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MrsPacmanSheet.py
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MrsPacmanSheet.py
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#!/usr/bin/env python
''' MrsPacmanSheet.py - Class for defining the MrsPacman SpriteSheet class and all of the img frames within the sheet.'''
import sys
from Ledgrid import *
# ================================================================================
class MrsPacmanSheet(SpriteSheet):
def __init__( self ):
h = SpriteSheet.__init__( self, 'sprite_sheets/mrs_pacman_16x16.png', stepx=16, stepy=16, offsetx=0, offsety=0 )
self.defineSprite( 'pacman_up_open1', 0, 0 )
self.defineSprite( 'pacman_up_open2', 16, 0 )
self.defineSprite( 'pacman_up_closed', 32, 0 )
self.defineSprite( 'pacman_down_open1', 48, 0 )
self.defineSprite( 'pacman_down_open2', 64, 0 )
self.defineSprite( 'pacman_down_closed', 80, 0 )
self.defineSprite( 'pacman_left_open1', 96, 0 )
self.defineSprite( 'pacman_left_open2', 112, 0 )
self.defineSprite( 'pacman_left_closed', 0, 16 )
self.defineSprite( 'pacman_right_open1', 16, 16 )
self.defineSprite( 'pacman_right_open2', 32, 16 )
self.defineSprite( 'pacman_right_closed', 48, 16 )
self.defineSprite( 'ghost_vulnerable1', 64, 16 )
self.defineSprite( 'ghost_vulnerable2', 80, 16 )
self.defineSprite( 'ghost_vulnerable3', 96, 16 )
self.defineSprite( 'ghost_vulnerable4', 112, 16 )
self.defineSprite( 'ghost_red_eyes_up1', 0, 32 )
self.defineSprite( 'ghost_red_eyes_up2', 16, 32 )
self.defineSprite( 'ghost_red_eyes_down1', 32, 32 )
self.defineSprite( 'ghost_red_eyes_down2', 48, 32 )
self.defineSprite( 'ghost_red_eyes_left1', 64, 32 )
self.defineSprite( 'ghost_red_eyes_left2', 80, 32 )
self.defineSprite( 'ghost_red_eyes_right1', 96, 32 )
self.defineSprite( 'ghost_red_eyes_right2', 112, 32 )
self.defineSprite( 'ghost_pink_eyes_up1', 0, 48 )
self.defineSprite( 'ghost_pink_eyes_up2', 16, 48 )
self.defineSprite( 'ghost_pink_eyes_down1', 32, 48 )
self.defineSprite( 'ghost_pink_eyes_down2', 48, 48 )
self.defineSprite( 'ghost_pink_eyes_left1', 64, 48 )
self.defineSprite( 'ghost_pink_eyes_left2', 80, 48 )
self.defineSprite( 'ghost_pink_eyes_right1', 96, 48 )
self.defineSprite( 'ghost_pink_eyes_right2', 112, 48 )
self.defineSprite( 'ghost_cyan_eyes_up1', 0, 64 )
self.defineSprite( 'ghost_cyan_eyes_up2', 16, 64 )
self.defineSprite( 'ghost_cyan_eyes_down1', 32, 64 )
self.defineSprite( 'ghost_cyan_eyes_down2', 48, 64 )
self.defineSprite( 'ghost_cyan_eyes_left1', 64, 64 )
self.defineSprite( 'ghost_cyan_eyes_left2', 80, 64 )
self.defineSprite( 'ghost_cyan_eyes_right1', 96, 64 )
self.defineSprite( 'ghost_cyan_eyes_right2', 112, 64 )
self.defineSprite( 'ghost_orange_eyes_up1', 0, 80 )
self.defineSprite( 'ghost_orange_eyes_up2', 16, 80 )
self.defineSprite( 'ghost_orange_eyes_down1', 32, 80 )
self.defineSprite( 'ghost_orange_eyes_down2', 48, 80 )
self.defineSprite( 'ghost_orange_eyes_left1', 64, 80 )
self.defineSprite( 'ghost_orange_eyes_left2', 80, 80 )
self.defineSprite( 'ghost_orange_eyes_right1', 96, 80 )
self.defineSprite( 'ghost_orange_eyes_right2', 112, 80 )
self.defineSprite( 'cherry', 0, 96 )
self.defineSprite( 'strawberry', 16, 96 )
self.defineSprite( 'orange', 32, 96 )
self.defineSprite( 'pretzel', 48, 96 )
self.defineSprite( 'apple', 64, 96 )
self.defineSprite( 'pear', 80, 96 )
self.defineSprite( 'bannana', 96, 96 )
self.defineSprite( '500pts', 112, 96 )
