xmlTree, camXMLNode)
         camName = self.cacheDataObj.cameraName
         camAttrs = mc.listAttr(camName, k = 1)
         for attr in camAttrs:
             mc.setAttr("%s.%s"%(camName, attr), l = 1)
     else:
         utils.msgWin("Error", "Couldn't find the camera. Contact R&D with the error", False)
コード例 #5
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def getCacheFldr(self, typ = "anim"):
     types = ["anim", "light", "shot"]
     if not typ in types:
         utils.msgWin("Error", "Unknown cache folder type %s"%typ, self.silent)
         return None
     if typ == "shot":
         return "%s/data/cache/%s/%s"%(self.mapDrive, self.epSqName, self.shName)
     else:
         return "%s/data/cache/%s/%s/%s"%(self.mapDrive, self.epSqName, self.shName, typ)
コード例 #6
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def getShotFldr(self, dept = "an", area = "workspace"):
     areas = ["workspace", "scenes"]
     if not dept in deptDict.keys():
         utils.msgWin("Error", "Unknown department short %s"%dept, self.silent)
         return None
     if not area in areas:
         utils.msgWin("Error", "Unknown area %s"%area, self.silent)
         return None
     return "%s/%s/%s/%s/%s"%(self.mapDrive, area, deptDict[dept], self.epSqName, self.shName)
コード例 #7
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def getCacheXmlFile(self, typ = "anim"):
     types = ["anim", "light"]
     if not typ in types:
         utils.msgWin("Error", "Unknown cache folder type %s"%typ, self.silent)
         return None
     pattern = "_%s([0-9]{2})?_"%self.deptShort
     matchObj = re.search(pattern, self.filename.split(".")[0])
     if matchObj:
         xmlFileName = (self.filename.split(".")[0]).replace(matchObj.group(0), "_an_")
         return "%s/data/cache/%s/%s/%s/%s.xml"%(self.mapDrive, self.epSqName, self.shName, typ, xmlFileName)
     else:
         return None
コード例 #8
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def exportAssetCache(self, cacheXmlAn):
     """ cacheXmlAn = "R:/data/cache/sq999/sh001" """
     self.animCachePath=self.getAstCacheFldr(cacheXmlAn, "anim")
     stF = mc.playbackOptions(q=1,ast=1)
     edF = mc.playbackOptions(q=1,aet=1)
     if os.path.exists(self.animCachePath):
         shutil.rmtree(self.animCachePath,ignore_errors=True)
     os.makedirs(self.animCachePath)
     pts = self.getCacheGeos()
     if pts:
         mc.cacheFile(pts=pts,f=self.astCacheName,directory=self.animCachePath,cacheFormat="mcc",st=stF,et=edF,fm='OneFile',sch=1)
     utils.msgWin("Message", "Cache exported successfully for %s"%self.namespace, self.silent)
     return True
コード例 #9
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def defineShot(self):
     """ self.filename = ctr_sq001sh001_st_v00.ma|ccy_sq100sh002a_an_v00.ma """
     self.startF = mc.playbackOptions(q=1,ast=1)
     self.endF = mc.playbackOptions(q=1,aet=1)
     fObj = utils.analyseFileName(self.filename)
     if fObj.validShot:
         self.ext = fObj.ext
         self.projShort = fObj.projShort
         self.epsq = fObj.epsq
         self.epsqNum = fObj.epsqNum
         self.epSqName = '%s%s' % (self.epsq,self.epsqNum)
         self.shot = fObj.shot
         self.shName = 'sh%s' % (self.shot)
         self.deptShort = fObj.deptShort
         self.deptVer = fObj.deptVer
         self.xlPath = '%s/inputs/breakdownlist/%s_%s_bld.xls'%(self.projInfo.mapDrive,self.projInfo.projShort,self.epSqName)
         self.xlShotDict = None
         if os.path.exists(self.xlPath):
             self.xlShotDict = utils.getXLShotDetails(self.xlPath, self.shot)
         if not self.xlShotDict:
             utils.msgWin("Error", "Invalid breakdown excel file %s"%self.xlPath, self.silent)
             return False
         self.frames = self.xlShotDict["frames"]
         self.cacheFldr = "%s/data/cache/%s/%s"%(self.mapDrive, self.epSqName, self.shName)
         self.refNodes = []
         for ref in mc.ls(typ = "reference"):
             try:
                 mc.referenceQuery(ref, inr=1)
             except:
                 continue
             try:
                 mc.referenceQuery(ref, f = 1,wcn = 1)
             except:
                 continue
             topRef = mc.referenceQuery(ref, rfn = True, tr = True)
             if not topRef in self.refNodes:
                 self.refNodes.append(topRef)
         self.namespaces = []
         for ref in self.refNodes:
             ast = MayaAsset(ref)
             if ast.validAsset:
                 self.assets.append(ast)
                 self.namespaces.append(ast.namespace)
                 if ast.assetType == "char": self.chars.append(ast)
                 if ast.assetType == "prop": self.props.append(ast)
                 if ast.assetType == "sets": self.sets.append(ast)
                 if ast.assetType == "elms": self.elms.append(ast)
         return True
     else:
         utils.msgWin("Error", "Invalid shot name %s"%self.filename, self.silent)
         return False
コード例 #10
0
 def __init__(self):
     self.projInfo = ppc.ProjectInfo()
     if not self.projInfo.validProject:
         utils.msgWin("Error", "Not a valid Project", False)
         return
     self.cachePipe = True if self.projInfo.pipelineType == "cache" else False
