コード例 #1
0
ファイル: actionsystem.py プロジェクト: raeez/textadv
 def copy(self) :
     """Returns a copy which behaves like the original, but for
     which modifications do not change the original."""
     newat = ActionSystem()
     newat.action_verify = self.action_verify.copy()
     newat.action_trybefore = self.action_trybefore.copy()
     newat.action_before = self.action_before.copy()
     newat.action_when = self.action_when.copy()
     newat.action_report = self.action_report.copy()
     newat.verify = make_rule_decorator(newat.action_verify)
     newat.trybefore = make_rule_decorator(newat.action_trybefore)
     newat.before = make_rule_decorator(newat.action_before)
     newat.when = make_rule_decorator(newat.action_when)
     newat.report = make_rule_decorator(newat.action_report)
     return newat
コード例 #2
0
 def copy(self):
     """Returns a copy which behaves like the original, but for
     which modifications do not change the original."""
     newat = ActionSystem()
     newat.action_verify = self.action_verify.copy()
     newat.action_trybefore = self.action_trybefore.copy()
     newat.action_before = self.action_before.copy()
     newat.action_when = self.action_when.copy()
     newat.action_report = self.action_report.copy()
     newat.verify = make_rule_decorator(newat.action_verify)
     newat.trybefore = make_rule_decorator(newat.action_trybefore)
     newat.before = make_rule_decorator(newat.action_before)
     newat.when = make_rule_decorator(newat.action_when)
     newat.report = make_rule_decorator(newat.action_report)
     return newat
コード例 #3
0
ファイル: actionsystem.py プロジェクト: raeez/textadv
 def __init__(self) :
     self.action_verify = RuleTable(doc="""Handles verifying actions for being
     at least somewhat logical. Should not change world state.""")
     self.action_trybefore = RuleTable(doc="""Handles a last attempt to make
     the action work (one shouldn't work with this table directly).""")
     self.action_before = RuleTable(doc="""Checks an action to see if it is
     even possible (opening a door is logical, but it's not immediately
     possible to open a locked door)""")
     self.action_when = RuleTable(doc="""Carries out the action.  Must not fail.""")
     self.action_report = RuleTable(doc="""Explains what happened with this
     action.  Should not change world state.""")
     self.verify = make_rule_decorator(self.action_verify)
     self.trybefore = make_rule_decorator(self.action_trybefore)
     self.before = make_rule_decorator(self.action_before)
     self.when = make_rule_decorator(self.action_when)
     self.report = make_rule_decorator(self.action_report)
コード例 #4
0
 def __init__(self):
     self.action_verify = RuleTable(
         doc="""Handles verifying actions for being
     at least somewhat logical. Should not change world state.""")
     self.action_trybefore = RuleTable(doc="""Handles a last attempt to make
     the action work (one shouldn't work with this table directly).""")
     self.action_before = RuleTable(doc="""Checks an action to see if it is
     even possible (opening a door is logical, but it's not immediately
     possible to open a locked door)""")
     self.action_when = RuleTable(
         doc="""Carries out the action.  Must not fail.""")
     self.action_report = RuleTable(doc="""Explains what happened with this
     action.  Should not change world state.""")
     self.verify = make_rule_decorator(self.action_verify)
     self.trybefore = make_rule_decorator(self.action_trybefore)
     self.before = make_rule_decorator(self.action_before)
     self.when = make_rule_decorator(self.action_when)
     self.report = make_rule_decorator(self.action_report)
コード例 #5
0
ファイル: basiclibrary.py プロジェクト: mseyne/textadv
from textadv.gamesystem.gamecontexts import ActorActivities
from textadv.gamesystem.basicpatterns import *
from textadv.gamesystem.utilities import *
#import textadv.gamesystem.parser as parser
from textadv.gamesystem.parser import default_parser, Ambiguous
from textadv.gamesystem.actionsystem import BasicAction, DoInstead, verify_instead, ActionSystem
from textadv.gamesystem.actionsystem import VeryLogicalOperation, LogicalOperation, BarelyLogicalOperation, IllogicalOperation, IllogicalInaccessible, NonObviousOperation, IllogicalNotVisible

###
### The main game world!
###
world = World()

actionsystem = ActionSystem()

verify = make_rule_decorator(actionsystem.action_verify)
trybefore = make_rule_decorator(actionsystem.action_trybefore)
before = make_rule_decorator(actionsystem.action_before)
when = make_rule_decorator(actionsystem.action_when)
report = make_rule_decorator(actionsystem.action_report)

parser = default_parser.copy()

actoractivities = ActorActivities()

###
### Global properties
###


@world.define_property
コード例 #6
0
ファイル: basiclibrary.py プロジェクト: kmill/textadv
from textadv.gamesystem.gamecontexts import ActorActivities
from textadv.gamesystem.basicpatterns import *
from textadv.gamesystem.utilities import *
#import textadv.gamesystem.parser as parser
from textadv.gamesystem.parser import default_parser, Ambiguous
from textadv.gamesystem.actionsystem import BasicAction, DoInstead, verify_instead, ActionSystem
from textadv.gamesystem.actionsystem import VeryLogicalOperation, LogicalOperation, BarelyLogicalOperation, IllogicalOperation, IllogicalInaccessible, NonObviousOperation, IllogicalNotVisible

###
### The main game world!
###
world = World()

actionsystem = ActionSystem()

verify = make_rule_decorator(actionsystem.action_verify)
trybefore = make_rule_decorator(actionsystem.action_trybefore)
before = make_rule_decorator(actionsystem.action_before)
when = make_rule_decorator(actionsystem.action_when)
report = make_rule_decorator(actionsystem.action_report)

parser = default_parser.copy()

actoractivities = ActorActivities()


###
### Global properties
###

@world.define_property