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rubik.py
371 lines (283 loc) · 9.79 KB
/
rubik.py
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#!/usr/bin/env python
# coding=utf8
import gtk
import gobject
import time
import math
from xml.sax.saxutils import escape as xml_escape
import optparse
def button_name(hotkey):
if None != hotkey[0]: return gtk.accelerator_name(*hotkey)
else: return '<%d:%d>' % (hotkey[1])
class PlayerApplet(object):
player_markup = '<span size="30000">%s</span>'
button_markup = '<span size="45000" font_weight="bold">%s</span>'
time_label_markup = '<span size="50000">%s</span>'
def __init__(self, app, name, hotkey):
self.app = app
self.name = name
self.hotkey = hotkey
# configuration values
self.examination_time = self.app.conf['examination_time']
# remove window from container
builder = self.app.create_builder()
self.window = builder.get_object('player_window')
container = builder.get_object('player_window_container')
container.remove(self.window)
# set player name
builder.get_object('player_name').set_markup(self.player_markup % xml_escape(name))
# attach
self.app.attach(self)
builder.get_object('stop_button_label').set_markup(self.button_markup % xml_escape(button_name(self.hotkey)))
# cache object refs
self.time_label = builder.get_object('time_label')
self.reset()
builder.connect_signals(self)
self.window.show()
def calc_time(self, end_time = None):
if not end_time:
end_time = self.app.get_time()
return end_time - self.start_time - self.examination_time
@property
def running(self):
return None != self.start_time and None == self.stop_time
@property
def stopped(self):
return None != self.stop_time
@property
def in_examination(self):
return self.calc_time() < 0
def start(self):
self.reset()
self.start_time = self.app.get_time()
self.redraw()
def reset(self):
self.start_time = None
self.stop_time = None
self.redraw()
def stop(self):
self.stop_time = self.app.get_time()
self.redraw()
def redraw(self):
delta = False
time_str = "Ready"
if self.running:
if self.in_examination:
time_str = "%d" % math.ceil(abs(self.calc_time()))
else:
delta = self.calc_time()
elif self.stopped:
delta = self.calc_time(self.stop_time)
if delta:
time_str = "%02d:%02d.%02d" % (delta/60, delta%60, (delta%1)*100)
self.time_label.set_markup(self.time_label_markup % xml_escape(time_str))
def update(self, current_time = None):
if not self.running:
return
else:
self.redraw()
def on_player_toggle_activate(self, *args):
if self.running:
if self.in_examination:
self.reset()
else:
self.stop()
elif self.stopped:
self.reset()
else:
self.start()
def on_player_delete_activate(self, *args):
self.app.unattach(self)
self.app.reorganize_players()
class NewPlayerDialog(object):
def __init__(self, app):
builder = app.create_builder()
self.app = app
self.dialog = builder.get_object('new_player_dialog')
self.player_name_entry = builder.get_object('player_name_entry')
self.player_name_entry.connect("activate", lambda x: self.dialog.response(0))
self.hotkey_togglebutton = builder.get_object('hotkey_togglebutton')
self.hotkey = None
self.set_capturing(False)
app.connect("external_input", self.on_external_input)
builder.connect_signals(self)
def set_capturing(self, capturing):
self.capturing = capturing
label = self.hotkey_togglebutton.get_child()
if capturing:
label.set_text('Press your desired hotkey now')
self.hotkey_togglebutton.set_active(True)
else:
if self.hotkey:
label.set_text(button_name(self.hotkey))
else:
label.set_text('Press to set hotkey')
self.hotkey_togglebutton.set_active(False)
def run(self):
rv = False
while True:
response = self.dialog.run()
if 1 == response:
break
self.name = self.player_name_entry.get_text().strip()
if not self.name:
error_dlg = gtk.MessageDialog(self.dialog, gtk.DIALOG_MODAL, gtk.MESSAGE_INFO, gtk.BUTTONS_OK, "Please enter a name")
error_dlg.run()
error_dlg.destroy()
elif not self.hotkey:
error_dlg = gtk.MessageDialog(self.dialog, gtk.DIALOG_MODAL, gtk.MESSAGE_INFO, gtk.BUTTONS_OK, "Please select a hotkey by clicking the hotkey button and pressing a key.")
error_dlg.run()
error_dlg.destroy()
else:
rv = True
break
self.dialog.destroy()
return rv
def on_hotkey_togglebutton_toggled(self, *args):
self.set_capturing(self.hotkey_togglebutton.get_active())
def on_new_player_dialog_key_press_event(self, dialog, event):
if self.capturing:
hotkey = (event.keyval, 0)
return self.assign_hotkey(hotkey)
def on_external_input(self, app, input_num, data):
if self.capturing:
hotkey = (None, (input_num, data))
return self.assign_hotkey(hotkey)
def assign_hotkey(self, hotkey):
if self.app.hotkey_available(hotkey): self.hotkey = hotkey
else:
error_dlg = gtk.MessageDialog(self.dialog, gtk.DIALOG_MODAL, gtk.MESSAGE_INFO, gtk.BUTTONS_OK, "That hotkey is already taken.")
