コード例 #1
0
ファイル: actorsform.py プロジェクト: smmosquera/serge
 def editActor(self, path, column, new_text):
     """Edit the actor in the list view"""
     row = int(path)
     world = self.engine.getCurrentWorld()
     actor = world.findActorByName(self.view_actors.model[path][1])
     world.removeActor(actor)
     data = self.view_actors.model[row]
     if column in (4, 5):
         data[column] = int(new_text)
     else:
         data[column] = new_text
     tag, name, sprite, layer, x, y = data
     new_actor = serge.actor.Actor(tag, name)
     if sprite:
         new_actor.setSpriteName(sprite)
     if layer:
         new_actor.setLayerName(layer)
     new_actor.moveTo(x, y)
     world.addActor(new_actor)
     self.view_actors.model[row] = data
コード例 #2
0
 def editActor(self, path, column, new_text):
     """Edit the actor in the list view"""
     row = int(path)
     world = self.engine.getCurrentWorld()
     actor = world.findActorByName(self.view_actors.model[path][1])
     world.removeActor(actor)
     data = self.view_actors.model[row]
     if column in (4, 5):
         data[column] = int(new_text)
     else:
         data[column] = new_text
     tag, name, sprite, layer, x, y = data
     new_actor = serge.actor.Actor(tag, name)
     if sprite:
         new_actor.setSpriteName(sprite)
     if layer:
         new_actor.setLayerName(layer)
     new_actor.moveTo(x, y)
     world.addActor(new_actor)
     self.view_actors.model[row] = data
コード例 #3
0
ファイル: planet.py プロジェクト: qoire/alpha
 def updateActor(self, interval, world):
     """Update the actor"""
     #
     self.growth += float(interval)/self.rate
     if self.growth >= len(self.colours):
         # We have died
         self.log.info('Removing dead guy at %d, %d. Left is %d' % (self.x, self.y, len(world.getActors())-1))
         world.removeActor(self)
         return
     #
     self.visual.growth = self.growth
     self.visual.size = self.width
     self.visual.x = self.x
     self.visual.y = self.y
     #
     #if random.random() < self.grow_prob:
     #    self.resizeTo(self.width+1, self.height+1)
     if random.random() < self.spawn_prob*interval:
         new_x = self.x + random.randint(-self.spawn_dist, self.spawn_dist)
         new_y = self.y + random.randint(-self.spawn_dist, self.spawn_dist)
         new = self.__class__(self.colours, self.rate, self.grow_prob, self.spawn_prob, self.spawn_dist, self.blue)
         new.setSpatial(new_x, new_y, random.randint(1, 5), 20)
         new.setLayerName('base')
         world.addActor(new)