def prepare(): App.running = True App.num_displays = sdl2.SDL_GetNumVideoDisplays() logger.info(f"Number of displays: {App.num_displays}") for display in range(0, App.num_displays): rect = sdl2.SDL_Rect() sdl2.SDL_GetDisplayBounds(display, rect) border_width = rect.w * App.BORDER_WIDTH_PERCENT / 100 border_height = rect.h * App.BORDER_WIDTH_PERCENT / 100 window = sdl2.SDL_CreateWindow( f"{display}".encode("ascii"), 0, 0, int(rect.w - 2 * border_width), int(rect.h - 2 * border_height), int(sdl2.SDL_WINDOW_BORDERLESS), ) window_id = sdl2.SDL_GetWindowID(window) renderer = sdl2.SDL_CreateRenderer(window, -1, 0) sdl2.SDL_SetRenderDrawColor(renderer, 30, 30, 30, 255) sdl2.SDL_ShowWindow(window) sdl2.SDL_SetWindowPosition(window, int(rect.x + border_width), int(rect.y + border_height)) scale_factor = (100 - 2 * App.BORDER_WIDTH_PERCENT) / 100 internal_rect = sdl2.SDL_Rect( int(rect.x * scale_factor), int(rect.y * scale_factor), int(rect.w * scale_factor), int(rect.h * scale_factor), ) App.windows.append({ "rect": rect, "internal_rect": internal_rect, "window_id": window_id, "window": window, "renderer": renderer, }) Events.add_listener(*App.handle_window_leave) Events.add_listener(*App.handle_window_close) Events.add_listener(*App.handle_q)
def position(self, value: Tuple[int, int]): sdl2.SDL_SetWindowPosition(self._window, value[0], value[1])
def _vispy_set_position(self, x, y): if self._id is None: return # Set position of the widget or window. May have no effect for widgets sdl2.SDL_SetWindowPosition(self._id.window, x, y)
def setWindowPosition(self, x, y): sdl2.SDL_SetWindowPosition(self.window, x, y)