     if mc.window('shotManager', exists=1): mc.deleteUI('shotManager')
     if mc.windowPref('shotManager', exists=1):
         mc.windowPref('shotManager', r=1)
     if mc.dockControl('shotDock', q=True, exists=1):
         mc.deleteUI('shotDock')
     if mc.tabLayout("mainShotTab", ex=True): mc.deleteUI("mainShotTab")
     mel.eval(
         "global string $gMainWindow;tabLayout -parent $gMainWindow mainShotTab"
     )
     self.win = mc.loadUI(f=shotUi)
     mc.control(self.win, e=1, ebg=1, p="mainShotTab")
     mc.tabLayout("mainShotTab", e=1, tv=0)
     mc.dockControl('shotDock',
                    w=375,
                    a='right',
                    con="mainShotTab",
                    aa=['right', 'left'],
                    l='Toonz Shot Manager',
                    vcc=self.clearDock)
     eporsq = "Episode : " if self.projInfo.epOrSeq == "ep" else "Sequence : "
     mc.text("lblEpisode", e=True, l=eporsq)
     breakDown = self.projInfo.breakDown
     self.breakDownPath = "%s/%s" % (self.projInfo.mapDrive, breakDown)
     self.setDept()
     self.deptChange()
     mc.optionMenu('cmbDepts', e=1, cc=lambda event: self.deptChange())
     mc.optionMenu('cmbEpisode', e=1, cc=lambda event: self.loadShots())
     mc.optionMenu('cmbShot', e=1, cc=lambda event: self.selectDeptVer())
     mc.optionMenu('cmbDeptVer', e=1, cc=lambda event: self.loadVersions())
     mc.optionMenu('cmbRetake', e=1, cc=lambda event: self.loadVersions())
     mc.optionMenu('cmbCategory', e=1, cc=lambda event: self.fgbgSwitch())
     mc.button('btnOpen', e=1, c=lambda event: self.openFile("file"))
     mc.button('btnOpenVer', e=1, c=lambda event: self.openFile("ver"))
     mc.button('btnImpCam', e=1, c=lambda event: self.importCamera())
     mc.button('btnOpenBlast', e=1, c=lambda event: self.openBlast())
     mc.button('btnCreateWs', e=1, c=lambda event: self.createWs())
     mc.button('btnSaveToWs', e=1, c=lambda event: self.saveFile())
     mc.button('btnSaveToLocal', e=1, c=lambda event: self.saveFile(True))
     mc.checkBox('chkPlayblast', e=1, cc=lambda event: self.toggleCache())
     mc.checkBox('chkCache', e=1, cc=lambda event: self.togglePb())
コード例 #11
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def readXML(self, cacheXmlPath = None):
     if not cacheXmlPath:
         cacheXmlPath = self.shotCacheXmlAn
     if os.path.exists(cacheXmlPath):
         self.xmlTree = ET.parse(cacheXmlPath)
         self.user = self.xmlTree.find('user').text
         self.date = self.xmlTree.find('date').text
         self.time = self.xmlTree.find('time').text
         self.stF = self.xmlTree.find('startFrame').text
         self.edF = self.xmlTree.find('endFrame').text
         cameraXMLNode = self.xmlTree.find('camera')
         camDict = cameraXMLNode.attrib
         self.cameraName = camDict["cameraName"]
         commsNode = self.xmlTree.find('comments')
         if commsNode == None:
             self.comments = ""
         else:
             self.comments = commsNode.text
         self.invisObjs = []
         statVisXml = self.xmlTree.find('staticInvisData')
         for node in statVisXml.getchildren():
             self.invisObjs.append(node.tag)
         self.dynVisXMLNodes = []
         dynVisXml = self.xmlTree.find('dynamicVisData')
         for node in dynVisXml.getchildren():
             self.dynVisXMLNodes.append(node)
         self.cameraXMLNodes = []
         for node in cameraXMLNode.getchildren():
             self.cameraXMLNodes.append(node)
         self.assets = {}
         getAssetXml = self.xmlTree.find('assets')
         for node in getAssetXml.getchildren():
             self.assets[node.tag] = node.attrib
             if node.attrib["assettype"] == 'char':
                 self.characters.append(node.tag)
             elif node.attrib["assettype"] == 'prop':
                 self.props.append(node.tag)
             elif node.attrib["assettype"] == 'sets':
                 self.sets.append(node.tag)
             elif node.attrib["assettype"] == 'elms':
                 self.elms.append(node.tag)
         return True
     else:
         utils.msgWin("Error", "XML file does not exist : %s"%cacheXmlPath, self.silent)
         return False
コード例 #12
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
    def writeXML(self, cacheXmlPath = None):
        if self.checkExportErrors(self.silent):
            return False
        if not cacheXmlPath:
            cacheXmlPath = self.shotCacheXmlAn
        xmlRoot = ET.Element(self.fileName)
        assetRefs = self.mayaShot.refNodes
        self.commonData(xmlRoot)
        assets = ET.SubElement(xmlRoot,'assets')
        self.createAssetsXML(assetRefs, assets)
        self.msg += '\nScene Asset Info exported'
        tree = ET.ElementTree(xmlRoot)
        tree.write(cacheXmlPath)
#         cleanLog = self.cleanCacheFolder("anim")
#         if cleanLog: self.msg += "\n\n%s"%cleanLog
        self.msg += '\n\nXML created successfully'
        utils.msgWin("Export Successful", "Scene file successfully cached\n%s"%self.msg, self.silent)
        self.msg = "\n"
        return True
コード例 #13
0
 def importCamera(self):
     cmsObj = self.getCmsObj()
     if mc.objExists("CAM"):
         msg = "A camera already exists in the scene.\nDo you want to replace it?"
