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main.py
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main.py
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import pygame
from objects import Board, GroupChecker
from uix import Widget
RESOLUTION = (512+128, 512)
FPS = 60
class Program:
def __init__(self):
pygame.init()
self.window = pygame.display.set_mode(RESOLUTION)
pygame.display.set_caption('ТНН шашки')
self.clock = pygame.time.Clock()
self.board = Board()
self.checkers = GroupChecker()
self.checkers.reset_pos_checkers()
self.step = (255, 255, 255)
self.widgets = [
Widget(x=512, y=0, width=128, height=96, text='Reset', font_size=30,
background_color=(255, 175, 88), background_color_cover=(255, 195, 131),
background_color_click=(255, 132, 0), font_color=(168, 88, 2), onclick=self.reset),
Widget(x=512, y=512-96, width=128, height=96, text='Exit', font_size=30,
background_color=(255, 175, 88), background_color_cover=(255, 195, 131),
background_color_click=(255, 132, 0), font_color=(168, 88, 2), onclick=self.exit),
]
self.scores = [
Widget(x=512, width=128, height=160, y=96, text='0', font_size=50,
background_color=(238, 191, 140), font_color=(168, 88, 2)),
Widget(x=512, width=128, height=160, y=256, text='0', font_size=50,
background_color=(238, 191, 140), font_color=(168, 88, 2)),
]
self.score_black = 0
self.score_white = 0
def draw(self):
self.window.fill((0, 0, 0))
for cell in self.board:
cell.draw(self.window)
for widget in self.widgets:
widget.show(self.window)
for checker in self.checkers:
checker.draw(self.window)
self.scores[0].text = str(self.score_black)
self.scores[1].text = str(self.score_white)
for score in self.scores:
score.show(self.window)
pygame.display.update()
def exit(self, instance):
self.stop = True
def reset(self, instance):
self.checkers.reset_pos_checkers()
self.step = (255, 255, 255)
self.score_white = 0
self.score_black = 0
for cell in self.board:
cell.state = 'normal'
def run(self):
self.stop = False
while not self.stop:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
self.stop = True
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
temp_pos = (pos[0]//64, pos[1]//64)
if pos[0] < 512:
poses = []
selected = None
for checker in self.checkers:
poses.append(checker.pos)
if checker.pos == temp_pos and self.step == checker.color:
checker.state = 'selected'
selected = checker
else:
checker.state = 'normal'
if selected:
valid_steps = []
temp_valid_steps = [
(selected.pos[0]+1, selected.pos[1]+1),
(selected.pos[0]-1, selected.pos[1]-1),
(selected.pos[0]+1, selected.pos[1]-1),
(selected.pos[0]-1, selected.pos[1]+1),
]
for vs in temp_valid_steps:
if not (8 in vs or -1 in vs or vs in poses):
valid_steps.append(vs)
if vs in poses:
for checker in self.checkers:
if checker.pos == vs and checker.color!=selected.color:
pos = ((
selected.pos[0]-(selected.pos[0]-vs[0])*2,
selected.pos[1]-(selected.pos[1]-vs[1])*2,
))
if pos not in poses:
valid_steps.append(pos)
for cell in self.board:
if (cell.rect.x//64, cell.rect.y//64) in valid_steps:
cell.state = 'selected'
else:
cell.state = 'normal'
else: # if click on cell
pos = None
for cell in self.board:
cell_pos = (cell.rect.x//64, cell.rect.y//64)
if cell_pos == temp_pos:
if cell.state == 'selected':
difference = (
(self.selected.pos[0]-cell_pos[0]),
(self.selected.pos[1]-cell_pos[1]),
)
if 2 in difference or -2 in difference:
pos = (
self.selected.pos[0]-difference[0]//2,
self.selected.pos[1]-difference[1]//2
)
for checker in self.checkers:
if checker.pos == pos:
remove_this = checker
self.checkers.remove(remove_this)
self.selected.move_to(cell_pos)
if self.step == (255, 255, 255):
self.step = (0, 0, 0)
elif self. step == (0, 0, 0):
self.step = (255, 255, 255)
if pos:
if self.step == (0, 0, 0):
self.score_white += 1
else:
self.score_black += 1
try:
temp_valid_steps_1 = [
(self.selected.pos[0]+1, self.selected.pos[1]+1),
(self.selected.pos[0]-1, self.selected.pos[1]-1),
(self.selected.pos[0]+1, self.selected.pos[1]-1),
(self.selected.pos[0]-1, self.selected.pos[1]+1),
]
temp_valid_steps_2 = [
(self.selected.pos[0]+2, self.selected.pos[1]+2),
(self.selected.pos[0]-2, self.selected.pos[1]-2),
(self.selected.pos[0]+2, self.selected.pos[1]-2),
(self.selected.pos[0]-2, self.selected.pos[1]+2),
]
poses = []
poses_all = []
valid_steps = []
for checker in self.checkers:
if checker.color != self.selected.color:
poses.append(checker.pos)
poses_all.append(checker.pos)
for vs1, vs2 in zip(temp_valid_steps_1, temp_valid_steps_2):
if vs1 in poses and vs2 not in poses_all:
if -1 not in vs2 and 8 not in vs2:
valid_steps.append(vs2)
print(valid_steps)
if valid_steps:
if self.step == (255, 255, 255):
self.step = (0, 0, 0)
elif self. step == (0, 0, 0):
self.step = (255, 255, 255)
for vs in valid_steps:
cell_pos = (cell.rect.x//64, cell.rect.y//64)
for cell in self.board:
if cell_pos in valid_steps:
cell.state = 'selected'
except Exception as e: # if selected not found
print(e)
for cell in self.board:
cell.state = 'normal'
poses.clear()
self.selected = selected
selected = None
for widget in self.widgets:
widget.update(events)
for score in self.scores:
score.update(events)
self.draw()
self.clock.tick(FPS)
if __name__ == '__main__':
Program().run()