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TeamAwesome

David, David, David (Joe) and David's (Jamie) game, for the Warwick February 48 hour competition. With theme 'time'.

We are using David's (Joe) game library.

Dependencies

  • Python (2.6 or later 2.x)
  • Pygame (1.8 or later, probably; tested with 1.9.1)

Running

To run from source, you must first compile. This process requires GNU Make or equivalent or the version of Visual whatever-it's-called that was used to compile your Python version, and header files for SDL and Pygame must be available on the system. Just run

make

On Windows, this requires the command-line compiler ('cl') to be on your path, and assumes that SDL.h is in the directory 'sdl_include' above this directory (horrible, I know).

Now, on systems with a sh-compatible shell, do

./run

On other systems (Windows, for example), run run.py with your Python 2 executable.

Controls

Play with gamepads (configured for Xbox 360).

pause/unpause: start aim: right A-stick fire: RT

pause/unpause: escape, backspace minimise: F10

Licensing

Source code is available under the GPL version 3 (included).

Music 'Space Fighter Loop' (music/space fight.ogg) is by Kevin MacLeod, available under the Creative Commons Attribution 3.0 license.

Font 'Wire One' (font/WireOne.ttf) is by Alexei Vanyashin and Gayaneh Bagdasaryan, available under the Open Font License version 1.1.

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David, David and David (Jameie)'s game, for the Warwick February 48 hour competition. With team time.

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