         conf = mc.confirmDialog(t='Warning',
                                 m=msg,
                                 b=['Replace', 'Cancel'],
                                 cb='Cancel',
                                 ds='Cancel')
         if conf == 'Replace':
             utils.importCamera(cmsObj.epsq, cmsObj.shot)
         else:
             return
         projInfo = ppc.ProjectInfo()
         mapDrive = projInfo.mapDrive
         cacheXmlPath = "%s/data/cache/%s/%s/%s/" % (mapDrive, cmsObj.epsq,
                                                     cmsObj.shot, "anim")
         xmlFile = None
         if os.path.exists(cacheXmlPath):
             files = os.listdir(cacheXmlPath)
             for fil in files:
                 if fil.lower().endswith(".xml"):
                     xmlFile = fil
         if not xmlFile:
             utils.msgWin(
                 "Error",
                 "Animation file has not been cached yet\nOr error retrieving cache xml file.",
                 False)
             return
         self.cacheDataObj = ppc.CacheDataXml()
         self.cacheDataObj.readXML(os.path.join(cacheXmlPath, xmlFile))
         for camXMLNode in self.cacheDataObj.cameraXMLNodes:
             utils.loadAnimXML(self.cacheDataObj.xmlTree, camXMLNode)
         camName = self.cacheDataObj.cameraName
         camAttrs = mc.listAttr(camName, k=1)
         for attr in camAttrs:
             mc.setAttr("%s.%s" % (camName, attr), l=1)
     else:
         utils.msgWin(
             "Error",
             "Couldn't find the camera. Contact R&D with the error", False)
コード例 #14
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def __init__(self, filename = None, silent = True):
     self.validShot, self.mapDrive = True, None
     self.silent = silent
     self.assets, self.chars, self.props, self.sets, self.elms, self.namespaces = [], [], [], [], [], []
     self.projInfo = ProjectInfo()
     if self.projInfo.validProject:
         self.mapDrive = self.projInfo.mapDrive
     else:
         utils.msgWin("Error", "Error getting project information", self.silent)
         self.validShot = False
         return
     if not self.mapDrive:
         self.validShot = False
     self.shotPath = mc.file(q = True, sn = True)
     if filename:
         self.filename = filename
     else:
         curFile = os.path.basename(self.shotPath)
         self.filename = curFile.replace("_tmp", "") if "_tmp" in curFile else curFile
     if not self.defineShot():
         self.validShot = False
コード例 #15
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def getCacheGeos(self):
     geoGrp = self.getGrp('GEO')
     if not geoGrp:
         return []
     cacheGeos = []
     if mc.listAttr(geoGrp, st = "Static"):
         if mc.getAttr("%s.Static"%geoGrp):
             return []
     geoTransforms=mc.listRelatives(geoGrp,c=1,ad=1,ni=1,type='transform',f=1)
     if geoTransforms:
         for eachTrans in geoTransforms:
             shpNode=mc.listRelatives(eachTrans,s=1,c=1,type='mesh',ni=1,f=1)
             if shpNode:
                 vtxCheck=mc.polyEvaluate(shpNode,v=1)
                 if vtxCheck:
                     cacheGeos.append(str(shpNode[0]))
     if cacheGeos:
         return cacheGeos
     else:
         utils.msgWin("Warning", "No cacheable geomtry found", self.silent)
         return []
コード例 #16
0
 def loadEpSqs(self):
     epsqIndex = 1
     epsqNums = []
     if self.mayaShot.validShot:
         self.epsqNum = self.mayaShot.epsqNum
     else:
         self.epsqNum = mc.optionMenu('cmbEpisode', q = 1, v = 1)
         if not self.epsqNum: self.epsqNum = "001"
     if os.path.exists(self.breakDownPath):
         xlFiles = [x for x in os.listdir(self.breakDownPath) if x.lower().endswith(".xls")]
     else:
         utils.msgWin("Error", "No breakdownlist created yet", False)
         return
     for xlFile in xlFiles:
         epsqName = xlFile.split("_")[1] if "_" in xlFile else None
         if epsqName:
             try:
                 epsqNums.append(epsqName[2:])
             except:
                 utils.msgWin("Warning", "Failed to read EP/SQ num from %s"%xlFile, True)
                 continue
     menuItems = mc.optionMenu('cmbEpisode', q = True, ill = True)
     if menuItems: mc.deleteUI(menuItems)
     if epsqNums:
         for i in range(len(sorted(epsqNums))):
             mc.menuItem(label = sorted(epsqNums)[i], p = 'cmbEpisode')
             if self.epsqNum == sorted(epsqNums)[i]: 
                 epsqIndex = i + 1
     else:
         utils.msgWin("Error", "No breakdownlist created yet", False)
         return
     mc.optionMenu('cmbEpisode', e = 1, sl = epsqIndex)
     self.loadShots()
コード例 #17
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def defineAsset(self):
     self.assetType, self.topGrp, self.astRes = None, None, None
     self.refObjs = []
     if not mc.referenceQuery(self.refNode,il=1):
         utils.msgWin("Warning", "Reference not loaded for %s"%self.refNode, self.silent)
         self.refLoaded = False
     else:
         self.refLoaded = True
     self.assetPath = mc.referenceQuery(self.refNode, f = True, wcn = True)
     self.assetPathCopyNum = mc.referenceQuery(self.refNode, f = True, wcn = False)
     self.namespace = mc.file(self.assetPathCopyNum, q = 1, ns = 1)
     if "/char/" in self.assetPath: self.assetType = "char" 
     if "/prop/" in self.assetPath: self.assetType = "prop"
     if "/sets/" in self.assetPath: self.assetType = "sets"
     if not self.assetType:
         utils.msgWin("Error", "Error identifying asset type from asset path for %s"%self.refNode, self.silent)
