def add_user(self, newdn): FOUND = False for user in self.userlist.keys(): if user == newdn: FOUND = True raise UserPresent if not FOUND: newuser = user_class.user() newuser['dn'] = newdn self.userlist[newdn] = newuser
def add_user(self,newdn): FOUND = False for user in self.userlist: if user['dn'] == newdn: FOUND = True raise UserPresent if not FOUND: newuser = user_class.user() newuser['dn'] = newdn self.userlist.append(newuser)
"arrow": 0.5, "meat": 2.5, "fur" : 0.25, "string" : 0.25, "sword" : 50, "dagger" : 10} weapon_levels = {"hand" : 0, "bow" : 1, "sword" : 1} hours = 0 encounter = 0 name_input = str(raw_input("\nWhat is your name? >>")) print_slow("So my name is %s" %name_input) player = user() def save(): db = TinyDB('db.json') player_stats = db.table(name_input) if db.get(where('name') == name_input): player_stats.update({'time_advance' : player.time_advance}, eids=[1]) player_stats.update({'bow_message': player.bow_message}, eids=[2]) player_stats.update({'hunt_message': player.hunt_message}, eids=[3]) player_stats.update({'can_hunt': player.can_hunt}, eids=[4]) player_stats.update({'exploration1_message': player.exploration1_message}, eids=[5]) player_stats.update({'sword_message': player.sword_message}, eids=[6]) player_stats.update({'can_go_to_town': player.can_go_to_town}, eids=[7]) player_stats.update({'health': player.health}, eids=[8]) player_stats.update({'weapon': player.weapon}, eids=[9]) player_stats.update({'energy': player.energy}, eids=[10])