def test_notify(self): room = Location("room") room2 = Location("room2") player = Player("julie", "f") room.notify_player_arrived(player, room2) room.notify_player_left(player, room2) room.notify_npc_arrived(player, room2) room.notify_npc_left(player, room2) parsed = ParseResult("verb") room.notify_action(parsed, player)