         self.validAsset = False
     if self.refLoaded:
         self.refObjs = mc.referenceQuery(self.refNode,n=1)
         if not self.refObjs:
             utils.msgWin("Error", "Couldn't find any referenced objects", self.silent)
             self.validAsset = False
         self.topGrp = self.refObjs[0]
         if self.assetType == "prop":
             topGrpAttrs = mc.listAttr(self.topGrp,ud=1)
             if topGrpAttrs:
                 if ('Elements' in topGrpAttrs):
                     self.assetType = 'elms'
         self.astRes = str(utils.findObjRes(self.topGrp))
コード例 #18
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def importAssetCache(self, cacheXmlLt, cacheErrorCheck = False):
     """ cacheXmlLt = "R:/data/cache/sq001/sh001/light/char/ben00c_ben/ben00c_ben.xml" """
     if os.path.exists(cacheXmlLt):
         cacheChannels = mc.cacheFile(fileName=cacheXmlLt,q=1,channelName=1)
         cacheGeos = self.getCacheGeos()
         cacheGeoDict, cacheChannelsTmp = {}, []
         for chn in cacheChannels:
             for geo in cacheGeos:
                 baseChn = utils.stripNames(utils.convertName(chn, "texture"))
                 baseGeo = utils.stripNames(utils.stripNames(geo, ":"), "|")
                 if baseChn in baseGeo:
                     cacheGeoDict[chn] = geo
                     cacheChannelsTmp.append(chn)
                     continue
     else:
         utils.msgWin("Error", "File does not exist : %s"%cacheXmlLt, self.silent)
         return False
     if cacheErrorCheck:
         missedChannels = list(set(cacheChannels).difference(set(cacheGeoDict.keys())))
         if len(missedChannels) > 0:
             msg = "Cache geometry missing\n"
             msg += "\n".join(missedChannels)
             utils.msgWin("Error", msg, self.silent)
             return missedChannels
         else:
             return False
     for chNode in self.getCacheNodes():
         mc.delete(chNode)
     for chn in cacheGeoDict.keys():
         deformShp = cacheGeoDict[chn]
         try:
             shpSwitch = mc.deformer(deformShp, type="historySwitch")
         except:
             continue
         shpHist = mc.listHistory(deformShp, pdo=1)
         if shpHist:
             for hist in shpHist:
                 if mc.nodeType(hist) == "tweak":
                     dblList = mc.listAttr("%s.plist"%hist, m= 1)
                     fltList = mc.listAttr("%s.vlist"%hist, m= 1)
                     dbCon, flCon = False, False
                     if dblList:
                         if len(dblList) > 1: dbCon = True
                     if fltList:
                         if len(fltList) > 1: flCon = True
                     if not(dbCon or flCon):
                         mc.delete(hist)
                     break
         conns = mc.listConnections("%s.ip[0].ig"%shpSwitch[0], p=1)
         mc.connectAttr(conns[0], "%s.ug[0]"%shpSwitch[0])
         mc.setAttr("%s.playFromCache"%shpSwitch[0], 1)
         mc.getAttr("%s.op[0]"%shpSwitch[0], sl = 1)
         mc.setAttr("%s.playFromCache"%shpSwitch[0], 0)
         mc.disconnectAttr(conns[0], "%s.ug[0]"%shpSwitch[0])
         switch = mc.rename(shpSwitch[0],'cacheSwitch#')
         mc.setAttr(switch+'.ihi',0)
         cacheNode = mc.cacheFile(f = cacheXmlLt, attachFile = True, ia = '%s.inp[0]'%switch, cnm = chn)
         mc.connectAttr(cacheNode+".inRange", switch + '.playFromCache')
     utils.msgWin("Message", "Cache loaded successfully for %s"%self.namespace, self.silent)
     return True
コード例 #19
0
 def __init__(self):
     self.projInfo = ppc.ProjectInfo()
     if not self.projInfo.validProject:
         utils.msgWin("Error", "Not a valid Project", False)
         return
     self.cachePipe = True if self.projInfo.pipelineType == "cache" else False
     if mc.window('shotManager', exists = 1): mc.deleteUI('shotManager')
     if mc.windowPref('shotManager', exists = 1): mc.windowPref('shotManager', r = 1)
     if mc.dockControl ('shotDock', q = True, exists = 1): mc.deleteUI ('shotDock')
     if mc.tabLayout("mainShotTab", ex = True): mc.deleteUI("mainShotTab")
     mel.eval("global string $gMainWindow;tabLayout -parent $gMainWindow mainShotTab")
     self.win = mc.loadUI(f = shotUi)
     mc.control(self.win, e = 1, ebg = 1, p = "mainShotTab")
     mc.tabLayout("mainShotTab", e = 1, tv = 0)
     mc.dockControl('shotDock', w = 375, a = 'right', con = "mainShotTab", aa = ['right', 'left'], l ='Toonz Shot Manager', vcc = self.clearDock)
     eporsq = "Episode : " if self.projInfo.epOrSeq == "ep" else "Sequence : "
     mc.text("lblEpisode", e = True, l = eporsq)
     breakDown = self.projInfo.breakDown
     self.breakDownPath = "%s/%s"%(self.projInfo.mapDrive, breakDown)
     self.setDept()
     self.deptChange()
     mc.optionMenu('cmbDepts', e = 1, cc = lambda event:self.deptChange())
     mc.optionMenu('cmbEpisode',e = 1,cc = lambda event:self.loadShots())
     mc.optionMenu('cmbShot',e = 1,cc = lambda event:self.selectDeptVer())
     mc.optionMenu('cmbDeptVer',e = 1,cc = lambda event:self.loadVersions())
     mc.optionMenu('cmbRetake',e = 1,cc = lambda event:self.loadVersions())
     mc.optionMenu('cmbCategory',e = 1,cc = lambda event:self.fgbgSwitch())
     mc.button('btnOpen',e = 1,c = lambda event:self.openFile("file"))
     mc.button('btnOpenVer',e = 1,c = lambda event:self.openFile("ver"))
     mc.button('btnImpCam',e = 1,c = lambda event:self.importCamera())
     mc.button('btnOpenBlast',e = 1,c = lambda event:self.openBlast())
     mc.button('btnCreateWs',e = 1,c = lambda event: self.createWs())
     mc.button('btnSaveToWs',e = 1, c = lambda event:self.saveFile())
