def _reduce(self, emu=None): v1 = self.kids[0] v2 = self.kids[1] v1d = v1.isDiscrete() v2d = v2.isDiscrete() if v1d and v2d: return Const(self.solve(emu=emu), self.getWidth()) v1val = self.kids[0].solve(emu=emu) v2val = self.kids[1].solve(emu=emu) # FIXME - dependancy loop. does this effect perf? from vivisect.symboliks.reducers import reduceoper ret = reduceoper(self, emu=emu) if ret is not None: return ret return self._op_reduce(v1, v1val, v2, v2val, emu)
def _reduce(self, emu=None): v1 = self.kids[0] v2 = self.kids[1] v1d = v1.isDiscrete() v2d = v2.isDiscrete() if v1d and v2d: return Const( self.solve(emu=emu), self.getWidth() ) v1val = self.kids[0].solve(emu=emu) v2val = self.kids[1].solve(emu=emu) # FIXME - dependancy loop. does this effect perf? from vivisect.symboliks.reducers import reduceoper ret = reduceoper(self,emu=emu) if ret != None: return ret return self._op_reduce(v1, v1val, v2, v2val, emu)