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Fork of Panda_Zonewalk, the goal is to develop an EQEmu World Editor (spawns, waypoints etc).

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spawn_tool (temp name)

Fork of Panda_Zonewalk, the goal is to develop an EQEmu World Editor (spawns, waypoints etc).

The rough idea as of now would be to have a tool capable of:

  • opening a zone in a 3D-view
  • fetching spawn data from an EQEmu database
  • loading spawn data/points into the 3D view as basic shapes
  • clicking on those objects would let us manipulate their position in real time and update the coordinates into the db
  • waypoints would be governed by the same set of principles
  • additionally, this kind of functionality could be extended into a fully-fledged world editor

As of right now, it is possible to load a fully-textured zone, explore it, and have it populated with spawn data from the configured EQEmu DB.

The next steps is to implement basic GUI components and update spawn data.

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Fork of Panda_Zonewalk, the goal is to develop an EQEmu World Editor (spawns, waypoints etc).

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