def test_blit_rect(self): surface = RSDL.CreateRGBSurface(0, 150, 50, 32, r_uint(0x000000FF), r_uint(0x0000FF00), r_uint(0x00FF0000), r_uint(0xFF000000)) fmt = surface.c_format color = RSDL.MapRGB(fmt, 255, 0, 0) RSDL.FillRect(surface, lltype.nullptr(RSDL.Rect), color) paintrect = RSDL_helper.mallocrect(75, 0, 150, 50) dstrect = lltype.malloc(RSDL.Rect, flavor='raw') try: color = RSDL.MapRGB(fmt, 255, 128, 0) RSDL.FillRect(surface, paintrect, color) rffi.setintfield(dstrect, 'c_x', 10) rffi.setintfield(dstrect, 'c_y', 10) rffi.setintfield(dstrect, 'c_w', 150) rffi.setintfield(dstrect, 'c_h', 50) RSDL.BlitSurface(surface, lltype.nullptr(RSDL.Rect), self.screen, dstrect) RSDL.Flip(self.screen) finally: lltype.free(dstrect, flavor='raw') lltype.free(paintrect, flavor='raw') RSDL.FreeSurface(surface) self.check("Half Red/Orange rectangle(150px * 50px) at the top left, 10 pixels from the border")
def blit_complete_surface(src, dst, x, y): dstrect = mallocrect(x, y, rffi.getintfield(src, 'c_w'), rffi.getintfield(src, 'c_w')) RSDL.BlitSurface(src, lltype.nullptr(RSDL.Rect), dst, dstrect) lltype.free(dstrect, flavor='raw')