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PythonInvaders.py
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PythonInvaders.py
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#!/bin/python
from Window import Window
from random import randint
from GameObjects import Player, ParrotHandler
WIDTH = 450
HEIGHT = 300
def main():
window = Window(WIDTH, HEIGHT, "Python Invaders")
renderer = window.renderer
# Load sprites
player_sprite = renderer.LoadSprite("Sprites/player.png")
parrot_sprite = renderer.LoadSprite("Sprites/parrot.png")
# Load objects
player = Player(player_sprite, WIDTH, HEIGHT)
parrots = ParrotHandler(parrot_sprite, WIDTH, HEIGHT)
window.AddObject(player)
window.AddObject(parrots)
bullets = []
while window.IsRunning():
if player.ShouldFire():
bullets.append([player.pos[0], player.pos[1]])
bullets_hit = []
for bullet in bullets:
bullet[1] -= 10
if parrots.TestCollision(bullet[0], bullet[1]) or bullet[1] <= 0:
bullets_hit.append(bullet)
else:
renderer.SetPixel(int(bullet[0]), int(bullet[1]), 0, 255, 0)
for bullet in bullets_hit:
bullets.remove(bullet)
window.Update()
if __name__ == '__main__':
main()