def convertScene(data): return Utils.toScene(data)
def activeScene(self): return Utils.toScene(self._send_packet())
def getVisualItems(self): return Utils.parseNodes(self._send_packet(resource=self.resourceId))
def getPrevNode(self): return Utils.parseNodes([self._send_packet(resource=self.resourceId) ])[0]
def getLastSelected(self): return Utils.parseNodes([self._send_packet(resource=self.resourceId) ])[0]
def getScene(self): return Utils.toScene(self._send_packet(resource=self.resourceId))
def duplicate(self): return Utils.toSource(self._send_packet(resource=self.resourceId))
def getScenes(self): return Utils.parseScenes(self._send_packet())
def getNode(self, sceneNodeId): return Utils.parseNodes( [self._send_packet(sceneNodeId, resource=self.resourceId)])[0]
def getNodeByName(self, name): return Utils.parseNodes( [self._send_packet(name, resource=self.resourceId)])[0]
def getNestedScenes(self): return Utils.parseScenes(self._send_packet(resource=self.resourceId))
def getItem(self, sceneItemID): return Utils.parseNodes( [self._send_packet(sceneItemID, resource=self.resourceId)])[0]
def getFolder(self, sceneFolderId): return Utils.toSceneItemFolder( self._send_packet(sceneFolderId, resource=self.resourceId))
def createScene(self,name): return Utils.toScene(self._send_packet(name))
def getSourcesForCurrentScene(self): return Utils.parseAudioSources(self._send_packet())
def getScene(self,id): return Utils.toScene(self._send_packet(id))
def getSourcesForScene(self,sceneId): return Utils.parseAudioSources(self._send_packet(sceneId))
def add(self, ids): return Utils.toSelection( self._send_packet(ids, resource=self.resourceId))
def getSources(self): return Utils.parseAudioSources(self._send_packet())
def getRootNodes(self): return Utils.parseNodes(self._send_packet(resource=self.resourceId))
def convertSource(data): return Utils.toSource(data)
def getSources(self): return Utils.parseSources(self._send_packet(resource=self.resourceId))
def convertItem(data): return Utils.toSceneItem(data)
def reset(self): return Utils.toSelection(self._send_packet(resource=self.resourceId))
def getNextItem(self): return Utils.parseNodes([self._send_packet(resource=self.resourceId) ])[0]