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crogue.py
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crogue.py
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from collections import UserList
import sys
import libtcodpy as libtcod
from gobject import *
from di import DI
from map import Map
from MessageDisplay import *
import json
import copy
import listextenders
class Game(object):
def __init__(self, font):
self.di = DI()
self.register_services()
self.screen_height = 60
self.screen_width = 100
self.gamefont = sys.path[0] + '/data/fonts/' + font
self.map = Map(80,45)
self.fov_recompute = True
self.game_state = "playing"
self.player_action = None
#create the root console
libtcod.console_set_custom_font(self.gamefont.encode('utf-8'), libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW)
libtcod.console_init_root(self.screen_width, self.screen_height, 'crogue'.encode('utf-8'), False)
#Create a console to draw to the screen
self.con = libtcod.console_new(self.screen_width, self.screen_height)
self.player = Player(self.map.starting_pos[0], self.map.starting_pos[1])
self.objects = UserList()
self.objects.append(self.player)
self.Messages = self.di.Request("Console")
self.Messages.add_message("Game has been started.")
self.load_monsters()
self.add_monsters()
self.add_items()
def add_object_to_map(self, item):
while True:
y = libtcod.random_get_int(0, 0, self.map.height - 1)
x = libtcod.random_get_int(0, 0, self.map.width - 1)
if not self.map.is_blocked(x, y):
break
item.x = x
item.y = y
self.objects.append(item)
def add_monsters(self):
maxmonst = len(self.Monsters) - 1
for i in range(100):
ind = libtcod.random_get_int(0,0,maxmonst)
monster = copy.deepcopy(self.Monsters[ind])
self.add_object_to_map(monster)
def add_items(self):
for i in range(100):
self.add_object_to_map(Item(0,0))
def move_player(self, x, y):
if self.objects.exists(lambda obj: obj.blocks(self.player, x, y)):
return
self.player.move(self.map, x, y)
self.fov_recompute = True
def handle_keys(self):
key = libtcod.console_wait_for_keypress(True)
if key.vk == libtcod.KEY_ENTER and key.lalt:
#Alt+Enter: toggle fullscreen
libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
elif key.vk == libtcod.KEY_ESCAPE:
return "exit" #exit game
elif key.vk == libtcod.KEY_F1:
if self.game_state == "not-playing":
self.game_state = "playing"
return "exit-debug-screen"
self.game_state = "not-playing"
return "debug-screen"
if self.game_state != "playing":
return
if libtcod.console_is_key_pressed(libtcod.KEY_UP):
self.move_player(0,-1)
elif libtcod.console_is_key_pressed(libtcod.KEY_DOWN):
self.move_player(0,1)
elif libtcod.console_is_key_pressed(libtcod.KEY_LEFT):
self.move_player(-1,0)
elif libtcod.console_is_key_pressed(libtcod.KEY_RIGHT):
self.move_player(1,0)
else:
return "didn't-move"
def render_all(self):
self.render_timer1 = libtcod.sys_elapsed_milli()
for object in self.objects:
object.draw(self.con, self.map)
if self.fov_recompute:
#recompute FOV if needed (the player moved or something)
self.fov_recompute = False
self.map.recompute_fov(self.player.x, self.player.y)
self.map.draw(self.con)
messagePanel = self.Messages.render()
libtcod.console_blit(messagePanel,
0, 0, 0, 0,
self.con, 0, 46)
libtcod.console_blit(self.con, 0, 0, 0, 0, 0, 0, 0)
self.render_timer2 = libtcod.sys_elapsed_milli()
def update_objects(self):
self.update_timer1 = libtcod.sys_elapsed_milli()
for object in self.objects:
self.player.check_collision(object)
if isinstance(object, Monster):
if object.Alive is False:
object.clear(self.con)
self.objects.remove(object)
self.update_timer2 = libtcod.sys_elapsed_milli()
def main_loop(self):
while not libtcod.console_is_window_closed():
libtcod.console_set_default_foreground(self.con, libtcod.white)
self.update_objects()
self.render_all()
self.render_timers()
libtcod.console_flush()
for object in self.objects:
object.clear(self.con)
self.player_action = self.handle_keys()
if self.player_action == "exit":
break
def render_timers(self):
updateTime = self.update_timer2 - self.update_timer1
renderTime = self.render_timer2 - self.render_timer2
libtcod.console_set_default_foreground(self.con, libtcod.white)
libtcod.console_print(self.con,0,0,("Update Timer: " + str(updateTime)).encode())
libtcod.console_print(self.con,0,1,("Render Timer: " + str(renderTime)).encode())
def load_monsters(self):
file = open("./data/Monsters.json")
monsterList = json.load(file)
self.Monsters = []
for m in monsterList["Monsters"]:
self.Monsters.append(Monster.create_from_dict(m))
def register_services(self):
self.di.Register("Console", lambda: MessageDisplay())
self.di.Register("Gui", lambda: Gui())
g = Game('8x8.png')
g.main_loop()