# cory: There's a bug in my SpriteSheet class definition where '200pts' from the frogger sheet is sharing the same
# namespace as this one from the mrs_pacman SpriteSheet. It should be separate namespaces so need to figure this
# out. But temporarily commenting this one out.
# self.defineSprite( '200pts', 0, 112 )
self.defineSprite( '400pts', 16, 112 )
self.defineSprite( '800pts', 32, 112 )
self.defineSprite( '1600pts', 48, 112 )
self.defineSprite( 'ghost_invisible_eyes_up', 64, 112 )
self.defineSprite( 'ghost_invisible_eyes_down', 80, 112 )
self.defineSprite( 'ghost_invisible_eyes_left', 96, 112 )
self.defineSprite( 'ghost_invisible_eyes_right', 112, 112 )
return( h )
# ================================================================================
if __name__ == '__main__':
# Use the SpriteSheet.exploresheet() method to display the sprites & determine their coords:
if False:
ss = SpriteSheet( 'sprite_sheets/mrs_pacman_16x16.png', stepx=16, stepy=16, offsetx=0, offsety=0 )
grid = Ledgrid()
grid.exploreSheet( ss )
grid.clear()
grid.close()
sys.exit(0)
# Use the AnimationSequence.addFrame() method to define a sequences of images for an animation:
if True:
mrspacman_ss = MrsPacmanSheet( )
seq1 = AnimationSequence("seq1")
dur = 200
seq1.addFrame( mrspacman_ss, 'pacman_right_open1', duration_ms=dur )
seq1.addFrame( mrspacman_ss, 'pacman_right_open2', duration_ms=dur )
seq1.addFrame( mrspacman_ss, 'pacman_right_closed', duration_ms=dur )
seq2 = AnimationSequence("seq2")
dur = 250
seq2.addFrame( mrspacman_ss, 'ghost_vulnerable1', duration_ms=dur )
seq2.addFrame( mrspacman_ss, 'ghost_vulnerable2', duration_ms=dur )
seq2.addFrame( mrspacman_ss, 'ghost_vulnerable3', duration_ms=dur )
seq2.addFrame( mrspacman_ss, 'ghost_vulnerable4', duration_ms=dur )
seq3 = AnimationSequence("seq3")
dur = 150
seq3.addFrame( mrspacman_ss, 'ghost_red_eyes_up1', duration_ms=dur )
seq3.addFrame( mrspacman_ss, 'ghost_red_eyes_up2', duration_ms=dur )
seq3.addFrame( mrspacman_ss, 'ghost_red_eyes_down1', duration_ms=dur )
seq3.addFrame( mrspacman_ss, 'ghost_red_eyes_down2', duration_ms=dur )
seq3.addFrame( mrspacman_ss, 'ghost_red_eyes_left1', duration_ms=dur )
seq3.addFrame( mrspacman_ss, 'ghost_red_eyes_left2', duration_ms=dur )
seq3.addFrame( mrspacman_ss, 'ghost_red_eyes_right1', duration_ms=dur )
seq3.addFrame( mrspacman_ss, 'ghost_red_eyes_right2', duration_ms=dur )
seq4 = AnimationSequence("seq4")
dur = 350
seq4.addFrame( mrspacman_ss, 'cherry', duration_ms=dur )
seq4.addFrame( mrspacman_ss, 'strawberry', duration_ms=dur )
seq4.addFrame( mrspacman_ss, 'orange', duration_ms=dur )
seq4.addFrame( mrspacman_ss, 'pretzel', duration_ms=dur )
seq4.addFrame( mrspacman_ss, 'apple', duration_ms=dur )
seq4.addFrame( mrspacman_ss, 'pear', duration_ms=dur )
seq4.addFrame( mrspacman_ss, 'bannana', duration_ms=dur )
seq4.addFrame( mrspacman_ss, '500pts', duration_ms=dur )
seq5 = AnimationSequence("seq5")
dur = 250
seq5.addFrame( mrspacman_ss, '200pts', duration_ms=dur )
seq5.addFrame( mrspacman_ss, '400pts', duration_ms=dur )
seq5.addFrame( mrspacman_ss, '800pts', duration_ms=dur )
seq5.addFrame( mrspacman_ss, '1600pts', duration_ms=dur )
seq6 = AnimationSequence("seq6")
dur = 150
seq6.addFrame( mrspacman_ss, 'ghost_invisible_eyes_up', duration_ms=dur )
seq6.addFrame( mrspacman_ss, 'ghost_invisible_eyes_down', duration_ms=dur )
seq6.addFrame( mrspacman_ss, 'ghost_invisible_eyes_left', duration_ms=dur )
seq6.addFrame( mrspacman_ss, 'ghost_invisible_eyes_right', duration_ms=dur )
grid = Ledgrid()
for i in range(4):
grid.showSequence( seq1, printinfo=False )
for i in range(2):
grid.showSequence( seq2, printinfo=False )
for i in range(1):
grid.showSequence( seq3, printinfo=False )
for i in range(1):
grid.showSequence( seq4, printinfo=False )
for i in range(1):
grid.showSequence( seq5, printinfo=False )
for i in range(3):
grid.showSequence( seq6, printinfo=False )
grid.clear()
grid.close()
sys.exit(0)