def f(): cli = t_rest(version='5.0.0') pool = UnityPool('pool_1', cli=cli) pool.is_all_flash = False pool.create_lun('lun_3', is_compression=True, is_advanced_dedup_enabled=True)
def test_is_advanced_dedup_supported(self, unity_version, unity_model, pool_id, is_all_flash, expected): with mock.patch.object(UnitySystem, 'model', create=True, return_value=unity_model, new_callable=mock.PropertyMock): cli = t_rest(unity_version) pool = UnityPool(_id=pool_id, cli=cli) pool.is_all_flash = is_all_flash assert_that(pool.is_advanced_dedup_supported(), equal_to(expected))
def test_is_compression_supported(self, unity_version, pool_id, is_all_flash, expected): cli = t_rest(unity_version) pool = UnityPool(_id=pool_id, cli=cli) pool.is_all_flash = is_all_flash assert_that(pool.is_compression_supported(), equal_to(expected))
def f(): cli = t_rest(version='5.0.0') pool = UnityPool('pool_1', cli=cli) pool.is_all_flash = False pool.create_lun('lun_3', is_thin=False, is_compression=True)