     mc.button('btnSaveToLocal',e = 1, c = lambda event:self.saveFile(True))
     mc.checkBox('chkPlayblast', e = 1, cc = lambda event:self.toggleCache())
     mc.checkBox('chkCache', e = 1, cc = lambda event:self.togglePb())
コード例 #20
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def getSceneCamera(self, silent = True):
     camPattern = "(ep|sq)[0-9]{3}sh[0-9]{3}([a-z]{1})?_camCt"
     camName = "%s%s_camCt" % (self.epSqName, self.shName)
     scCams = mc.ls(type = "camera")
     renCams = []
     for cam in scCams:
         camTr = mc.listRelatives(cam, p = True)
         pMatch = re.search(camPattern, camTr[0])
         if pMatch:
             renCams.append(camTr[0])
     if not renCams:
         utils.msgWin("Error", "Couldn't find a valid camera", silent)
         return None
     if len(renCams) > 1:
         utils.msgWin("Error", "Too many cameras in the scene.\nPlease delete unwanted cameras", silent)
         return None
     if not renCams[0] == camName:
         utils.msgWin("Error", "Camera has wrong name. Please run Scene Cleanup", silent)
         return None
     return camName
コード例 #21
0
 def loadEpSqs(self):
     epsqIndex = 1
     epsqNums = []
     if self.mayaShot.validShot:
         self.epsqNum = self.mayaShot.epsqNum
     else:
         self.epsqNum = mc.optionMenu('cmbEpisode', q=1, v=1)
         if not self.epsqNum: self.epsqNum = "001"
     if os.path.exists(self.breakDownPath):
         xlFiles = [
             x for x in os.listdir(self.breakDownPath)
             if x.lower().endswith(".xls")
         ]
     else:
         utils.msgWin("Error", "No breakdownlist created yet", False)
         return
     for xlFile in xlFiles:
         epsqName = xlFile.split("_")[1] if "_" in xlFile else None
         if epsqName:
             try:
                 epsqNums.append(epsqName[2:])
             except:
                 utils.msgWin("Warning",
                              "Failed to read EP/SQ num from %s" % xlFile,
                              True)
                 continue
     menuItems = mc.optionMenu('cmbEpisode', q=True, ill=True)
     if menuItems: mc.deleteUI(menuItems)
     if epsqNums:
         for i in range(len(sorted(epsqNums))):
             mc.menuItem(label=sorted(epsqNums)[i], p='cmbEpisode')
             if self.epsqNum == sorted(epsqNums)[i]:
                 epsqIndex = i + 1
     else:
         utils.msgWin("Error", "No breakdownlist created yet", False)
         return
     mc.optionMenu('cmbEpisode', e=1, sl=epsqIndex)
     self.loadShots()
コード例 #22
0
 def saveFile(self, local=False):
     pBlast, cchChk, pbStat = False, False, True
     cmsObj = self.getCmsObj()
     if cmsObj.deptShort in ["ly", "bk", "an"]:
         pBlast = mc.checkBox("chkPlayblast", q=1, v=1)
         if pBlast:
             viewport = utils.getActiveViewport()
             if not viewport:
                 utils.msgWin(
                     "Error",
                     "Couldn't get active viewport. Please\nactivate viewport and try again.",
                     False)
                 return
         cchChk = mc.checkBox("chkCache", q=1, v=1)
         if cchChk:
             cacheDataObj = ppc.CacheDataXml()
             cacheExportError = cacheDataObj.checkExportErrors(False)
             if cacheExportError:
                 return
     mayaShot = ppc.MayaShot(silent="disabled")
     if not mayaShot.validShot:
         utils.msgWin("Error", "Not a valid shot", False)
         return
     if not (mayaShot.deptShort == cmsObj.deptShort):
         msg = "Scene department does not match the dept selected in manager."
         utils.msgWin("Error", msg, False)
         return
     if not (mayaShot.epSqName == cmsObj.epsq
             and mayaShot.shName == cmsObj.shot):
         msg = "Scene shot number does not match the shot selected in manager."
         msg += "\nDo you want to save using the shot number selected in manager?"
         msg += "\nThis will rename camera and obtain frames from breakdown list."
         conf = mc.confirmDialog(t="Warning",
                                 m=msg,
                                 button=['Save', 'Cancel'],
                                 cancelButton='Cancel',
                                 dismissString='Cancel')
         if conf == 'Cancel':
             return
     if local:
         wsFileFldr = mc.fileDialog2(dialogStyle=1, fm=3)
         if wsFileFldr:
             newFilePath = os.path.join(
                 wsFileFldr[0], "%s.%s" % (cmsObj.fileName, cmsObj.ext))
             if os.path.exists(newFilePath):
                 utils.saveVersion(newFilePath)
             mc.file(rename=newFilePath)
             mc.file(save=True)
             blastPath = newFilePath.replace(".%s" % cmsObj.ext, ".avi")
         else:
             utils.msgWin("Error", "No folder selected", True)
             return
     else:
         wsFilePath = os.path.join(cmsObj.wsPath,
                                   "%s.%s" % (cmsObj.fileName, cmsObj.ext))
         utils.saveVersion(wsFilePath)
         mc.file(rename=wsFilePath)
         utils.sceneCleanup()
         mc.file(save=True)
         blastPath = None
     msg = "File successfully Saved"
     if pBlast:
         pbStat = utils.takePlayblast(True, False, blastPath)
     mc.refresh()
     if cchChk and not local:
         cacheDataObj = ppc.CacheDataXml()
         cacheDataObj.writeXML()
         msg = "File successfully Saved and Cached"
     if not pbStat:
         msg = msg + "\n\nThere were errors while taking the playblast.\nPlease check the script editor for details."