error_dlg.run()
error_dlg.destroy()
self.hotkey_togglebutton.set_active(False)
return True
class RubikApp(gobject.GObject):
def __init__(self, inputs = [], ui_file = 'ui.glade'):
self.__gobject_init__()
self.inputs = inputs
self.ui_file = ui_file
self.conf = {
'examination_time': 15,
'player_container_maxcols': 3,
}
# init main window
self.builder = self.create_builder()
self.main_window = self.builder.get_object('main_window')
self.player_container = self.builder.get_object('player_container')
self.main_window.show()
# init hotkeys and players
self.players = []
self.hotkey_map = {}
# set up keyboard shortcuts
self.accel_group = gtk.AccelGroup()
(key, mod) = gtk.accelerator_parse("F2")
self.hotkey_map[(key,mod)] = False
self.accel_group.connect_group(key, mod, 0, self.on_start_action_activate)
(key, mod) = gtk.accelerator_parse("F5")
self.hotkey_map[(key,mod)] = False
self.accel_group.connect_group(key, mod, 0, self.on_reset_action_activate)
(key, mod) = gtk.accelerator_parse("F10")
self.hotkey_map[(key,mod)] = False
self.accel_group.connect_group(key, mod, 0, self.on_add_player_action_activate)
(key, mod) = gtk.accelerator_parse("<Control>F10")
self.hotkey_map[(key,mod)] = False
self.accel_group.connect_group(key, mod, 0, self.on_clear_action_activate)
self.main_window.add_accel_group(self.accel_group)
self.builder.connect_signals(self)
self.tick()
gobject.timeout_add(10, self.tick)
# intialize inputs
for i in xrange(len(self.inputs)):
gobject.io_add_watch(self.inputs[i], gobject.IO_IN | gobject.IO_PRI, self.input_data_available, i)
self.connect("external_input", self.on_external_input)
def input_data_available(self, source, cb_condition, input_num):
data = ord(self.inputs[input_num].read(1))
# dispatch to app
self.emit("external_input", input_num, data)
return True
def on_external_input(self, app, input_num, data):
return self.dispatch_hotkey( (None, (input_num, data)) )
def dispatch_hotkey(self, hotkey):
callback = self.hotkey_map.get(hotkey, False)
if callback:
callback()
return True
@property
def num_players(self):
return len(self.players)
def new_hotkey(self, hotkey, callback):
(key, mod) = hotkey
self.hotkey_map[hotkey] = callback
def reclaim_hotkey(self, hotkey):
(key, mod) = hotkey
self.hotkey_map.pop(hotkey)
def hotkey_available(self, hotkey):
return hotkey not in self.hotkey_map
def get_time(self):
return self.current_time
def tick(self):
self.current_time = time.time()
for player in self.players:
player.update()
return True
def create_builder(self):
builder = gtk.Builder()
builder.add_from_file(self.ui_file)
return builder
def gtk_main_quit(self, *args):
gtk.main_quit()
def attach(self, player):
maxcols = self.conf['player_container_maxcols']
(x, y) = (self.num_players % maxcols, self.num_players / maxcols)
self.players.append(player)
self.player_container.attach(player.window, x, x+1, y, y+1)
self.new_hotkey(player.hotkey, player.on_player_toggle_activate)
self.resize_player_grid()
def resize_player_grid(self):
maxcols = self.conf['player_container_maxcols']
if 0 == self.num_players: self.player_container.resize(1,1)
self.player_container.resize((self.num_players-1)/maxcols + 1, min(maxcols, self.num_players-maxcols))
self.main_window.resize(1,1) # as small as possible
def unattach(self, player):
self.players.remove(player)
self.player_container.remove(player.window)
self.reclaim_hotkey(player.hotkey)
self.resize_player_grid()
def reorganize_players(self):
players = list(self.players)
for p in players:
self.unattach(p)
for p in players:
self.attach(p)
def on_start_action_activate(self, *args):
self.current_time = time.time()
for player in self.players:
player.start()
def on_reset_action_activate(self, *args):
for player in self.players:
player.reset()
def on_add_player_action_activate(self, *args):
builder = self.create_builder()
dialog = NewPlayerDialog(self)
if dialog.run():
PlayerApplet(self, dialog.name, dialog.hotkey)
def on_clear_action_activate(self, *args):
for player in list(self.players):
self.unattach(player)
def on_main_window_key_press_event(self, window, event):
hotkey = (event.keyval, 0)
return self.dispatch_hotkey(hotkey)
gobject.type_register(RubikApp)
gobject.signal_new('external_input', RubikApp, gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, (gobject.TYPE_INT, gobject.TYPE_INT))
if '__main__' == __name__:
parser = optparse.OptionParser()
parser.add_option('-s', '--serial', action='append', default=[], dest='serial_inputs', nargs=2,
help="add serial input (two arguments required, the baudrate and the device node)", metavar="BAUDRATE DEVICE")
(opts, args) = parser.parse_args()
inputs = []
if opts.serial_inputs:
import serial
for (rate, dev) in opts.serial_inputs:
inputs.append(serial.Serial(dev, int(rate)))
app = RubikApp(inputs)
gtk.main()