コード例 #1
0
ファイル: limitKit.py プロジェクト: yongjhih/fh2py
 def pop_tts(self, player, needs_short_time = False):
     last_tts = player.__dict__.get('fh2_kitlim_last_tts', None)
     if DEBUG: print 'popping tts', last_tts
     if last_tts is None and not needs_short_time: return
     
     dst = defaultspawntime(player)
     if 'deathtime' in player.__dict__:
         if DEBUG: print 'deathtime is', player.deathtime
         rst = host.timer_getWallTime() - player.deathtime
         if DEBUG: print 'time since death is', rst
         rst = dst - rst
         if DEBUG: print 'remaining spawn time is', rst
     else:
         rst = dst
     
     if rst < 0:
         rst = 0
     if rst > dst:
         rst = dst
     
     rst += 1
     
     # Changing rst to be compatible with spawnwave system - Spit.
     try:
         if not player.isManDown():
             player.is_first_waiting = False
             if (host.timer_getWallTime() - player.deathtime) < player.stod + spawnwave.waveTime():
                 player.is_first_waiting = True
         
             # Change the spawntime only if HUGE_TTS is applied:
             if player.getTimeToSpawn() > 400 and int(game.utilities.rconExec('sv.spawntime')) > spawnwave.minTime():
                 rst = game.utilities.getSpawnTime(rstime = round_start_time, dt = player.command_time)
                 if not player.is_first_waiting:
                     # Not first waiting
                     if rst < (dst - spawnwave.waveTime()):
                         # Spawnwave does not last
                         player.setTimeToSpawn(rst)
                     else:
                         # Spawnave lasts
                         player.setTimeToSpawn(0)
                 else:
                     # First waiting
                     ovv = player.stod - int(game.utilities.rconExec('sv.spawntime'))
                     if ovv < 0:
                         ovv = 0
                     if rst < spawnwave.minTime() and (host.timer_getWallTime() - player.deathtime) < ovv:
                         # Apply minimum time fix only in proper moment.
                         rst = rst + int(game.utilities.rconExec('sv.spawntime'))
                     if (host.timer_getWallTime() - player.deathtime) >= (player.stod - 2):
                         player.setTimeToSpawn(0)
                     else:
                         player.setTimeToSpawn(rst)
                 
             else:
                 player.setTimeToSpawn(rst)
             
     except Exception, e:
         player.setTimeToSpawn(rst)
コード例 #2
0
ファイル: limitKit.py プロジェクト: yongjhih/fh2py
 def deathhook(self, player, soldier):
     player.deathtime = host.timer_getWallTime()
     
     # Spawntime on death:
     player.stod = game.utilities.getSpawnTime(rstime = round_start_time, dt = player.deathtime)
     if player.stod < spawnwave.minTime():
         player.stod = player.stod + int(game.utilities.rconExec('sv.spawntime'))
         
     selected = player.__dict__.get('fh2_kitlim_selected', None)
     if selected is None: return
     player.deathtime = host.timer_getWallTime()
     self.rconhook(player.index, 'selectkit %d'%selected)