     utils.msgWin("Success", msg, False)
     self.loadVersions()
コード例 #23
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def getGrp(self, grpName = 'GEO'):
     for obj in self.refObjs:
         if obj.endswith(grpName):
             return obj
     utils.msgWin("Error", "Couldn't find %s group"%grpName, self.silent)
     return None
コード例 #24
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def __init__(self, silent = True):
     self.validProject = True
     self.silent = silent
     self.mapDrive, self.configXML, self.projShort, self.astNameConv, self.astFdrConv = None, None, None, None, None
     self.resWidth, self.resHeight, self.aspectRatio, self.stereo = 1920, 1080, 1.778, False
     self.epOrSeq, self.epsqNums, self.timeUnit, self.cameraType = "ep", 10, "pal", "normal"
     self.pipelineType, self.mayaVer, self.mayaExt = "cache", 2013, "ma"
     self.charPb = "assets/publish/char"
     self.propPb = "assets/publish/prop"
     self.bgPb = "assets/publish/sets"
     self.soundFldr = "inputs/audio"
     self.breakDown = "inputs/breakdownlist"
     self.durationLst = "inputs/breakdownlist/durationlist"
     self.pubFldr = "assets/publish"
     self.modelFldr = "workspace/model"
     self.modelFinl = "assets/model"
     self.texFldr = "workspace/texture"
     self.texFinl = "assets/texture"
     self.rigFldr = "workspace/rig"
     self.rigFinl = "assets/rig"
     self.chfAstFldr = "workspace/chfasset"
     self.chfAstFinl = "assets/chfasset"
     self.stageFldr = "workspace/staging"
     self.stageFinl = "scenes/staging"
     self.animFldr = "workspace/animation"
     self.animFinl = "scenes/animation"
     self.lightFldr = "workspace/lighting"
     self.lightFinl = "scenes/lighting"
     self.fxFldr = "workspace/fx"
     self.fxFinl = "scenes/fx"
     self.chfFldr = "workspace/chf"
     self.chfFinl = "scenes/chf"
     self.compInput = "renderScenes"
     self.compFldr = "workspace/compositing"
     self.compFinl = "output"
     currProj = None
     if mc.optionVar(ex = 'currentProject'):
         currProj = mc.optionVar(q = 'currentProject')
     else:
         self.validProject = False
         return
     projTree = ET.parse(projectPathsXml)
     projRoot = projTree.getroot()
     for node in projRoot:
         getPathAttr = node.attrib
         if currProj:
             if getPathAttr['nam'] == currProj:
                 self.mapDrive = getPathAttr['path']
                 break
         else:
             self.mapDrive = getPathAttr['path']
             break
     if not (os.path.exists(self.mapDrive)) or not (os.path.exists(os.path.join(self.mapDrive, "/config.xml"))):
         utils.msgWin("Error", "Project drive/config file not accessible", self.silent)
         self.validProject = False
     else:
         self.configXML = os.path.join(self.mapDrive, "/config.xml")
         xmlTree = ET.parse(self.configXML)
         projShortElm = xmlTree.find('project-short')
         if not projShortElm == None: self.projShort = projShortElm.text
         epOrSeqElm = xmlTree.find('ep-or-seq')
         if not epOrSeqElm == None: self.epOrSeq = epOrSeqElm.text
         epsqNumsElm = xmlTree.find('episodes')
         if not epsqNumsElm == None: self.epsqNums = epsqNumsElm.text
         mayaExtElm = xmlTree.find('maya-ext')
         if not mayaExtElm == None: self.mayaExt = mayaExtElm.text
         astNmCnvElm = xmlTree.find('asset-naming')
         if not astNmCnvElm == None: 
             self.astNameConv = astNmCnvElm.text
         else:
             self.astNameConv = "%s~projShort~[0-9]{2}~epsqNum~_[a-z,A-Z]{2}[a-z,A-Z]*~astName~[0-9]{2}~astVer~(c|s|p)~astType~_[a-z]{2}~deptShort~[0-9]{2}~deptVer~_v[0-9]{3}~version~.ma~mayaExt"%self.projShort
             print "Falling back to default asset naming convention"
         astfdrnvElm = xmlTree.find('asset-naming')
         if not astfdrnvElm == None: 
             self.astFdrConv = astfdrnvElm.text
         else:
             self.astFdrConv = "%s~projShort~[0-9]{3}~epsqNum~_[a-z,A-Z]{2}[a-z,A-Z]*~astName~[0-9]{2}~astVer~(c|s|p)~astType~_(p|m|h)~astRes"%self.projShort
             print "Falling back to default asset folder convention"
         resWidthElm = xmlTree.find('resol-width')
         if not resWidthElm == None: self.resWidth = int(resWidthElm.text)
         resHeightElm = xmlTree.find('resol-height')
         if not resHeightElm == None: self.resHeight = int(resHeightElm.text)
         aspectRatioElm = xmlTree.find('aspRto')
         if not aspectRatioElm == None: self.aspectRatio = float(aspectRatioElm.text)
         timeUnitElm = xmlTree.find('time-unit')
         if not timeUnitElm == None: self.timeUnit = timeUnitElm.text
         cameraTypeElm = xmlTree.find('camera-type')
         if not cameraTypeElm == None: 
             self.cameraType = cameraTypeElm.text
             self.stereo = True if self.cameraType == "stereo" else False
         pipeTypeElm = xmlTree.find('pipeline-type')
         if not pipeTypeElm == None: self.pipelineType = pipeTypeElm.text
         soundFldrElm = xmlTree.find("sound-folder")
         if not soundFldrElm == None: self.soundFldr = soundFldrElm.text
         mayaVerElm = xmlTree.find('maya-ver')
         if not mayaVerElm == None: self.mayaVer = mayaVerElm.text
         pubFldrElm = xmlTree.find('pub-folder')
         if not pubFldrElm == None: self.pubFldr = pubFldrElm.text
         charPbElm = xmlTree.find('char-folder')
         if not charPbElm == None: self.charPb = charPbElm.text
         propPbElm = xmlTree.find('prop-folder')
         if not propPbElm == None: self.propPb = propPbElm.text
         bgPbElm = xmlTree.find('bg-folder')
         if not bgPbElm == None: self.bgPb = bgPbElm.text
         soundFldrElm = xmlTree.find('sound-folder')
         if not soundFldrElm == None: self.soundFldr = soundFldrElm.text
         breakDownElm = xmlTree.find('breakdown-folder')
         if not breakDownElm == None: self.breakDown = breakDownElm.text
         durationLstElm = xmlTree.find('durationlist-folder')
         if not durationLstElm == None: self.durationLst = durationLstElm.text
         modelFldrElm = xmlTree.find('model-folder')
         if not modelFldrElm == None: self.modelFldr = modelFldrElm.text
         modelFinlElm = xmlTree.find('model-final')
         if not modelFinlElm == None: self.modelFinl = modelFinlElm.text
         texFldrElm = xmlTree.find('texture-folder')
         if not texFldrElm == None: self.texFldr = texFldrElm.text
         texFinlElm = xmlTree.find('texture-final')
         if not texFinlElm == None: self.texFinl = texFinlElm.text
         rigFldrElm = xmlTree.find('rig-folder')
         if not rigFldrElm == None: self.rigFldr = rigFldrElm.text
         rigFinlElm = xmlTree.find('rig-final')
         if not rigFinlElm == None: self.rigFinl = rigFinlElm.text
         chfAstFldrElm = xmlTree.find('chfasset-folder')
         if not chfAstFldrElm == None: self.chfAstFldr = chfAstFldrElm.text
         chfAstFinlElm = xmlTree.find('chfasset-final')
         if not chfAstFinlElm == None: self.chfAstFinl = chfAstFinlElm.text
         stageFldrElm = xmlTree.find('staging-folder')
         if not stageFldrElm == None: self.stageFldr = stageFldrElm.text
         stageFinlElm = xmlTree.find('staging-final')
         if not stageFinlElm == None: self.stageFinl = stageFinlElm.text
         blockFldrElm = xmlTree.find('blocking-folder')
         if not blockFldrElm == None: self.blockFldr = blockFldrElm.text
         blockingFinlElm = xmlTree.find('blocking-final')
         if not blockingFinlElm == None: self.blockingFinl = blockingFinlElm.text
         animFldrElm = xmlTree.find('anim-folder')
         if not animFldrElm == None: self.animFldr = animFldrElm.text
         animFinlElm = xmlTree.find('anim-final')
         if not animFinlElm == None: self.animFinl = animFinlElm.text
         lightFldrElm = xmlTree.find('light-folder')
         if not lightFldrElm == None: self.lightFldr = lightFldrElm.text
         lightFinlElm = xmlTree.find('light-final')
         if not lightFinlElm == None: self.lightFinl = lightFinlElm.text
         fxFldrElm = xmlTree.find('fx-folder')
         if not fxFldrElm == None: self.fxFldr = fxFldrElm.text
         fxFinlElm = xmlTree.find('fx-final')
         if not fxFinlElm == None: self.fxFinl = fxFinlElm.text
         chfFldrElm = xmlTree.find('chf-folder')
         if not chfFldrElm == None: self.chfFldr = chfFldrElm.text
         chfFinlElm = xmlTree.find('chf-final')
         if not chfFinlElm == None: self.chfFinl = chfFinlElm.text
         compInputElm = xmlTree.find('comp-input')
         if not compInputElm == None: self.compInput = compInputElm.text
         compFldrElm = xmlTree.find('comp-folder')
         if not compFldrElm == None: self.compFldr = compFldrElm.text
         compFinlElm = xmlTree.find('comp-final')
         if not compFinlElm == None: self.compFinl = compFinlElm.text
コード例 #25
0
 def saveFile(self, local = False):
     pBlast, cchChk, pbStat = False, False, True
     cmsObj = self.getCmsObj()
     if cmsObj.deptShort in ["ly", "bk", "an"]:
         pBlast = mc.checkBox("chkPlayblast", q = 1, v = 1)
         if pBlast:
             viewport = utils.getActiveViewport()
             if not viewport:
                 utils.msgWin("Error", "Couldn't get active viewport. Please\nactivate viewport and try again.", False)
                 return
         cchChk = mc.checkBox("chkCache", q = 1, v = 1)
         if cchChk:
             cacheDataObj = ppc.CacheDataXml()
             cacheExportError = cacheDataObj.checkExportErrors(False)
             if cacheExportError:
                 return
     mayaShot = ppc.MayaShot(silent = "disabled")
     if not mayaShot.validShot:
         utils.msgWin("Error", "Not a valid shot", False)
         return
     if not (mayaShot.deptShort == cmsObj.deptShort):
         msg = "Scene department does not match the dept selected in manager."
         utils.msgWin("Error", msg, False)
         return
     if not(mayaShot.epSqName == cmsObj.epsq and mayaShot.shName == cmsObj.shot):
         msg = "Scene shot number does not match the shot selected in manager."
         msg += "\nDo you want to save using the shot number selected in manager?"
         msg += "\nThis will rename camera and obtain frames from breakdown list."
         conf = mc.confirmDialog(t = "Warning", m = msg, button = ['Save', 'Cancel'], cancelButton = 'Cancel', dismissString = 'Cancel')
         if conf == 'Cancel':
             return
     if local:
         wsFileFldr = mc.fileDialog2(dialogStyle = 1, fm = 3)
         if wsFileFldr:
             newFilePath = os.path.join(wsFileFldr[0], "%s.%s"%(cmsObj.fileName, cmsObj.ext))
             if os.path.exists(newFilePath):
                 utils.saveVersion(newFilePath)
             mc.file(rename = newFilePath)
             mc.file(save = True)
             blastPath = newFilePath.replace(".%s"%cmsObj.ext, ".avi")
         else:
             utils.msgWin("Error", "No folder selected", True)
             return
     else:
         wsFilePath = os.path.join(cmsObj.wsPath, "%s.%s"%(cmsObj.fileName, cmsObj.ext))
         utils.saveVersion(wsFilePath)
         mc.file(rename = wsFilePath)
         utils.sceneCleanup()
         mc.file(save = True)
         blastPath = None
     msg = "File successfully Saved"
     if pBlast:
         pbStat = utils.takePlayblast(True, False, blastPath)
     mc.refresh()
     if cchChk and not local:
         cacheDataObj = ppc.CacheDataXml()
         cacheDataObj.writeXML()
         msg = "File successfully Saved and Cached"
     if not pbStat: msg = msg + "\n\nThere were errors while taking the playblast.\nPlease check the script editor for details."
     utils.msgWin("Success", msg, False)
     self.loadVersions()
コード例 #26
0
ファイル: pipeClasses.py プロジェクト: sid2364/Maya_Python
 def checkImportErrors(self, silent = True, update = False, refNodes = []):
     errorLog = []
     if self.checkExportErrors():
         errorLog.extend(self.exportErrorLog)
     if not os.path.exists(self.shotCacheXmlAn):
         utils.msgWin("Error", "XML file does not exist : %s"%self.shotCacheXmlAn, True)
         errorLog.append("XML file does not exist : %s"%self.shotCacheXmlAn)
     else:
         self.readXML()
         cacheNotFound = []
         animFldr = os.path.join(self.shotCacheFldr, "anim")
         liteFldr = os.path.join(self.shotCacheFldr, "light")
         if refNodes:
             asts = refNodes
             refRes = "texture"
         else:
             asts = self.assets.keys()
             refRes = "rig"
         for ast in asts:
             if refRes == "texture":
                 astObj = MayaAsset(ast)
                 if astObj.validAsset:
                     scNamespace = astObj.namespace
                     namespace = utils.convertName(scNamespace, "rig", True)
                     topNode = astObj.topGrp
                     if not mc.objExists(topNode):
                         errorLog.append("Missing reference/assets in scene : %s"%topNode)
                         continue
                 else:
                     continue
             else:
                 namespace = self.assets[ast]['namespace']
                 scNamespace = utils.convertName(namespace, "texture", True)
                 topName = self.assets[ast]['name']
                 topNode = "%s:%s"%(scNamespace, topName)
                 if mc.objExists(topNode):
                     try:
                         refNode = mc.referenceQuery(topNode, rfn = True)
                     except:
                         print "Reference has been cut for : %s"%topNode
                         continue
                 else:
                     errorLog.append("Missing reference/asset in scene : %s"%topNode)
                     continue
                 astObj = MayaAsset(refNode)
             if not os.path.exists(astObj.assetPath):
                 errorLog.append("Missing High Asset : %s"%astObj.assetPath)
                 utils.msgWin("Error", "Missing High Asset : %s"%astObj.assetPath, True)
             astType = astObj.assetType
             cacheName = (utils.convertName(topNode, "rig", False)).replace(":", "_")
             cacheFldrAn = os.path.join(animFldr, astType, cacheName)
             cacheFldrLt = os.path.join(liteFldr, astType, cacheName)
             cacheFile = os.path.join(cacheFldrAn, "%s.mc"%cacheName)
             if astObj.getCacheGeos():
                 if not os.path.exists(cacheFile):
                     cacheFile = os.path.join(cacheFldrLt, "%s.mc"%cacheName)
                     if not os.path.exists(cacheFile):
                         print "missing", cacheFile
                         cacheNotFound.append(cacheFile.replace("\\", "/"))
             missedChn = astObj.importAssetCache(cacheFile, True) 
             if missedChn:
                 errorLog.append("Cache Geometry missing for %s"%astObj.namespace)
                 print "\nCache Geometry missing for %s:"%astObj.namespace
                 for chn in missedChn:
                     print "Channel mismatch for %s"%chn
                 print "\n"
         if cacheNotFound:
             errorLog.append("\nThe following animation cache files do not exist:\n")
             utils.msgWin("Error", "\nThe following animation cache files do not exist:\n", True)
             for cchNotF in cacheNotFound:
                 errorLog.append("%s"%cchNotF)
                 utils.msgWin("Error", "%s"%cchNotF, True)
         if os.path.exists(os.path.dirname(self.shotCacheXmlLt)):
             lockedFiles = utils.checkLockedFiles(os.path.dirname(self.shotCacheXmlLt), "mc")
             if lockedFiles:
                 msg = "Following Light cache files are in use. Please close\nallother maya files that might be accessing this cache folder\n"
                 for lckFil in lockedFiles:
                     msg += "%s\n"%lckFil
                 utils.msgWin("Error", msg, True)
                 errorLog.append(msg)
     if update:
         if not os.path.exists(self.shotCacheXmlLt):
             utils.msgWin("Error", "Light XML not found : %s"%self.shotCacheXmlLt, True)
             errorLog.append("Light XML not found : %s"%self.shotCacheXmlLt)
     if errorLog:
         errorLog.append("\nImport Cache Operation Aborted\n")
         self.importErrorLog = errorLog
         utils.msgWin("Cache Scene Errors", "\n".join(errorLog), silent)
         return True
     else:
         return False